Player Matchup

Merlin
Merlin
Bronze IV
 
Merlin
Bronze IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze IV
Elianonny
Sun Wukong
Bronze IV
Level 44
God Stats
0W - 6L
1,481 SR
Queue Stats
12W - 49L
1,218 MMR
Party 1
Neith
Neith
Bronze IV
pro-smite73
Neith
Bronze IV
Level 123
God Stats
1W - 9L
1,452 SR
Queue Stats
15W - 54L
1,137 MMR
Party 1
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 80
1,478 SR
1,285 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 117
1,429 SR
1,148 MMR
Horus
Horus
Bronze III
GENDALF-LE-BLOND
Horus
Bronze III
Level 120
God Stats
1W - 3L
1,485 SR
Queue Stats
19W - 20L
1,398 MMR
Party 2
Bastet
Bastet
Silver III
adri544210
Bastet
Silver III
Level 142
God Stats
69W - 90L
1,457 SR
Queue Stats
167W - 241L
993 MMR
Solo
Discordia
Discordia
Silver III
iSmockIe_
Discordia
Silver III
Level 88
God Stats
6W - 5L
1,345 SR
Queue Stats
44W - 73L
1,052 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 4 / 1
8,290
691
6,516
11,989
4,164
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Elianonny
Sun Wukong
11
0 / 5 / 2
7,327
611
3,546
16,838
13,725
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 5 / 1
7,802
650
7,365
13,613
4,767
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BacchusThothLokiAgniKukulkan

VS

Bans
MedusaNutDanzaburouMartichorasAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 11
9,462
789
11,309
16,720
19,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
adri544210
Bastet
14
4 / 2 / 10
10,054
838
11,092
11,973
6,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
iSmockIe_
Discordia
16
7 / 0 / 7
10,279
857
15,703
4,842
2,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
14
14
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
4
1
0.38
L
Sun Wukong
Elianonny
Sun Wukong
0
5
2
0.2
W
3
0
11
8.5
W
Bastet
adri544210
Bastet
4
2
10
4.5
W
Discordia
iSmockIe_
Discordia
7
0
7
10.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,427
Damage
38,104
42,440
Taken
33,535
22,656
Mitigated
27,564
4,402
Healing
14,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,516
312
0
0
11,989
4,164
0
5,168
6,499
27,527
433
L
Sun Wukong
Elianonny
Sun Wukong
3,546
617
0
2,374
16,838
13,725
0
5,470
10,351
0
15,534
W
11,309
4,368
1,950
6,886
16,720
19,162
79
2,720
14,000
0
32,266
W
Bastet
adri544210
Bastet
11,092
2,127
0
4,972
11,973
6,249
777
2,764
9,209
69
42,645
W
Discordia
iSmockIe_
Discordia
15,703
184
0
1,040
4,842
2,153
328
1,560
3,282
58,042
2,518
L
7,365
2,379
0
2,028
13,613
4,767
0
4,574
8,310
0
26,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,419
Gold Earned
29,795
94
Minions Killed
172
0
Camps Cleared
0
618,439
Distance Traveled
730,795
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,290
691
36
3
0
201,342
1
L
Sun Wukong
7,327
611
25
2
0
214,329
0
W
Horus
9,462
789
30
3
0
253,036
0
W
Bastet
10,054
838
65
5
0
228,290
0
W
Discordia
10,279
857
77
6
0
249,469
5
L
Neith
7,802
650
33
3
0
202,768
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role