Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
RogueX_9602
Vamana
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 43L
1,370 Elo+
Party 2
Hun Batz
Hun Batz
iiBlxssedU
Hun Batz
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 109L
1,403 Elo+
Solo
Janus
Janus
stevorito
Janus
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,512 Elo+
Solo
Odin
Odin
supersilver27
Odin
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 49L
1,404 Elo+
Party 2
Team Averages
Level 116
1,500 SR
1,438 Elo+

VS

Team Averages
Level 70
1,494 SR
1,451 Elo+
Zeus
Zeus
FreakyFatYeti
Zeus
Level 67
God Stats
9W - 3L
1,396 SR
Queue Stats
59W - 57L
1,458 Elo+
Party 3
Cthulhu
Cthulhu
ImRaycst
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 49L
1,418 Elo+
Party 3
Baron Samedi
Baron Samedi
Larrix43
Baron Samedi
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 154L
1,482 Elo+
Party 1
Pele
Pele
MattChain
Pele
Level 74
God Stats
1W - 1L
1,794 SR
Queue Stats
26W - 29L
1,452 Elo+
Party 1
Janus
Janus
XxChucky69xX
Janus
Level 71
God Stats
2W - 1L
1,279 SR
Queue Stats
82W - 83L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
3 / 2 / 13
9,788
816
12,738
10,421
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vamana
17
7 / 3 / 12
10,382
865
10,449
16,165
17,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
iiBlxssedU
Hun Batz
15
2 / 6 / 5
9,046
754
3,192
10,776
5,464
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
stevorito
Janus
18
4 / 2 / 14
10,712
893
11,605
9,224
4,432
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
6 / 5 / 11
9,834
820
8,596
15,430
19,113
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,892
241
0
0
0
Cthulhu
ImRaycst
Cthulhu
15
4 / 5 / 6
8,748
729
8,472
15,139
15,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
Larrix43
Baron Samedi
15
0 / 6 / 9
8,156
680
9,240
12,286
8,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Pele
16
2 / 6 / 5
9,116
760
5,680
12,051
6,250
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
8 / 5 / 5
9,275
773
17,506
10,962
4,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
39
22
Kills
14
18
Deaths
22
55
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
3
2
13
4.75
L
0
0
0
0
L
Cthulhu
ImRaycst
Cthulhu
4
5
6
1.4
L
Baron Samedi
Larrix43
Baron Samedi
0
6
9
0.75
L
Pele
2
6
5
0.75
W
Vamana
7
3
12
4.33
L
8
5
5
2.1
W
Hun Batz
iiBlxssedU
Hun Batz
2
6
5
0.75
W
Janus
stevorito
Janus
4
2
14
5.5
W
6
5
11
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,580
Damage
40,898
62,016
Taken
50,438
51,680
Mitigated
35,439
21,441
Healing
8,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
12,738
374
4,159
4,814
10,421
5,450
2,352
8,013
2,408
27,740
97
L
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
ImRaycst
Cthulhu
8,472
273
361
1,059
15,139
15,843
0
7,607
7,110
16,168
1,640
L
Baron Samedi
Larrix43
Baron Samedi
9,240
340
1,503
2,594
12,286
8,351
0
7,474
4,523
23,532
270
L
Pele
5,680
1,712
414
837
12,051
6,250
0
5,686
6,223
0
22,442
W
Vamana
10,449
3,841
777
4,819
16,165
17,221
1,220
7,801
8,364
0
17,928
L
17,506
321
352
1,207
10,962
4,995
0
6,158
4,536
20,946
0
W
Hun Batz
iiBlxssedU
Hun Batz
3,192
633
882
1,311
10,776
5,464
1,304
7,071
3,705
0
9,065
W
Janus
stevorito
Janus
11,605
1,007
0
1,250
9,224
4,432
1,837
4,658
4,566
30,496
0
W
8,596
1,797
1,454
1,975
15,430
19,113
1,091
6,100
9,330
3,660
9,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,762
Gold Earned
38,187
115
Minions Killed
94
0
Camps Cleared
0
1,077,217
Distance Traveled
820,836
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,788
816
35
3
0
208,053
0
L
Zeus
2,892
241
0
0
0
0
0
L
Cthulhu
8,748
729
17
1
0
205,539
0
L
Baron Samedi
8,156
680
23
2
0
200,562
0
L
Pele
9,116
760
44
4
0
202,482
0
W
Vamana
10,382
865
5
0
0
243,454
0
L
Janus
9,275
773
10
1
0
212,253
0
W
Hun Batz
9,046
754
10
1
0
191,810
0
W
Janus
10,712
893
60
5
0
212,124
0
W
Odin
9,834
820
5
0
0
221,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role