Player Matchup

Heimdallr
Heimdallr
Platinum IV
ChuckyD5714
Heimdallr
Platinum IV
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 100L
1,692 MMR
Solo
Tiamat
Tiamat
Platinum V
Chusser
Tiamat
Platinum V
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 174L
1,737 MMR
Solo
Ix Chel
Ix Chel
Platinum V
PapaKoolio
Ix Chel
Platinum V
Level 132
God Stats
12W - 7L
1,860 SR
Queue Stats
175W - 168L
1,705 MMR
Solo
Fenrir
Fenrir
Platinum III
dan3125
Fenrir
Platinum III
Level 162
God Stats
20W - 20L
1,711 SR
Queue Stats
267W - 263L
1,693 MMR
Solo
Geb
Geb
Gold I
pesadillatoxi
Geb
Gold I
Level 109
God Stats
9W - 7L
1,742 SR
Queue Stats
123W - 109L
1,697 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,663 SR
1,705 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,672 SR
1,704 MMR
Hachiman
Hachiman
Gold I
CogBoy
Hachiman
Gold I
Level 139
God Stats
2W - 1L
1,751 SR
Queue Stats
115W - 114L
1,722 MMR
Solo
Loki
Loki
Gold I
DraytonVibez
Loki
Gold I
Level 147
God Stats
17W - 11L
1,744 SR
Queue Stats
137W - 135L
1,631 MMR
Party 1
Sylvanus
Sylvanus
Gold II
RAMIREZ236
Sylvanus
Gold II
Level 143
God Stats
26W - 24L
1,757 SR
Queue Stats
58W - 54L
1,703 MMR
Solo
Kukulkan
Kukulkan
Gold III
SlickJones
Kukulkan
Gold III
Level 125
God Stats
1W - 3L
1,500 SR
Queue Stats
187W - 175L
1,688 MMR
Solo
Cthulhu
Cthulhu
Platinum II
TierBP
Cthulhu
Platinum II
Level 158
God Stats
20W - 16L
1,609 SR
Queue Stats
83W - 75L
1,777 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ChuckyD5714
Heimdallr
13
0 / 2 / 0
7,119
475
7,879
8,850
3,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
Chusser
Tiamat
15
1 / 2 / 0
8,107
540
5,679
6,267
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
PapaKoolio
Ix Chel
15
3 / 2 / 1
8,687
579
10,356
12,388
4,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
dan3125
Fenrir
12
1 / 3 / 3
6,908
461
2,969
12,243
4,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 4 / 0
6,226
415
5,690
14,620
10,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
OdinBastetMaman BrigitteBake Kujira

VS

Bans
ChernobogKuzenboChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CogBoy
Hachiman
15
2 / 0 / 3
8,601
573
10,602
10,807
4,046
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 1 / 5
8,258
551
7,626
12,221
4,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Sylvanus
RAMIREZ236
Sylvanus
14
2 / 0 / 3
8,725
582
4,019
12,452
7,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
SlickJones
Kukulkan
17
5 / 1 / 2
9,911
661
6,741
6,636
2,424
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
TierBP
Cthulhu
16
3 / 3 / 0
10,091
673
6,778
12,294
9,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
5
Kills
13
13
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
ChuckyD5714
Heimdallr
0
2
0
0
L
Tiamat
Chusser
Tiamat
1
2
0
0.5
W
Hachiman
CogBoy
Hachiman
2
0
3
3.5
W
1
1
5
3.5
L
Ix Chel
PapaKoolio
Ix Chel
3
2
1
1.75
W
Sylvanus
RAMIREZ236
Sylvanus
2
0
3
3.5
W
Kukulkan
SlickJones
Kukulkan
5
1
2
6
W
Cthulhu
TierBP
Cthulhu
3
3
0
1
L
Fenrir
dan3125
Fenrir
1
3
3
0.83
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,573
Damage
35,766
54,368
Taken
54,410
26,103
Mitigated
28,326
19,275
Healing
25,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
ChuckyD5714
Heimdallr
7,879
3,531
0
3,444
8,850
3,134
0
1,278
7,532
0
67,273
L
Tiamat
Chusser
Tiamat
5,679
372
0
1,769
6,267
3,122
0
2,722
3,334
63,006
501
W
Hachiman
CogBoy
Hachiman
10,602
6,900
0
5,727
10,807
4,046
400
1,985
8,552
0
77,339
W
7,626
2,250
0
6,074
12,221
4,542
0
3,561
8,476
0
81,420
L
Ix Chel
PapaKoolio
Ix Chel
10,356
1,065
269
5,835
12,388
4,940
0
4,960
6,875
59,088
0
W
Sylvanus
RAMIREZ236
Sylvanus
4,019
974
3,438
5,936
12,452
7,945
180
3,103
9,003
30,337
2,890
W
Kukulkan
SlickJones
Kukulkan
6,741
641
0
750
6,636
2,424
127
4,382
2,165
79,072
1,929
W
Cthulhu
TierBP
Cthulhu
6,778
412
250
3,160
12,294
9,369
0
7,358
4,294
65,331
4,280
L
Fenrir
dan3125
Fenrir
2,969
945
0
4,372
12,243
4,744
0
2,432
9,599
0
43,110
L
5,690
151
0
3,586
14,620
10,163
0
4,258
10,283
35,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,047
Gold Earned
45,586
497
Minions Killed
616
0
Camps Cleared
0
1,472,584
Distance Traveled
1,560,669
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,119
475
111
7
0
296,363
4
L
Tiamat
8,107
540
130
9
0
304,744
5
W
Hachiman
8,601
573
144
10
0
307,814
0
W
Loki
8,258
551
107
7
0
356,920
0
L
Ix Chel
8,687
579
131
9
0
269,402
0
W
Sylvanus
8,725
582
41
3
0
277,793
4
W
Kukulkan
9,911
661
175
12
0
319,966
0
W
Cthulhu
10,091
673
149
10
0
298,176
2
L
Fenrir
6,908
461
77
5
0
268,297
0
L
Geb
6,226
415
48
3
0
333,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role