Player Matchup

Janus
Janus
Blazeken131
Janus
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 40L
1,439 Elo+
Solo
Sun Wukong
Sun Wukong
edenfran530
Sun Wukong
Level 124
God Stats
20W - 25L
1,169 SR
Queue Stats
124W - 135L
1,407 Elo+
Solo
Izanami
Izanami
immaveho
Izanami
Level 80
God Stats
10W - 11L
1,655 SR
Queue Stats
18W - 14L
1,487 Elo+
Party 1
Ymir
Ymir
lBullzKix
Ymir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 39L
1,487 Elo+
Party 1
Pele
Pele
wSxturn
Pele
Level 71
God Stats
23W - 16L
1,430 SR
Queue Stats
37W - 34L
1,487 Elo+
Party 1
Team Averages
Level 89
1,451 SR
1,461 Elo+

VS

Team Averages
Level 46
1,384 SR
1,318 Elo+
Loki
Loki
Angel1177827
Loki
Level 45
God Stats
2W - 3L
1,507 SR
Queue Stats
38W - 56L
1,393 Elo+
Solo
Hades
Hades
DJ SCOOBY75
Hades
Level 48
God Stats
3W - 7L
1,411 SR
Queue Stats
22W - 51L
1,324 Elo+
Solo
Artemis
Artemis
Furry Man2040
Artemis
Level 22
God Stats
0W - 2L
1,260 SR
Queue Stats
10W - 22L
1,295 Elo+
Party 2
Athena
Athena
RagingB3ast226
Athena
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,359 Elo+
Party 2
Bellona
Bellona
terminater198
Bellona
Level 47
God Stats
4W - 13L
1,243 SR
Queue Stats
6W - 18L
1,216 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 3
8,683
620
7,509
6,120
2,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
edenfran530
Sun Wukong
13
1 / 2 / 1
7,794
557
6,480
13,919
14,221
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
immaveho
Izanami
12
0 / 1 / 1
6,852
489
3,873
6,814
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ymir
13
1 / 0 / 1
7,676
548
2,826
9,538
8,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Pele
wSxturn
Pele
14
5 / 3 / 2
8,177
584
8,901
13,946
6,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
7,314
522
8,080
11,300
4,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 2 / 1
7,822
559
4,752
12,415
5,262
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
10
0 / 0 / 0
5,313
380
5,440
3,994
1,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 0
6,078
434
2,995
11,131
9,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
12
1 / 2 / 0
7,259
519
9,522
15,564
17,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
9
Kills
8
8
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
3
3
3
1.5
W
2
2
3
1.75
L
4
2
1
2.25
L
Artemis
0
0
0
0
L
0
2
0
0
W
Sun Wukong
edenfran530
Sun Wukong
1
2
1
0.75
W
Izanami
immaveho
Izanami
0
1
1
0.5
W
Ymir
1
0
1
1.5
L
Bellona
1
2
0
0.5
W
Pele
wSxturn
Pele
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,589
Damage
30,789
50,337
Taken
54,404
33,377
Mitigated
38,635
11,418
Healing
13,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,080
2,328
0
1,243
11,300
4,824
0
2,052
9,166
0
60,431
W
7,509
337
0
0
6,120
2,098
1,547
2,823
3,297
67,728
0
L
4,752
40
135
5,231
12,415
5,262
0
4,557
7,367
52,879
1,801
L
Artemis
5,440
1,335
0
500
3,994
1,392
0
495
3,499
0
27,853
L
2,995
1,262
0
2,725
11,131
9,333
0
1,807
9,244
21,561
345
W
Sun Wukong
edenfran530
Sun Wukong
6,480
2,512
0
3,346
13,919
14,221
57
484
13,435
0
52,517
W
Izanami
immaveho
Izanami
3,873
2,571
239
2,473
6,814
2,335
825
1,214
5,600
0
50,473
W
Ymir
2,826
310
274
1,915
9,538
8,557
284
1,735
7,803
24,952
4,326
L
Bellona
9,522
4,080
0
3,576
15,564
17,824
0
0
15,564
0
58,224
W
Pele
wSxturn
Pele
8,901
2,033
0
3,171
13,946
6,166
1,092
1,904
12,042
0
68,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,182
Gold Earned
33,786
400
Minions Killed
329
0
Camps Cleared
0
1,250,730
Distance Traveled
1,267,248
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,314
522
85
6
0
296,546
0
W
Janus
8,683
620
115
8
0
209,466
2
L
Hades
7,822
559
89
6
0
275,309
0
L
Artemis
5,313
380
46
3
0
199,115
1
L
Athena
6,078
434
25
2
0
277,716
5
W
Sun Wukong
7,794
557
75
5
0
238,836
4
W
Izanami
6,852
489
88
6
0
250,702
0
W
Ymir
7,676
548
28
2
0
246,776
1
L
Bellona
7,259
519
84
6
0
218,562
1
W
Pele
8,177
584
94
7
0
304,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role