Player Matchup

Loki
Loki
DrewbieV2
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,304 Elo+
Party 3
Danzaburou
Danzaburou
Need a Set
Danzaburou
Level 39
God Stats
8W - 21L
1,353 SR
Queue Stats
11W - 25L
1,280 Elo+
Party 3
Surtr
Surtr
SKG MAGIC
Surtr
Level 29
God Stats
6W - 19L
1,208 SR
Queue Stats
11W - 34L
1,133 Elo+
Party 3
Merlin
Merlin
SKGNiGhTMaRe121
Merlin
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 86L
1,320 Elo+
Party 3
Bacchus
Bacchus
SilentWraith939
Bacchus
Level 41
God Stats
7W - 8L
1,517 SR
Queue Stats
51W - 90L
1,315 Elo+
Party 3
Team Averages
Level 40
1,416 SR
1,270 Elo+

VS

Team Averages
Level 89
1,547 SR
1,444 Elo+
Hercules
Hercules
 
Hercules
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
EnderLord88
Artemis
Level 49
God Stats
5W - 0L
1,809 SR
Queue Stats
13W - 10L
1,503 Elo+
Party 2
Terra
Terra
Raul_Da_Vinci
Terra
Level 129
God Stats
3W - 5L
1,500 SR
Queue Stats
255W - 249L
1,446 Elo+
Solo
Sol
Sol
VividFox
Sol
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,272 Elo+
Party 2
Kali
Kali
iuvchop
Kali
Level 69
God Stats
3W - 2L
1,428 SR
Queue Stats
400W - 370L
1,501 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
0 / 3 / 1
6,162
411
2,517
11,483
3,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Danzaburou
Need a Set
Danzaburou
12
1 / 4 / 0
6,649
443
6,213
7,793
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Surtr
SKG MAGIC
Surtr
9
0 / 8 / 0
5,743
383
3,586
14,770
13,771
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 1
7,214
481
5,080
6,755
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 0
6,027
402
3,080
13,439
16,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
7 / 0 / 2
9,502
633
10,622
11,774
10,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
EnderLord88
Artemis
12
4 / 1 / 4
7,552
503
11,886
7,953
3,435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 0 / 8
7,840
523
3,508
12,330
8,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 2
8,099
540
2,086
6,592
2,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kali
iuvchop
Kali
16
12 / 1 / 3
9,524
635
10,093
17,052
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
43
1
Kills
24
24
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
2
8
L
Loki
0
3
1
0.17
W
Artemis
EnderLord88
Artemis
4
1
4
6
L
Danzaburou
Need a Set
Danzaburou
1
4
0
0.25
W
0
0
8
4
L
Surtr
SKG MAGIC
Surtr
0
8
0
0
L
0
4
1
0.13
L
0
5
0
0
W
1
0
2
2
W
Kali
iuvchop
Kali
12
1
3
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,476
Damage
38,195
54,240
Taken
55,701
39,477
Mitigated
33,205
10,698
Healing
26,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,622
4,270
0
4,550
11,774
10,268
114
410
11,364
0
63,442
L
Loki
2,517
96
0
3,488
11,483
3,950
0
361
11,060
0
50,324
W
Artemis
EnderLord88
Artemis
11,886
5,749
0
2,456
7,953
3,435
1,443
1,165
6,788
0
50,751
L
Danzaburou
Need a Set
Danzaburou
6,213
3,536
0
1,386
7,793
2,802
0
886
6,907
0
40,723
W
3,508
631
3,073
5,257
12,330
8,552
0
2,088
10,242
20,453
4,608
L
Surtr
SKG MAGIC
Surtr
3,586
1,918
0
1,351
14,770
13,771
0
102
13,866
601
27,890
L
5,080
392
0
496
6,755
2,796
0
1,650
5,007
50,802
1,607
L
3,080
760
0
3,977
13,439
16,158
0
2,241
11,198
19,967
0
W
2,086
553
0
3,133
6,592
2,405
350
3,587
3,005
51,001
335
W
Kali
iuvchop
Kali
10,093
5,966
0
8,399
17,052
8,545
61
1,019
16,033
0
76,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,795
Gold Earned
42,517
297
Minions Killed
428
0
Camps Cleared
0
1,369,721
Distance Traveled
1,427,292
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,502
633
113
8
0
298,198
0
L
Loki
6,162
411
85
6
0
322,987
1
W
Artemis
7,552
503
66
4
0
237,681
0
L
Danzaburou
6,649
443
74
5
0
241,257
0
W
Terra
7,840
523
39
3
0
295,625
0
L
Surtr
5,743
383
32
2
0
271,907
2
L
Merlin
7,214
481
77
5
0
252,576
1
L
Bacchus
6,027
402
29
2
0
280,994
0
W
Sol
8,099
540
108
7
0
255,788
0
W
Kali
9,524
635
102
7
0
340,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role