Player Matchup

Anubis
Anubis
GodSlayer2021
Anubis
Level 92
God Stats
28W - 26L
1,674 SR
Queue Stats
248W - 232L
1,501 Elo+
Solo
Bacchus
Bacchus
NEW_BLACK_BLOOD
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,203 Elo+
Party 1
Hachiman
Hachiman
Odioun
Hachiman
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 46L
1,419 Elo+
Party 2
Thanatos
Thanatos
Thebloody
Thanatos
Level 4
God Stats
3W - 7L
1,301 SR
Queue Stats
3W - 9L
1,242 Elo+
Party 1
Bellona
Bellona
schleudertour
Bellona
Level 29
God Stats
2W - 3L
1,246 SR
Queue Stats
9W - 7L
1,242 Elo+
Party 2
Team Averages
Level 56
1,444 SR
1,321 Elo+

VS

Team Averages
Level 120
1,472 SR
1,489 Elo+
Apollo
Apollo
DarthWarrax
Apollo
Level 158
God Stats
2W - 1L
1,230 SR
Queue Stats
66W - 71L
1,538 Elo+
Solo
Artio
Artio
Landepaukku
Artio
Level 69
God Stats
18W - 14L
1,503 SR
Queue Stats
167W - 156L
1,486 Elo+
Party 3
Fenrir
Fenrir
N4Zchemiii243
Fenrir
Level 111
God Stats
2W - 1L
1,500 SR
Queue Stats
72W - 91L
1,468 Elo+
Solo
Chaac
Chaac
Rosnin
Chaac
Level 101
God Stats
277W - 158L
1,616 SR
Queue Stats
850W - 836L
1,465 Elo+
Solo
Ix Chel
Ix Chel
SiriPlayParanoid
Ix Chel
Level 162
God Stats
59W - 54L
1,511 SR
Queue Stats
366W - 343L
1,488 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 0
9,089
568
6,248
11,069
5,449
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 4 / 1
6,969
436
2,475
12,514
12,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hachiman
Odioun
Hachiman
14
1 / 1 / 0
7,362
460
7,951
7,619
2,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thanatos
Thebloody
Thanatos
10
0 / 6 / 1
6,177
386
567
11,244
4,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bellona
13
1 / 3 / 0
7,733
483
5,513
18,584
14,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
2 / 0 / 1
9,042
565
7,377
9,055
4,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 1 / 2
9,660
604
11,265
10,929
8,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 2 / 3
8,533
533
4,340
13,667
6,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chaac
Rosnin
Chaac
14
7 / 0 / 3
8,725
545
10,317
9,037
4,497
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 4 / 2
9,275
580
6,104
8,795
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
7
Kills
18
19
Deaths
7
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
2
0
1
2.5
L
4
5
0
0.8
W
2
1
2
3
W
4
2
3
2.75
L
1
4
1
0.38
L
Hachiman
Odioun
Hachiman
1
1
0
1
W
Chaac
Rosnin
Chaac
7
0
3
8.5
W
3
4
2
1
L
Thanatos
Thebloody
Thanatos
0
6
1
0.08
L
Bellona
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,754
Damage
39,403
61,030
Taken
51,483
39,753
Mitigated
26,605
16,521
Healing
24,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
7,377
4,566
0
4,285
9,055
4,150
0
1,096
7,959
0
81,716
L
6,248
283
0
4,231
11,069
5,449
0
5,689
5,380
76,340
838
W
11,265
1,127
100
5,245
10,929
8,878
0
0
10,929
57,523
4,319
W
4,340
1,398
0
8,258
13,667
6,395
0
841
12,826
0
71,212
L
2,475
271
132
1,430
12,514
12,049
22
77
12,437
8,609
463
L
Hachiman
Odioun
Hachiman
7,951
4,615
0
2,786
7,619
2,760
0
0
7,619
0
70,257
W
Chaac
Rosnin
Chaac
10,317
1,032
0
4,376
9,037
4,497
324
480
8,557
0
62,100
W
6,104
341
340
1,580
8,795
2,685
0
6,286
2,509
62,825
237
L
Thanatos
Thebloody
Thanatos
567
367
0
2,791
11,244
4,719
0
1,000
10,160
0
29,361
L
Bellona
5,513
2,093
0
5,151
18,584
14,776
0
8,597
8,701
0
62,512

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,330
Gold Earned
45,235
434
Minions Killed
562
0
Camps Cleared
0
1,370,201
Distance Traveled
1,594,317
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,042
565
114
7
0
312,794
0
L
Anubis
9,089
568
140
9
0
255,180
6
W
Artio
9,660
604
132
8
0
299,493
6
W
Fenrir
8,533
533
105
7
0
338,804
3
L
Bacchus
6,969
436
13
1
0
304,070
0
L
Hachiman
7,362
460
112
7
0
287,796
0
W
Chaac
8,725
545
98
6
0
378,071
0
W
Ix Chel
9,275
580
113
7
0
265,155
0
L
Thanatos
6,177
386
53
3
0
261,350
0
L
Bellona
7,733
483
116
7
0
261,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role