Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
BatPool24
Ares
Level 119
God Stats
16W - 16L
1,704 SR
Queue Stats
70W - 74L
1,591 Elo+
Party 1
Chernobog
Chernobog
Matutastor
Chernobog
Level 85
God Stats
9W - 2L
1,898 SR
Queue Stats
158W - 153L
1,517 Elo+
Party 1
Guan Yu
Guan Yu
NumaSan101
Guan Yu
Level 121
God Stats
6W - 1L
1,864 SR
Queue Stats
154W - 160L
1,518 Elo+
Party 1
Hera
Hera
pasturkaTOP
Hera
Level 129
God Stats
2W - 3L
1,448 SR
Queue Stats
219W - 210L
1,532 Elo+
Party 1
Team Averages
Level 134
1,683 SR
1,532 Elo+

VS

Team Averages
Level 102
1,514 SR
1,524 Elo+
Medusa
Medusa
 
Medusa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
TheMelkor99
Anubis
Level 77
God Stats
2W - 3L
1,459 SR
Queue Stats
78W - 76L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
TocNoc
Nu Wa
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
210W - 201L
1,560 Elo+
Solo
Bacchus
Bacchus
pred132
Bacchus
Level 50
God Stats
5W - 1L
1,611 SR
Queue Stats
77W - 72L
1,510 Elo+
Party 2
Tsukuyomi
Tsukuyomi
samunhe
Tsukuyomi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 85L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 0
5,777
578
4,966
8,536
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
8
1 / 3 / 0
5,534
553
1,457
8,067
4,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Matutastor
Chernobog
10
0 / 5 / 1
5,544
554
1,205
7,709
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
NumaSan101
Guan Yu
11
0 / 1 / 1
5,611
561
3,301
9,686
6,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
0 / 5 / 1
5,327
533
1,659
7,167
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
5 / 0 / 1
6,981
698
6,087
4,280
1,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
12
5 / 1 / 1
6,677
668
5,402
4,592
2,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
TocNoc
Nu Wa
10
1 / 2 / 3
5,975
598
6,600
6,334
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
pred132
Bacchus
9
3 / 0 / 6
6,208
621
5,669
6,484
5,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
samunhe
Tsukuyomi
10
0 / 1 / 4
5,211
521
4,053
7,671
2,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
4
Kills
14
14
Deaths
4
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
0
0
3
W
Medusa
 
Medusa
5
0
1
5.5
L
Ares
1
3
0
0.33
L
Chernobog
Matutastor
Chernobog
0
5
1
0.1
L
Guan Yu
NumaSan101
Guan Yu
0
1
1
0.5
W
Anubis
5
1
1
5.5
W
Nu Wa
TocNoc
Nu Wa
1
2
3
1.25
L
0
5
1
0.1
W
Bacchus
pred132
Bacchus
3
0
6
6
W
Tsukuyomi
samunhe
Tsukuyomi
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,588
Damage
27,811
41,165
Taken
29,361
19,632
Mitigated
13,671
10,057
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,966
991
0
2,259
8,536
3,948
0
1,463
6,935
0
38,550
W
Medusa
 
Medusa
6,087
2,496
0
2,080
4,280
1,501
0
254
4,026
0
59,260
L
Ares
1,457
95
0
1,308
8,067
4,828
0
3,826
4,139
9,396
0
L
Chernobog
Matutastor
Chernobog
1,205
716
0
1,473
7,709
2,786
0
1,798
5,887
0
40,565
L
Guan Yu
NumaSan101
Guan Yu
3,301
432
0
3,573
9,686
6,280
0
4,503
4,627
0
38,181
W
Anubis
5,402
353
0
2,076
4,592
2,511
0
1,649
2,943
47,575
1,188
W
Nu Wa
TocNoc
Nu Wa
6,600
2,048
0
1,299
6,334
1,555
48
0
6,334
37,986
897
L
1,659
331
0
1,444
7,167
1,790
0
4,770
2,356
41,298
0
W
Bacchus
pred132
Bacchus
5,669
953
0
2,124
6,484
5,502
0
1,073
5,411
14,910
1,778
W
Tsukuyomi
samunhe
Tsukuyomi
4,053
1,151
0
3,712
7,671
2,602
0
140
7,531
0
36,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,793
Gold Earned
31,052
310
Minions Killed
315
0
Camps Cleared
0
1,021,401
Distance Traveled
1,044,327
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,777
578
70
7
0
221,041
0
W
Medusa
6,981
698
100
10
0
189,133
0
L
Ares
5,534
553
12
1
0
196,204
0
L
Chernobog
5,544
554
79
8
0
203,093
0
L
Guan Yu
5,611
561
68
7
0
203,449
0
W
Anubis
6,677
668
68
7
0
195,076
4
W
Nu Wa
5,975
598
68
7
0
170,714
0
L
Hera
5,327
533
81
8
0
197,614
0
W
Bacchus
6,208
621
20
2
0
248,809
4
W
Tsukuyomi
5,211
521
59
6
0
240,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role