Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
Jessy_Lavellan
Horus
Level 158
God Stats
0W - 2L
1,316 SR
Queue Stats
11W - 20L
1,427 Elo+
Party 1
Sobek
Sobek
Shownu-girl
Sobek
Level 237
God Stats
1W - 1L
1,500 SR
Queue Stats
168W - 162L
1,481 Elo+
Party 1
Rama
Rama
Spxce-Z67
Rama
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 23L
1,384 Elo+
Party 3
Susano
Susano
dennis_xeneise
Susano
Level 190
God Stats
3W - 9L
1,213 SR
Queue Stats
773W - 797L
1,498 Elo+
Solo
Team Averages
Level 160
1,406 SR
1,458 Elo+

VS

Team Averages
Level 109
1,406 SR
1,505 Elo+
Hou Yi
Hou Yi
Siinfuls
Hou Yi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,546 Elo+
Party 2
Sol
Sol
WhisperingYeller
Sol
Level 79
God Stats
6W - 3L
1,429 SR
Queue Stats
215W - 206L
1,439 Elo+
Party 4
Sylvanus
Sylvanus
pook_dog007
Sylvanus
Level 105
God Stats
2W - 2L
1,314 SR
Queue Stats
154W - 151L
1,397 Elo+
Party 4
Neith
Neith
shslcrybaby
Neith
Level 64
God Stats
3W - 2L
1,289 SR
Queue Stats
19W - 25L
1,546 Elo+
Solo
Nut
Nut
v Tide v
Nut
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 22L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
1 / 4 / 4
8,263
636
14,371
17,470
8,751
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 3
9,358
720
7,932
29,799
28,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

14
0 / 5 / 2
8,457
651
4,850
21,463
29,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rama
14
0 / 2 / 1
7,819
601
6,652
9,910
4,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 2 / 2
8,732
672
14,766
12,512
7,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Siinfuls
Hou Yi
15
1 / 1 / 10
9,043
696
7,971
7,576
4,415
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
7 / 0 / 7
10,637
818
24,844
13,001
7,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
pook_dog007
Sylvanus
15
0 / 1 / 12
9,799
754
13,843
16,156
20,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

16
1 / 1 / 11
9,249
711
13,772
9,256
5,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
6 / 2 / 6
10,214
786
22,564
12,199
7,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
5
Kills
15
15
Deaths
5
12
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
4
4
0.75
L
2
2
3
1.75
L
0
5
2
0.2
W
Hou Yi
Siinfuls
Hou Yi
1
1
10
6
L
Rama
0
2
1
0.25
W
7
0
7
10.5
L
2
2
2
1.5
W
Sylvanus
pook_dog007
Sylvanus
0
1
12
6
W
1
1
11
6.5
W
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,571
Damage
82,994
91,154
Taken
58,188
79,405
Mitigated
45,876
36,455
Healing
29,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
14,371
4,626
1,444
4,321
17,470
8,751
0
10,263
7,207
0
29,498
L
7,932
3,466
5,257
13,976
29,799
28,893
0
7,402
22,397
0
12,552
L
4,850
236
2,829
4,010
21,463
29,513
0
8,902
12,561
11,972
169
W
Hou Yi
Siinfuls
Hou Yi
7,971
3,969
1,451
550
7,576
4,415
1,671
87
7,489
0
13,403
L
Rama
6,652
4,752
647
1,271
9,910
4,916
0
5,208
4,702
0
15,043
W
24,844
6,254
1,728
4,173
13,001
7,507
747
1,063
11,938
39,398
4,182
L
14,766
629
1,354
1,346
12,512
7,332
0
4,904
7,608
0
36,868
W
Sylvanus
pook_dog007
Sylvanus
13,843
3,631
6,570
5,810
16,156
20,225
578
1,854
14,302
19,055
0
W
13,772
4,187
1,222
2,903
9,256
5,897
241
65
9,191
0
32,257
W
22,564
10,325
1,574
3,152
12,199
7,832
1,033
1,705
10,494
0
38,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,629
Gold Earned
48,942
137
Minions Killed
172
0
Camps Cleared
0
1,224,729
Distance Traveled
1,241,810
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,263
636
38
3
0
223,042
0
L
Horus
9,358
720
13
1
0
258,229
4
L
Sobek
8,457
651
15
1
0
241,919
2
W
Hou Yi
9,043
696
18
1
0
250,959
0
L
Rama
7,819
601
18
1
0
244,073
0
W
Sol
10,637
818
58
4
0
277,175
0
L
Susano
8,732
672
53
4
0
257,466
0
W
Sylvanus
9,799
754
16
1
0
237,491
0
W
Neith
9,249
711
36
3
0
248,599
0
W
Nut
10,214
786
44
3
0
227,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role