Player Matchup

Thanatos
Thanatos
AybssArtorias
Thanatos
Level 109
God Stats
3W - 6L
1,574 SR
Queue Stats
8W - 18L
1,380 Elo+
Party 1
Zeus
Zeus
Eaglebird15
Zeus
Level 107
God Stats
4W - 7L
1,366 SR
Queue Stats
26W - 65L
1,415 Elo+
Party 1
Ao Kuang
Ao Kuang
LucatialofMirrah
Ao Kuang
Level 86
God Stats
3W - 1L
1,845 SR
Queue Stats
87W - 120L
1,493 Elo+
Party 1
Xbalanque
Xbalanque
rollinthehay
Xbalanque
Level 149
God Stats
2W - 7L
1,611 SR
Queue Stats
71W - 126L
1,420 Elo+
Party 1
Surtr
Surtr
xxJOHNDEERExx62
Surtr
Level 143
God Stats
3W - 3L
1,676 SR
Queue Stats
6W - 15L
1,362 Elo+
Party 1
Team Averages
Level 119
1,615 SR
1,414 Elo+

VS

Team Averages
Level 125
1,588 SR
1,540 Elo+
Kuzenbo
Kuzenbo
AtomicSpyder0712
Kuzenbo
Level 108
God Stats
6W - 4L
1,549 SR
Queue Stats
38W - 45L
1,523 Elo+
Party 3
Merlin
Merlin
Barbadossa
Merlin
Level 147
God Stats
0W - 1L
1,529 SR
Queue Stats
42W - 51L
1,559 Elo+
Party 3
Neith
Neith
IAmHarrietTubman
Neith
Level 129
God Stats
4W - 4L
1,654 SR
Queue Stats
51W - 52L
1,557 Elo+
Party 2
Osiris
Osiris
Jswiggs2k17
Osiris
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,561 Elo+
Party 3
Arachne
Arachne
Loba Couture
Arachne
Level 82
God Stats
9W - 6L
1,709 SR
Queue Stats
101W - 120L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AybssArtorias
Thanatos
11
3 / 1 / 4
6,352
577
3,906
8,270
3,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
3 / 0 / 1
7,407
673
5,667
4,277
1,579
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 1 / 1
7,275
661
6,566
9,132
4,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Xbalanque
rollinthehay
Xbalanque
11
1 / 2 / 1
6,024
548
6,355
8,689
3,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 0 / 3
5,352
487
2,529
6,386
4,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,590
508
2,750
9,573
7,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Barbadossa
Merlin
10
0 / 3 / 0
5,439
494
2,711
6,500
1,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
1 / 0 / 1
5,697
518
7,085
5,462
2,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Osiris
9
0 / 4 / 0
5,101
464
3,708
9,402
6,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
Loba Couture
Arachne
10
1 / 2 / 0
5,455
496
2,099
7,815
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
4
11
Kills
3
4
Deaths
11
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Thanatos
AybssArtorias
Thanatos
3
1
4
5
L
Merlin
Barbadossa
Merlin
0
3
0
0
W
3
0
1
3.5
L
1
0
1
1.5
L
Osiris
0
4
0
0
L
Arachne
Loba Couture
Arachne
1
2
0
0.5
W
4
1
1
4.5
W
Xbalanque
rollinthehay
Xbalanque
1
2
1
0.75
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,023
Damage
18,353
36,754
Taken
38,752
17,139
Mitigated
20,575
17,823
Healing
10,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,750
837
92
2,684
9,573
7,782
0
1,627
7,662
17,700
786
W
Thanatos
AybssArtorias
Thanatos
3,906
1,054
0
6,490
8,270
3,125
0
880
7,390
0
38,263
L
Merlin
Barbadossa
Merlin
2,711
38
0
1,056
6,500
1,737
0
3,867
2,157
33,726
828
W
5,667
936
0
494
4,277
1,579
543
2,254
2,023
49,913
764
L
7,085
2,450
0
2,023
5,462
2,097
0
53
5,297
0
54,653
L
Osiris
3,708
1,132
0
1,861
9,402
6,147
0
4,139
4,526
0
31,316
L
Arachne
Loba Couture
Arachne
2,099
1,630
0
3,226
7,815
2,812
0
1,100
6,595
0
46,245
W
6,566
1,212
65
5,249
9,132
4,837
0
373
8,759
36,705
8,048
W
Xbalanque
rollinthehay
Xbalanque
6,355
2,357
0
3,527
8,689
3,313
0
483
8,206
0
51,866
W
2,529
506
122
1,876
6,386
4,285
2
1,197
5,189
866
22,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,410
Gold Earned
27,282
392
Minions Killed
337
0
Camps Cleared
0
1,050,069
Distance Traveled
1,008,001
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,590
508
33
3
0
187,528
0
W
Thanatos
6,352
577
78
7
0
214,471
0
L
Merlin
5,439
494
68
6
0
181,788
0
W
Zeus
7,407
673
117
11
0
221,944
0
L
Neith
5,697
518
100
9
0
187,529
0
L
Osiris
5,101
464
52
5
0
207,403
0
L
Arachne
5,455
496
84
8
0
243,753
0
W
Ao Kuang
7,275
661
69
6
0
207,161
0
W
Xbalanque
6,024
548
79
7
0
176,159
4
W
Surtr
5,352
487
49
4
0
230,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role