Player Matchup

Bakasura
Bakasura
Gergoslav
Bakasura
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 21L
1,578 Elo+
Party 1
Janus
Janus
Gorjold
Janus
Level 152
God Stats
1W - 2L
1,175 SR
Queue Stats
23W - 21L
1,601 Elo+
Party 1
Danzaburou
Danzaburou
Habybl
Danzaburou
Level 89
God Stats
1W - 2L
1,881 SR
Queue Stats
19W - 20L
1,518 Elo+
Party 1
Jing Wei
Jing Wei
TDakki
Jing Wei
Level 87
God Stats
1W - 2L
1,303 SR
Queue Stats
33W - 40L
1,470 Elo+
Solo
Horus
Horus
Vilsar
Horus
Level 77
God Stats
12W - 11L
1,591 SR
Queue Stats
22W - 21L
1,581 Elo+
Party 1
Team Averages
Level 111
1,490 SR
1,550 Elo+

VS

Team Averages
Level 121
1,568 SR
1,524 Elo+
Rama
Rama
 
Rama
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Devilwing49
Serqet
Level 162
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 138L
1,582 Elo+
Party 2
Geb
Geb
Murazhel
Geb
Level 73
God Stats
10W - 3L
1,842 SR
Queue Stats
114W - 94L
1,499 Elo+
Solo
Nike
Nike
Niforse
Nike
Level 164
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 110L
1,566 Elo+
Party 2
Anubis
Anubis
SelectMeYTB
Anubis
Level 99
God Stats
131W - 121L
1,499 SR
Queue Stats
450W - 421L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gergoslav
Bakasura
8
0 / 3 / 0
4,557
456
386
9,666
3,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Gorjold
Janus
10
0 / 1 / 0
5,519
552
2,998
4,031
1,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Habybl
Danzaburou
7
0 / 4 / 0
4,559
456
2,407
7,801
2,480
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jing Wei
TDakki
Jing Wei
8
0 / 3 / 0
4,728
473
3,623
7,794
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
Vilsar
Horus
7
0 / 1 / 0
4,406
441
2,982
7,025
4,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
4 / 0 / 2
6,589
659
6,145
4,694
1,798
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
10
3 / 0 / 4
5,589
559
4,372
6,014
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 3
5,795
580
2,201
5,321
3,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Nike
Niforse
Nike
11
3 / 0 / 1
7,095
710
5,698
7,675
6,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
11
0 / 0 / 1
5,857
586
3,489
4,974
2,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
23
0
Kills
12
12
Deaths
0
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
2
5
W
Serqet
3
0
4
5
L
Bakasura
Gergoslav
Bakasura
0
3
0
0
L
Janus
Gorjold
Janus
0
1
0
0
L
Danzaburou
Habybl
Danzaburou
0
4
0
0
W
2
0
3
3.5
W
Nike
Niforse
Nike
3
0
1
3.5
W
Anubis
0
0
1
0.5
L
Jing Wei
TDakki
Jing Wei
0
3
0
0
L
Horus
Vilsar
Horus
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,396
Damage
21,905
36,317
Taken
28,678
14,735
Mitigated
16,141
9,656
Healing
12,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,145
5,233
0
1,842
4,694
1,798
0
0
4,694
0
54,549
W
Serqet
4,372
1,173
0
3,943
6,014
2,211
0
144
5,826
0
36,134
L
Bakasura
Gergoslav
Bakasura
386
290
0
1,955
9,666
3,973
0
299
9,014
0
27,047
L
Janus
Gorjold
Janus
2,998
552
0
461
4,031
1,424
0
1,806
2,225
44,489
0
L
Danzaburou
Habybl
Danzaburou
2,407
789
0
1,457
7,801
2,480
0
596
7,190
0
27,243
W
2,201
377
0
1,952
5,321
3,387
0
433
4,842
18,060
1,742
W
Nike
Niforse
Nike
5,698
746
0
1,383
7,675
6,478
0
0
7,675
0
52,563
W
Anubis
3,489
174
0
3,217
4,974
2,267
0
2,107
2,613
48,145
1,449
L
Jing Wei
TDakki
Jing Wei
3,623
2,801
0
2,799
7,794
1,971
0
222
6,804
0
29,505
L
Horus
Vilsar
Horus
2,982
1,448
743
2,241
7,025
4,887
0
2,555
4,470
0
7,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,769
Gold Earned
30,925
275
Minions Killed
369
0
Camps Cleared
0
1,026,555
Distance Traveled
1,026,825
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,589
659
88
9
0
186,303
1
W
Serqet
5,589
559
71
7
0
243,880
0
L
Bakasura
4,557
456
65
7
0
232,340
0
L
Janus
5,519
552
98
10
0
206,600
0
L
Danzaburou
4,559
456
47
5
0
191,307
0
W
Geb
5,795
580
23
2
0
248,199
2
W
Nike
7,095
710
98
10
0
162,371
0
W
Anubis
5,857
586
89
9
0
186,072
0
L
Jing Wei
4,728
473
51
5
0
181,413
0
L
Horus
4,406
441
14
1
0
214,895
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role