Player Matchup

Xing Tian
Xing Tian
Gold I
Jak Snack
Xing Tian
Gold I
Level 125
God Stats
15W - 9L
1,675 SR
Queue Stats
162W - 149L
1,680 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Thebe27
Kuzenbo
Gold IV
Level 69
God Stats
59W - 45L
1,629 SR
Queue Stats
141W - 137L
1,276 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
itzkellerblitch
Danzaburou
Gold IV
Level 107
God Stats
4W - 8L
1,401 SR
Queue Stats
127W - 114L
1,520 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 100
1,568 SR
1,492 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,452 SR
1,416 MMR
Fafnir
Fafnir
Bronze III
BlodBanana
Fafnir
Bronze III
Level 132
God Stats
0W - 1L
1,594 SR
Queue Stats
0W - 2L
1,500 MMR
Party 2
Rama
Rama
Bronze III
Fearce321
Rama
Bronze III
Level 87
God Stats
0W - 1L
1,261 SR
Queue Stats
1W - 2L
1,500 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Bronze IV
Simpsung5GLTE
Morgan Le Fay
Bronze IV
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Jak Snack
Xing Tian
14
1 / 3 / 7
9,360
669
13,857
19,896
19,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kuzenbo
Thebe27
Kuzenbo
17
5 / 1 / 4
10,708
765
12,602
14,036
16,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
itzkellerblitch
Danzaburou
16
3 / 0 / 5
10,474
748
10,632
9,720
4,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AthenaBastetThothYmirAchilles

VS

Bans
VulcanKukulkanAnubisHeraDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
BlodBanana
Fafnir
13
0 / 3 / 2
8,539
610
6,833
16,597
19,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
15
4 / 2 / 0
9,753
697
13,398
13,664
6,135
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
Simpsung5GLTE
Morgan Le Fay
14
0 / 4 / 2
8,465
605
8,308
11,886
5,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
9
Kills
4
4
Deaths
9
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fafnir
BlodBanana
Fafnir
0
3
2
0.33
L
Rama
4
2
0
2
W
Xing Tian
Jak Snack
Xing Tian
1
3
7
1.5
L
Morgan Le Fay
Simpsung5GLTE
Morgan Le Fay
0
4
2
0.25
W
Kuzenbo
Thebe27
Kuzenbo
5
1
4
7
W
Danzaburou
itzkellerblitch
Danzaburou
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,091
Damage
28,539
43,652
Taken
42,147
40,523
Mitigated
30,974
12,600
Healing
9,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
BlodBanana
Fafnir
6,833
1,155
0
3,393
16,597
19,270
0
5,869
9,822
17,718
1,159
L
Rama
13,398
7,275
0
4,950
13,664
6,135
72
7,435
5,334
0
63,390
W
Xing Tian
Jak Snack
Xing Tian
13,857
322
0
4,454
19,896
19,210
0
5,307
14,589
26,551
6,822
L
Morgan Le Fay
Simpsung5GLTE
Morgan Le Fay
8,308
321
0
1,127
11,886
5,569
116
7,588
3,414
29,840
745
W
Kuzenbo
Thebe27
Kuzenbo
12,602
3,346
0
3,330
14,036
16,560
76
3,896
10,140
27,526
175
W
Danzaburou
itzkellerblitch
Danzaburou
10,632
4,164
0
4,816
9,720
4,753
2,250
5,165
4,555
0
66,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,542
Gold Earned
26,757
164
Minions Killed
184
0
Camps Cleared
0
788,737
Distance Traveled
717,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,539
610
31
2
0
248,061
0
L
Rama
9,753
697
105
8
0
227,153
0
W
Xing Tian
9,360
669
18
1
0
252,621
0
L
Morgan Le Fay
8,465
605
48
3
0
241,933
0
W
Kuzenbo
10,708
765
28
2
0
282,222
0
W
Danzaburou
10,474
748
118
8
0
253,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role