Player Matchup

Sun Wukong
Sun Wukong
Ewigkeit666
Sun Wukong
Level 66
God Stats
0W - 4L
1,500 SR
Queue Stats
10W - 28L
1,367 Elo+
Party 2
Baron Samedi
Baron Samedi
Waybiddi
Baron Samedi
Level 157
God Stats
6W - 5L
1,498 SR
Queue Stats
182W - 198L
1,454 Elo+
Party 2
Neith
Neith
salamander456
Neith
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 13L
1,500 Elo+
Party 2
Team Averages
Level 76
1,499 SR
1,440 Elo+

VS

Team Averages
Level 128
1,556 SR
1,550 Elo+
Skadi
Skadi
DvøNezukø
Skadi
Level 91
God Stats
3W - 2L
1,454 SR
Queue Stats
16W - 17L
1,455 Elo+
Solo
King Arthur
King Arthur
Flopo
King Arthur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 20L
1,597 Elo+
Party 1
Merlin
Merlin
OnyxFlamon
Merlin
Level 144
God Stats
1W - 0L
1,715 SR
Queue Stats
15W - 13L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Ewigkeit666
Sun Wukong
12
0 / 4 / 0
7,471
575
1,773
13,198
14,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Waybiddi
Baron Samedi
13
0 / 5 / 0
7,811
601
5,875
11,003
5,541
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
0 / 5 / 0
7,492
576
616
8,943
3,911
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 10
10,361
797
10,163
6,002
2,210
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Flopo
King Arthur
16
5 / 0 / 9
10,413
801
9,049
13,196
13,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
OnyxFlamon
Merlin
16
5 / 0 / 9
10,774
829
9,200
3,509
1,342
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
14
14
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
L
Sun Wukong
Ewigkeit666
Sun Wukong
0
4
0
0
W
King Arthur
Flopo
King Arthur
5
0
9
9.5
W
Merlin
OnyxFlamon
Merlin
5
0
9
9.5
L
Baron Samedi
Waybiddi
Baron Samedi
0
5
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,264
Damage
28,412
33,144
Taken
22,707
23,889
Mitigated
17,199
3,759
Healing
5,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,163
2,935
0
1,441
6,002
2,210
183
1,907
4,095
0
46,670
L
Sun Wukong
Ewigkeit666
Sun Wukong
1,773
239
0
1,070
13,198
14,437
0
4,246
8,899
0
14,503
W
King Arthur
Flopo
King Arthur
9,049
329
51
2,680
13,196
13,647
227
3,400
9,796
39
32,700
W
Merlin
OnyxFlamon
Merlin
9,200
491
0
1,341
3,509
1,342
928
1,055
2,454
56,592
644
L
Baron Samedi
Waybiddi
Baron Samedi
5,875
603
739
1,755
11,003
5,541
0
2,822
8,133
41,949
675
L
616
132
0
195
8,943
3,911
0
2,238
6,658
0
10,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,774
Gold Earned
31,548
108
Minions Killed
196
0
Camps Cleared
0
586,608
Distance Traveled
717,412
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,361
797
80
6
0
256,173
6
L
Sun Wukong
7,471
575
27
2
0
223,753
0
W
King Arthur
10,413
801
43
3
0
251,493
0
W
Merlin
10,774
829
73
6
0
209,746
0
L
Baron Samedi
7,811
601
55
4
0
200,239
3
L
Neith
7,492
576
26
2
0
162,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role