Player Matchup

Neith
Neith
Anthem Adder
Neith
Level 109
God Stats
11W - 13L
1,481 SR
Queue Stats
207W - 204L
1,532 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CrashDavis22
Ah Muzen Cab
Level 158
God Stats
10W - 4L
1,682 SR
Queue Stats
248W - 220L
1,470 Elo+
Solo
Bacchus
Bacchus
Danof313
Bacchus
Level 145
God Stats
1W - 3L
1,500 SR
Queue Stats
303W - 291L
1,525 Elo+
Solo
Arachne
Arachne
blackmafiaboi
Arachne
Level 129
God Stats
7W - 20L
1,174 SR
Queue Stats
297W - 305L
1,406 Elo+
Party 1
Hades
Hades
enlightened-lord
Hades
Level 181
God Stats
24W - 21L
1,203 SR
Queue Stats
207W - 215L
1,400 Elo+
Party 1
Team Averages
Level 144
1,408 SR
1,467 Elo+

VS

Team Averages
Level 133
1,492 SR
1,440 Elo+
Skadi
Skadi
 
Skadi
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 238
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Bush oGx
Surtr
Level 150
God Stats
0W - 1L
1,252 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Arachne
Arachne
Sword0f1kTruths
Arachne
Level 107
God Stats
24W - 12L
1,707 SR
Queue Stats
54W - 40L
1,794 Elo+
Solo
He Bo
He Bo
Whitewolf190766
He Bo
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 110L
1,173 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,225
623
1,999
4,892
1,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
CrashDavis22
Ah Muzen Cab
10
1 / 0 / 3
5,417
542
6,183
7,165
2,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Danof313
Bacchus
10
1 / 0 / 3
5,838
584
5,179
7,140
6,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
10
2 / 0 / 2
5,270
527
1,644
6,791
2,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

12
5 / 0 / 0
6,772
677
5,208
5,572
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
8
0 / 3 / 0
4,663
466
2,879
7,079
2,477
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
 
Cthulhu
8
0 / 1 / 0
4,610
461
4,583
6,634
5,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
Bush oGx
Surtr
12
1 / 0 / 0
6,205
621
2,498
5,796
4,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
0 / 2 / 1
5,109
511
3,727
8,675
3,076
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 3 / 0
5,120
512
709
6,088
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
2
9
Kills
1
1
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
3
0
0
L
Cthulhu
 
Cthulhu
0
1
0
0
W
0
1
0
0
L
Surtr
Bush oGx
Surtr
1
0
0
1
W
Ah Muzen Cab
CrashDavis22
Ah Muzen Cab
1
0
3
2.5
W
Bacchus
Danof313
Bacchus
1
0
3
2.5
L
0
2
1
0.25
L
0
3
0
0
W
Arachne
2
0
2
3
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,213
Damage
14,396
31,560
Taken
34,272
16,525
Mitigated
17,984
11,411
Healing
7,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
2,879
716
0
1,031
7,079
2,477
0
2,788
4,291
0
24,321
L
Cthulhu
 
Cthulhu
4,583
295
0
545
6,634
5,569
0
1,853
4,781
24,177
0
W
1,999
565
0
1,543
4,892
1,779
0
215
4,348
0
54,405
L
Surtr
Bush oGx
Surtr
2,498
767
0
2,298
5,796
4,872
239
0
5,796
1,832
41,051
W
Ah Muzen Cab
CrashDavis22
Ah Muzen Cab
6,183
2,565
0
707
7,165
2,748
0
2,765
4,400
0
51,963
W
Bacchus
Danof313
Bacchus
5,179
773
0
2,721
7,140
6,537
0
1,354
5,786
17,386
1,181
L
3,727
2,601
0
2,979
8,675
3,076
0
2,207
6,468
0
36,617
L
709
156
0
359
6,088
1,990
0
3,242
2,846
29,289
0
W
Arachne
1,644
1,453
0
2,019
6,791
2,820
0
564
6,227
0
32,052
W
5,208
341
145
4,276
5,572
2,641
0
609
4,963
42,691
2,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,522
Gold Earned
25,707
348
Minions Killed
290
0
Camps Cleared
0
1,024,291
Distance Traveled
1,004,977
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,663
466
55
6
0
208,907
0
L
Cthulhu
4,610
461
31
3
0
173,150
0
W
Neith
6,225
623
105
11
0
185,479
0
L
Surtr
6,205
621
86
9
0
201,846
2
W
Ah Muzen Cab
5,417
542
79
8
0
199,063
0
W
Bacchus
5,838
584
30
3
0
196,259
4
L
Arachne
5,109
511
66
7
0
219,410
0
L
He Bo
5,120
512
52
5
0
201,664
0
W
Arachne
5,270
527
55
6
0
234,431
0
W
Hades
6,772
677
79
8
0
209,059
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role