Player Matchup

Raijin
Raijin
 
Raijin
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Eqizyan
Yemoja
Level 34
God Stats
4W - 3L
1,323 SR
Queue Stats
21W - 26L
1,265 Elo+
Party 1
Nut
Nut
fab_cake
Nut
Level 18
God Stats
3W - 2L
1,500 SR
Queue Stats
19W - 23L
1,257 Elo+
Party 1
Team Averages
Level 29
1,441 SR
1,340 Elo+

VS

Team Averages
Level 58
1,518 SR
1,489 Elo+
Sol
Sol
Hades_Lewis
Sol
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,642 Elo+
Solo
Neith
Neith
NickTheGreek877
Neith
Level 48
God Stats
89W - 63L
1,554 SR
Queue Stats
123W - 110L
1,430 Elo+
Solo
Ares
Ares
watahmaan
Ares
Level 58
God Stats
4W - 3L
1,500 SR
Queue Stats
158W - 155L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
4 / 0 / 1
10,664
762
13,634
8,033
3,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Eqizyan
Yemoja
15
1 / 1 / 5
9,873
705
4,931
14,567
8,638
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
1 / 1 / 4
9,984
713
7,404
10,316
4,118
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 0
9,775
698
9,677
12,495
4,903
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 4 / 1
9,429
674
10,011
15,145
6,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
4
0 / 1 / 0
6,836
488
74
1,498
870
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
6
Kills
2
2
Deaths
6
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
0
1
4.5
W
Yemoja
Eqizyan
Yemoja
1
1
5
3.5
L
2
1
0
2
L
0
4
1
0.13
W
1
1
4
3
L
Ares
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,969
Damage
19,762
32,916
Taken
29,138
16,022
Mitigated
11,913
6,240
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
13,634
625
0
250
8,033
3,266
523
3,478
4,512
36,071
219
W
Yemoja
Eqizyan
Yemoja
4,931
904
721
3,576
14,567
8,638
1,051
3,391
11,073
22,106
778
L
9,677
1,059
0
4,905
12,495
4,903
0
8,576
3,757
51,511
0
L
10,011
1,000
0
2,526
15,145
6,140
0
8,677
6,252
0
46,153
W
7,404
2,784
0
1,693
10,316
4,118
1,247
3,013
7,264
0
60,467
L
Ares
74
0
0
115
1,498
870
0
874
624
1,134
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,521
Gold Earned
26,040
175
Minions Killed
165
0
Camps Cleared
0
745,816
Distance Traveled
512,307
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,664
762
47
3
0
249,471
0
W
Yemoja
9,873
705
43
3
0
265,379
0
L
Sol
9,775
698
78
6
0
268,094
0
L
Neith
9,429
674
83
6
0
224,154
0
W
Nut
9,984
713
85
6
0
230,966
0
L
Ares
6,836
488
4
0
0
20,059
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role