Player Matchup

Cerberus
Cerberus
ABD_abd248
Cerberus
Level 44
God Stats
7W - 6L
1,570 SR
Queue Stats
43W - 71L
1,295 Elo+
Solo
Nut
Nut
Necoda
Nut
Level 50
God Stats
2W - 2L
1,757 SR
Queue Stats
106W - 117L
1,403 Elo+
Solo
Agni
Agni
RagnarFHN
Agni
Level 95
God Stats
4W - 6L
1,482 SR
Queue Stats
9W - 12L
1,404 Elo+
Party 2
Izanami
Izanami
Victorr2199
Izanami
Level 52
God Stats
2W - 1L
1,827 SR
Queue Stats
9W - 10L
1,453 Elo+
Party 2
Lancelot
Lancelot
fatdustywood
Lancelot
Level 58
God Stats
0W - 2L
1,328 SR
Queue Stats
8W - 8L
1,447 Elo+
Party 2
Team Averages
Level 60
1,593 SR
1,400 Elo+

VS

Team Averages
Level 71
1,581 SR
1,391 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
PandaCastro
Cerberus
Level 109
God Stats
3W - 0L
1,692 SR
Queue Stats
135W - 131L
1,464 Elo+
Party 1
Bastet
Bastet
PandaGuevara
Bastet
Level 51
God Stats
3W - 4L
1,473 SR
Queue Stats
366W - 333L
1,472 Elo+
Party 1
Bacchus
Bacchus
RavensSoul84
Bacchus
Level 45
God Stats
8W - 3L
1,742 SR
Queue Stats
11W - 16L
1,310 Elo+
Solo
Odin
Odin
tripntoker
Odin
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 14L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ABD_abd248
Cerberus
7
0 / 3 / 0
4,935
353
2,775
7,446
4,135
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nut
Necoda
Nut
11
0 / 5 / 0
6,336
453
1,448
9,438
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Agni
12
3 / 4 / 2
7,113
508
9,031
8,602
3,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
Victorr2199
Izanami
11
0 / 4 / 0
6,223
445
6,317
10,909
3,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
fatdustywood
Lancelot
15
5 / 1 / 2
7,927
566
7,178
11,769
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
3 / 5 / 1
7,544
539
6,603
10,750
3,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
PandaCastro
Cerberus
14
5 / 0 / 0
8,884
635
8,040
6,152
6,236
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
15
5 / 0 / 2
8,209
586
9,193
10,227
3,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
RavensSoul84
Bacchus
11
3 / 1 / 3
7,307
522
4,684
9,671
9,320
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 2 / 2
6,975
498
2,990
10,739
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
25
8
Kills
17
17
Deaths
8
4
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
5
1
0.7
L
Cerberus
ABD_abd248
Cerberus
0
3
0
0
L
Nut
Necoda
Nut
0
5
0
0
W
Cerberus
PandaCastro
Cerberus
5
0
0
5
W
Bastet
5
0
2
6
L
Agni
3
4
2
1
W
Bacchus
RavensSoul84
Bacchus
3
1
3
4.5
L
Izanami
Victorr2199
Izanami
0
4
0
0
L
Lancelot
fatdustywood
Lancelot
5
1
2
6
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,749
Damage
31,510
48,164
Taken
47,539
19,972
Mitigated
27,644
7,686
Healing
12,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,603
405
0
1,600
10,750
3,804
0
4,309
6,441
41,226
2,172
L
Cerberus
ABD_abd248
Cerberus
2,775
187
0
1,125
7,446
4,135
0
1,530
5,916
15,910
545
L
Nut
Necoda
Nut
1,448
691
0
1,398
9,438
2,511
0
6,240
2,502
0
30,420
W
Cerberus
PandaCastro
Cerberus
8,040
385
0
1,179
6,152
6,236
32
0
6,152
45,516
5,121
W
Bastet
9,193
1,814
0
3,095
10,227
3,874
240
1,705
8,522
0
67,737
L
Agni
9,031
704
0
2,107
8,602
3,195
0
4,769
3,203
43,997
0
W
Bacchus
RavensSoul84
Bacchus
4,684
614
0
2,815
9,671
9,320
0
2,742
6,929
17,098
0
L
Izanami
Victorr2199
Izanami
6,317
4,112
0
1,816
10,909
3,798
0
1,590
9,319
0
44,221
L
Lancelot
fatdustywood
Lancelot
7,178
1,841
0
1,240
11,769
6,333
0
3,195
8,372
0
74,806
W
2,990
917
0
4,292
10,739
4,410
0
2,884
7,855
0
49,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,534
Gold Earned
38,919
412
Minions Killed
417
0
Camps Cleared
0
1,258,615
Distance Traveled
1,404,390
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
7,544
539
82
6
0
233,117
0
L
Cerberus
4,935
353
44
3
0
203,426
0
L
Nut
6,336
453
66
5
0
223,651
0
W
Cerberus
8,884
635
147
11
0
248,737
1
W
Bastet
8,209
586
95
7
0
323,199
2
L
Agni
7,113
508
90
6
0
256,040
0
W
Bacchus
7,307
522
17
1
0
291,850
5
L
Izanami
6,223
445
85
6
0
216,321
3
L
Lancelot
7,927
566
127
9
0
359,177
0
W
Odin
6,975
498
76
5
0
307,487
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role