Player Matchup

Tyr
Tyr
 
Tyr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Ssj223322
Ix Chel
Level 86
God Stats
16W - 18L
1,481 SR
Queue Stats
467W - 485L
1,455 Elo+
Party 1
Lancelot
Lancelot
choo_saibot84
Lancelot
Level 62
God Stats
413W - 413L
1,476 SR
Queue Stats
446W - 457L
1,392 Elo+
Solo
Team Averages
Level 86
1,485 SR
1,449 Elo+

VS

Team Averages
Level 106
1,491 SR
1,453 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
JCSALA
Chang'e
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Medusa
Medusa
SpaceCadet88495
Medusa
Level 47
God Stats
105W - 114L
1,474 SR
Queue Stats
191W - 239L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 5 / 2
6,672
667
7,139
14,007
15,038
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ix Chel
Ssj223322
Ix Chel
12
2 / 7 / 0
7,756
776
7,460
9,242
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
choo_saibot84
Lancelot
11
0 / 6 / 1
6,752
675
3,737
11,202
5,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 1 / 13
8,037
804
4,690
10,539
12,001
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
JCSALA
Chang'e
15
6 / 0 / 10
9,490
949
11,182
12,565
4,956
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
11 / 2 / 5
9,869
987
11,312
11,587
5,038
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
2
Kills
18
18
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
5
2
0.2
W
Bacchus
 
Bacchus
1
1
13
7.5
W
Chang'e
JCSALA
Chang'e
6
0
10
11
W
11
2
5
6.75
L
Ix Chel
Ssj223322
Ix Chel
2
7
0
0.29
L
Lancelot
choo_saibot84
Lancelot
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,336
Damage
27,184
34,451
Taken
34,691
24,501
Mitigated
21,995
6,009
Healing
11,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,139
1,359
0
2,700
14,007
15,038
0
6,454
7,511
0
18,023
W
Bacchus
 
Bacchus
4,690
227
0
2,306
10,539
12,001
77
2,611
7,787
11,746
0
W
Chang'e
JCSALA
Chang'e
11,182
1,301
3,023
4,774
12,565
4,956
809
1,937
10,485
50,170
1,872
W
11,312
4,376
0
1,328
11,587
5,038
1,741
2,825
8,635
0
35,922
L
Ix Chel
Ssj223322
Ix Chel
7,460
1,052
1,057
925
9,242
3,904
0
4,195
5,037
22,480
247
L
Lancelot
choo_saibot84
Lancelot
3,737
194
0
1,327
11,202
5,559
0
4,733
6,423
0
24,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,180
Gold Earned
27,396
102
Minions Killed
139
0
Camps Cleared
0
538,562
Distance Traveled
611,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,672
667
25
3
0
190,625
0
W
Bacchus
8,037
804
17
2
0
188,775
0
W
Chang'e
9,490
949
78
8
0
229,425
0
W
Medusa
9,869
987
44
4
0
193,090
0
L
Ix Chel
7,756
776
36
4
0
162,110
0
L
Lancelot
6,752
675
41
4
0
185,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role