Player Matchup

Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
BiigBrowniie
Medusa
Level 144
God Stats
3W - 2L
1,454 SR
Queue Stats
141W - 112L
1,551 Elo+
Party 2
Ganesha
Ganesha
X LilBarnacleX0
Ganesha
Level 115
God Stats
2W - 6L
1,391 SR
Queue Stats
124W - 118L
1,558 Elo+
Party 2
Set
Set
johnpenehseeni98
Set
Level 102
God Stats
3W - 0L
1,883 SR
Queue Stats
129W - 121L
1,593 Elo+
Party 2
Poseidon
Poseidon
mrmoonware
Poseidon
Level 125
God Stats
9W - 12L
1,324 SR
Queue Stats
376W - 368L
1,463 Elo+
Solo
Team Averages
Level 128
1,511 SR
1,533 Elo+

VS

Team Averages
Level 125
1,432 SR
1,566 Elo+
Sun Wukong
Sun Wukong
BobbiRoss
Sun Wukong
Level 126
God Stats
3W - 2L
1,500 SR
Queue Stats
410W - 378L
1,608 Elo+
Solo
Rama
Rama
DevinSleezly
Rama
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
204W - 219L
1,533 Elo+
Party 1
Tiamat
Tiamat
EsLayer
Tiamat
Level 90
God Stats
8W - 4L
1,682 SR
Queue Stats
49W - 44L
1,571 Elo+
Solo
Achilles
Achilles
SupporTroll987
Achilles
Level 159
God Stats
2W - 2L
1,199 SR
Queue Stats
138W - 132L
1,529 Elo+
Solo
Khepri
Khepri
zazacade_spotify
Khepri
Level 127
God Stats
1W - 2L
1,277 SR
Queue Stats
145W - 157L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 0 / 0
4,454
891
2,015
3,723
1,542
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Medusa
7
2 / 0 / 1
3,779
756
4,897
2,241
647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 0 / 4
4,224
845
1,497
2,568
1,326
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
3 / 2 / 0
4,251
850
1,908
5,184
2,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
mrmoonware
Poseidon
7
1 / 1 / 1
4,211
842
1,977
2,515
534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BobbiRoss
Sun Wukong
7
0 / 1 / 0
3,492
698
1,380
4,665
2,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

4
0 / 2 / 0
3,019
604
870
3,349
895
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tiamat
EsLayer
Tiamat
4
0 / 2 / 0
3,204
641
100
2,372
807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
6
3 / 1 / 0
3,737
747
3,312
5,485
1,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 1 / 0
3,278
656
555
4,503
2,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
7
Kills
3
3
Deaths
7
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
W
Medusa
2
0
1
2.5
L
Sun Wukong
BobbiRoss
Sun Wukong
0
1
0
0
L
0
2
0
0
L
Tiamat
EsLayer
Tiamat
0
2
0
0
L
Achilles
3
1
0
3
W
0
0
4
2
W
3
2
0
1.5
W
Poseidon
mrmoonware
Poseidon
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,294
Damage
6,217
16,231
Taken
20,374
6,326
Mitigated
8,867
5,452
Healing
7,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
2,015
578
0
1,644
3,723
1,542
0
0
3,477
0
29,960
W
Medusa
4,897
2,117
0
917
2,241
647
12
115
2,126
0
27,376
L
Sun Wukong
BobbiRoss
Sun Wukong
1,380
167
0
1,488
4,665
2,589
0
0
4,665
0
18,677
L
870
725
0
1,079
3,349
895
0
307
3,042
0
12,074
L
Tiamat
EsLayer
Tiamat
100
0
0
466
2,372
807
0
1,087
1,192
10,338
0
L
Achilles
3,312
1,318
0
2,678
5,485
1,967
0
1,167
4,078
0
14,018
W
1,497
134
0
802
2,568
1,326
0
370
2,198
8,255
2,305
W
1,908
964
0
713
5,184
2,277
0
70
5,114
0
21,405
W
Poseidon
mrmoonware
Poseidon
1,977
329
0
1,376
2,515
534
0
100
2,415
19,525
0
L
555
0
0
1,405
4,503
2,609
0
545
3,958
6,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,919
Gold Earned
16,730
194
Minions Killed
121
0
Camps Cleared
0
614,084
Distance Traveled
526,110
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
4,454
891
55
11
0
116,341
0
W
Medusa
3,779
756
52
10
0
108,675
0
L
Sun Wukong
3,492
698
37
7
0
118,610
0
L
Rama
3,019
604
22
4
0
111,384
0
L
Tiamat
3,204
641
25
5
0
58,650
0
L
Achilles
3,737
747
23
5
0
117,432
0
W
Ganesha
4,224
845
0
0
0
125,251
0
W
Set
4,251
850
40
8
0
149,442
2
W
Poseidon
4,211
842
47
9
0
114,375
2
L
Khepri
3,278
656
14
3
0
120,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role