Player Matchup

Cthulhu
Cthulhu
Diamond III
JagerWaitn
Cthulhu
Diamond III
Level 124
God Stats
3W - 2L
1,957 SR
Queue Stats
50W - 21L
2,321 MMR
Party 1
Anhur
Anhur
Diamond III
Mizú
Anhur
Diamond III
Level 247
God Stats
5W - 7L
1,644 SR
Queue Stats
61W - 39L
2,200 MMR
Party 1
Janus
Janus
Diamond III
Mαxer
Janus
Diamond III
Level 109
God Stats
6W - 3L
1,916 SR
Queue Stats
54W - 28L
2,201 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 160
1,839 SR
2,241 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,590 SR
2,058 MMR
Medusa
Medusa
Diamond IV
Bswat23
Medusa
Diamond IV
Level 161
God Stats
3W - 2L
1,538 SR
Queue Stats
70W - 76L
2,082 MMR
Party 2
Ares
Ares
Platinum I
Dеnver
Ares
Platinum I
Level 129
God Stats
2W - 2L
1,767 SR
Queue Stats
128W - 128L
1,987 MMR
Solo
Xing Tian
Xing Tian
Diamond IV
WillieBTW
Xing Tian
Diamond IV
Level 145
God Stats
4W - 5L
1,466 SR
Queue Stats
67W - 74L
2,105 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JagerWaitn
Cthulhu
15
0 / 2 / 5
9,412
627
18,515
18,805
23,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
Mizú
Anhur
16
3 / 3 / 1
10,176
678
14,560
15,044
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Mαxer
Janus
14
2 / 5 / 2
9,369
625
12,145
11,323
5,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BacchusAchillesKuzenboCharonNe Zha

VS

Bans
ThothAgniHou YiMorgan Le FayHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bswat23
Medusa
17
4 / 2 / 4
11,424
762
17,281
14,290
6,546
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
Dеnver
Ares
16
2 / 2 / 7
10,154
677
11,652
18,513
19,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Xing Tian
WillieBTW
Xing Tian
17
4 / 1 / 6
10,760
717
12,250
20,122
22,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
5
Kills
10
10
Deaths
5
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bswat23
Medusa
4
2
4
3
W
Ares
Dеnver
Ares
2
2
7
2.75
L
Cthulhu
JagerWaitn
Cthulhu
0
2
5
1.25
L
Anhur
Mizú
Anhur
3
3
1
1.17
L
Janus
Mαxer
Janus
2
5
2
0.6
W
Xing Tian
WillieBTW
Xing Tian
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,220
Damage
41,183
45,172
Taken
52,925
36,587
Mitigated
48,370
9,932
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bswat23
Medusa
17,281
8,387
0
6,387
14,290
6,546
2,607
7,898
5,787
0
83,887
W
Ares
Dеnver
Ares
11,652
1,584
0
2,457
18,513
19,735
275
7,851
9,640
22,483
1,824
L
Cthulhu
JagerWaitn
Cthulhu
18,515
1,142
563
3,556
18,805
23,664
0
6,645
11,379
35,530
4,524
L
Anhur
Mizú
Anhur
14,560
7,565
0
4,445
15,044
7,806
126
8,063
6,480
0
51,821
L
Janus
Mαxer
Janus
12,145
362
0
1,368
11,323
5,117
0
4,748
6,200
39,661
0
W
Xing Tian
WillieBTW
Xing Tian
12,250
430
0
2,071
20,122
22,089
138
9,638
9,281
26,546
2,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,957
Gold Earned
32,338
196
Minions Killed
184
0
Camps Cleared
0
814,298
Distance Traveled
846,128
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,424
762
132
9
0
271,664
0
W
Ares
10,154
677
24
2
0
282,124
0
L
Cthulhu
9,412
627
37
2
0
305,234
3
L
Anhur
10,176
678
77
5
0
242,481
0
L
Janus
9,369
625
82
5
0
266,583
1
W
Xing Tian
10,760
717
28
2
0
292,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role