Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
 
Agni
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Drazzh
Bastet
Level 113
God Stats
6W - 1L
1,939 SR
Queue Stats
34W - 27L
1,777 Elo+
Party 3
Guan Yu
Guan Yu
Lanish89
Guan Yu
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 32L
1,579 Elo+
Party 3
Loki
Loki
spiroush
Loki
Level 123
God Stats
2W - 0L
1,775 SR
Queue Stats
31W - 32L
1,502 Elo+
Solo
Team Averages
Level 112
1,643 SR
1,572 Elo+

VS

Team Averages
Level 95
1,523 SR
1,448 Elo+
Lancelot
Lancelot
 
Lancelot
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Elektronapas
Pele
Level 47
God Stats
4W - 3L
1,689 SR
Queue Stats
153W - 159L
1,481 Elo+
Party 1
Martichoras
Martichoras
Melleven
Martichoras
Level 117
God Stats
10W - 10L
1,667 SR
Queue Stats
305W - 274L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
Ratiobeara
Nu Wa
Level 126
God Stats
0W - 2L
1,257 SR
Queue Stats
28W - 37L
1,253 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 0 / 4
4,603
658
3,209
2,862
2,004
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Agni
 
Agni
7
1 / 3 / 3
4,374
625
2,059
4,338
1,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
Drazzh
Bastet
9
3 / 1 / 1
4,891
699
3,306
6,148
1,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Guan Yu
Lanish89
Guan Yu
6
0 / 2 / 0
3,779
540
2,308
7,144
5,145
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Loki
8
3 / 1 / 2
4,793
685
4,751
3,370
995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
2 / 1 / 0
5,026
718
5,143
6,343
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sylvanus
 
Sylvanus
5
0 / 2 / 2
3,755
536
1,556
5,253
2,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 2 / 0
4,253
608
1,491
6,214
2,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Martichoras
Melleven
Martichoras
7
1 / 2 / 0
4,135
591
1,711
4,665
1,761
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
9
2 / 1 / 2
5,035
719
3,413
3,483
923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
7
7
Deaths
8
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
0
4
3
W
Agni
 
Agni
1
3
3
0.83
L
Lancelot
 
Lancelot
2
1
0
2
L
Sylvanus
 
Sylvanus
0
2
2
0.5
W
Bastet
Drazzh
Bastet
3
1
1
3.5
L
2
2
0
1
W
Guan Yu
Lanish89
Guan Yu
0
2
0
0
L
Martichoras
Melleven
Martichoras
1
2
0
0.5
L
Nu Wa
2
1
2
3
W
Loki
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,633
Damage
13,314
23,862
Taken
25,958
11,396
Mitigated
11,805
7,464
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,209
657
818
929
2,862
2,004
0
632
2,202
10,991
0
W
Agni
 
Agni
2,059
330
0
595
4,338
1,344
0
2,073
2,095
19,639
0
L
Lancelot
 
Lancelot
5,143
1,103
0
2,000
6,343
4,173
0
0
6,343
165
33,415
L
Sylvanus
 
Sylvanus
1,556
126
742
1,955
5,253
2,702
0
1,416
3,767
8,656
0
W
Bastet
Drazzh
Bastet
3,306
1,225
0
3,002
6,148
1,908
0
1,033
5,047
0
28,602
L
1,491
445
0
840
6,214
2,246
0
784
5,376
0
25,524
W
Guan Yu
Lanish89
Guan Yu
2,308
397
108
1,881
7,144
5,145
0
186
6,928
0
19,271
L
Martichoras
Melleven
Martichoras
1,711
748
0
1,252
4,665
1,761
0
1,931
2,694
0
24,816
L
Nu Wa
3,413
1,085
0
750
3,483
923
0
753
2,510
26,979
897
W
Loki
4,751
1,608
0
131
3,370
995
0
782
2,558
0
29,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,440
Gold Earned
22,204
199
Minions Killed
230
0
Camps Cleared
0
759,800
Distance Traveled
683,871
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
4,603
658
11
2
0
149,606
1
W
Agni
4,374
625
41
6
0
144,618
0
L
Lancelot
5,026
718
55
8
0
147,246
0
L
Sylvanus
3,755
536
9
1
0
102,136
0
W
Bastet
4,891
699
61
9
0
186,541
0
L
Pele
4,253
608
53
8
0
145,420
0
W
Guan Yu
3,779
540
31
4
0
120,057
1
L
Martichoras
4,135
591
47
7
0
144,207
0
L
Nu Wa
5,035
719
66
9
0
144,862
0
W
Loki
4,793
685
55
8
0
158,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role