Player Matchup

Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 235
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond V
Deos_Sinnay
Zeus
Diamond V
Level 125
God Stats
39W - 42L
1,572 SR
Queue Stats
208W - 207L
2,019 MMR
Solo
Susano
Susano
Diamond IV
Gambino
Susano
Diamond IV
Level 151
God Stats
3W - 4L
1,721 SR
Queue Stats
108W - 86L
2,159 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond III
PeachPounder
Cu Chulainn
Diamond III
Level 154
God Stats
9W - 11L
1,588 SR
Queue Stats
163W - 135L
2,082 MMR
Party 1
Ares
Ares
Diamond V
Rhinoceruption
Ares
Diamond V
Level 253
God Stats
3W - 2L
1,487 SR
Queue Stats
77W - 58L
2,013 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 184
1,574 SR
1,954 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 180
1,523 SR
1,955 MMR
Bastet
Bastet
Diamond V
 
Bastet
Diamond V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond V
Paggzz
Gilgamesh
Diamond V
Level 249
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 250L
2,007 MMR
Solo
Aphrodite
Aphrodite
Platinum I
ReturningToYou
Aphrodite
Platinum I
Level 47
God Stats
18W - 11L
1,529 SR
Queue Stats
218W - 211L
2,081 MMR
Party 2
Hachiman
Hachiman
Diamond V
UPSDeliversMMR
Hachiman
Diamond V
Level 219
God Stats
1W - 5L
1,405 SR
Queue Stats
242W - 225L
1,967 MMR
Party 3
Tyr
Tyr
Diamond III
niamaru
Tyr
Diamond III
Level 223
God Stats
33W - 32L
1,682 SR
Queue Stats
346W - 336L
2,217 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 0 / 2
5,907
591
3,952
4,620
1,586
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 3
6,553
655
4,344
4,123
1,421
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Susano
Gambino
Susano
11
4 / 0 / 3
6,053
605
4,887
7,641
3,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cu Chulainn
PeachPounder
Cu Chulainn
12
0 / 0 / 2
6,551
655
3,969
5,728
4,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 0 / 2
6,116
612
6,203
6,379
4,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
Ah Muzen CabThanatosThothLoki

VS

Bans
CharonAthenaAgniCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
7
0 / 4 / 0
4,231
423
2,089
7,423
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Gilgamesh
Paggzz
Gilgamesh
8
0 / 1 / 0
4,401
440
2,936
8,272
6,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Aphrodite
ReturningToYou
Aphrodite
11
0 / 2 / 0
5,466
547
2,915
6,301
2,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
9
0 / 3 / 0
4,920
492
3,373
7,778
1,964
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tyr
7
0 / 1 / 0
4,917
492
2,497
8,303
4,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
11
Kills
0
0
Deaths
11
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
0
0
2
1
L
Bastet
 
Bastet
0
4
0
0
W
3
0
3
4.5
W
Susano
Gambino
Susano
4
0
3
5.5
L
Gilgamesh
Paggzz
Gilgamesh
0
1
0
0
W
Cu Chulainn
PeachPounder
Cu Chulainn
0
0
2
1
L
Aphrodite
ReturningToYou
Aphrodite
0
2
0
0
W
4
0
2
5
L
Hachiman
0
3
0
0
L
Tyr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,355
Damage
13,810
28,491
Taken
38,077
14,616
Mitigated
17,061
12,650
Healing
12,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,952
2,404
0
2,843
4,620
1,586
0
0
4,620
0
53,863
L
Bastet
 
Bastet
2,089
608
0
2,308
7,423
2,235
0
1,798
5,585
0
18,635
W
4,344
409
0
455
4,123
1,421
0
1,694
2,249
42,542
1,284
W
Susano
Gambino
Susano
4,887
1,545
0
4,772
7,641
3,046
0
690
6,806
0
45,415
L
Gilgamesh
Paggzz
Gilgamesh
2,936
823
0
2,077
8,272
6,126
0
1,212
7,044
0
20,454
W
Cu Chulainn
PeachPounder
Cu Chulainn
3,969
1,009
0
1,980
5,728
4,189
0
139
5,191
217
56,388
L
Aphrodite
ReturningToYou
Aphrodite
2,915
96
430
3,245
6,301
2,003
0
2,086
4,005
38,672
0
W
6,203
1,198
0
2,600
6,379
4,374
0
101
6,234
18,757
0
L
Hachiman
3,373
2,001
0
2,675
7,778
1,964
0
2,121
5,657
0
36,055
L
Tyr
2,497
281
0
2,175
8,303
4,733
0
2,931
5,274
0
18,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,180
Gold Earned
23,935
399
Minions Killed
260
0
Camps Cleared
0
1,024,928
Distance Traveled
894,086
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,907
591
114
11
0
190,438
0
L
Bastet
4,231
423
45
5
0
157,050
0
W
Zeus
6,553
655
100
10
0
198,880
4
W
Susano
6,053
605
71
7
0
234,135
0
L
Gilgamesh
4,401
440
33
3
0
168,470
0
W
Cu Chulainn
6,551
655
95
10
0
182,677
0
L
Aphrodite
5,466
547
91
9
0
171,549
2
W
Ares
6,116
612
19
2
0
218,798
3
L
Hachiman
4,920
492
67
7
0
175,502
0
L
Tyr
4,917
492
24
2
0
221,515
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role