Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
Level 66
God Stats
33W - 25L
1,519 SR
Queue Stats
48W - 41L
1,485 Elo+
Party 1
Zeus
Zeus
Mmericaaa
Zeus
Level 124
God Stats
6W - 9L
1,872 SR
Queue Stats
309W - 295L
1,480 Elo+
Party 1
Bacchus
Bacchus
NarcoticRabit
Bacchus
Level 102
God Stats
7W - 5L
1,533 SR
Queue Stats
239W - 242L
1,521 Elo+
Party 2
Kali
Kali
idkman90
Kali
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 90L
1,402 Elo+
Party 2
Ymir
Ymir
sr_phizy
Ymir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,819 Elo+
Solo
Team Averages
Level 95
1,585 SR
1,541 Elo+

VS

Team Averages
Level 113
1,506 SR
1,448 Elo+
Olorun
Olorun
GoldenGoldie232
Olorun
Level 107
God Stats
3W - 1L
1,427 SR
Queue Stats
117W - 129L
1,380 Elo+
Solo
Bacchus
Bacchus
Im01dGr3g330
Bacchus
Level 141
God Stats
50W - 47L
1,573 SR
Queue Stats
406W - 434L
1,469 Elo+
Party 3
Danzaburou
Danzaburou
KingSparerow
Danzaburou
Level 123
God Stats
18W - 31L
1,211 SR
Queue Stats
330W - 359L
1,397 Elo+
Party 3
Osiris
Osiris
MrMilkyy
Osiris
Level 108
God Stats
17W - 9L
1,645 SR
Queue Stats
267W - 260L
1,466 Elo+
Party 3
Ao Kuang
Ao Kuang
xVeteranXwolfx
Ao Kuang
Level 86
God Stats
19W - 5L
1,674 SR
Queue Stats
29W - 20L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
11
1 / 5 / 1
6,935
462
5,559
13,116
7,900
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
15
2 / 1 / 0
8,448
563
8,656
6,364
2,607
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
12
1 / 5 / 1
7,459
497
7,942
11,288
12,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kali
12
0 / 6 / 0
6,726
448
4,525
14,443
6,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
1 / 5 / 2
6,021
401
3,511
12,739
6,584
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,712
514
2,137
6,683
2,790
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
Im01dGr3g330
Bacchus
11
1 / 2 / 8
7,275
485
6,826
9,170
7,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
KingSparerow
Danzaburou
14
5 / 1 / 6
8,267
551
12,361
11,075
4,861
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
MrMilkyy
Osiris
15
6 / 1 / 1
9,023
602
9,046
15,473
14,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
14
10 / 1 / 4
8,761
584
8,330
11,869
5,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
22
22
Deaths
6
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
1
5
1
0.3
W
0
1
1
0.5
W
Bacchus
Im01dGr3g330
Bacchus
1
2
8
2.5
W
Danzaburou
KingSparerow
Danzaburou
5
1
6
8
L
Zeus
2
1
0
2
W
Osiris
MrMilkyy
Osiris
6
1
1
6.5
L
Bacchus
1
5
1
0.3
L
Kali
0
6
0
0
L
Ymir
1
5
2
0.4
W
Ao Kuang
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,193
Damage
38,700
57,950
Taken
54,270
36,519
Mitigated
34,842
9,418
Healing
16,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
5,559
1,951
69
1,286
13,116
7,900
617
3,530
9,586
0
50,508
W
2,137
984
120
2,737
6,683
2,790
807
4,367
2,316
51,202
3,860
W
Bacchus
Im01dGr3g330
Bacchus
6,826
264
420
1,969
9,170
7,172
112
2,376
6,794
24,734
161
W
Danzaburou
KingSparerow
Danzaburou
12,361
6,291
0
3,301
11,075
4,861
873
2,831
8,244
0
65,965
L
Zeus
8,656
1,543
0
2,561
6,364
2,607
0
3,807
2,557
64,507
2,791
W
Osiris
MrMilkyy
Osiris
9,046
3,628
0
5,776
15,473
14,292
0
6,833
7,531
0
57,266
L
Bacchus
7,942
761
0
2,974
11,288
12,800
0
364
10,924
40,589
0
L
Kali
4,525
2,547
0
1,941
14,443
6,628
304
3,862
10,581
0
54,658
L
Ymir
3,511
923
0
587
12,739
6,584
0
5,210
7,529
18,219
0
W
Ao Kuang
8,330
2,677
0
2,529
11,869
5,727
0
2,524
9,345
63,106
1,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,589
Gold Earned
41,038
354
Minions Killed
406
0
Camps Cleared
0
1,360,532
Distance Traveled
1,384,709
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,935
462
64
4
0
269,607
0
W
Olorun
7,712
514
91
6
0
241,902
0
W
Bacchus
7,275
485
42
3
0
323,683
2
W
Danzaburou
8,267
551
90
6
0
261,912
0
L
Zeus
8,448
563
91
6
0
260,848
2
W
Osiris
9,023
602
99
7
0
293,669
1
L
Bacchus
7,459
497
75
5
0
259,448
0
L
Kali
6,726
448
84
6
0
315,133
0
L
Ymir
6,021
401
40
3
0
255,496
1
W
Ao Kuang
8,761
584
84
6
0
263,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role