Player Matchup

Chaac
Chaac
CxrsedAnimal
Chaac
Level 105
God Stats
18W - 11L
1,500 SR
Queue Stats
303W - 310L
1,404 Elo+
Solo
Arachne
Arachne
FederFrosch5907
Arachne
Level 50
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 71L
1,393 Elo+
Party 3
King Arthur
King Arthur
ManuToast
King Arthur
Level 118
God Stats
2W - 2L
1,748 SR
Queue Stats
95W - 95L
1,505 Elo+
Party 3
Zeus
Zeus
s1mpleHook
Zeus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 16L
1,500 Elo+
Party 4
Nut
Nut
zGx-l-e
Nut
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 15L
1,221 Elo+
Party 4
Team Averages
Level 88
1,550 SR
1,405 Elo+

VS

Team Averages
Level 58
1,578 SR
1,370 Elo+
Bastet
Bastet
HBR-_-KRAK3N
Bastet
Level 26
God Stats
11W - 11L
1,423 SR
Queue Stats
268W - 259L
1,427 Elo+
Party 2
Chang'e
Chang'e
Ichigo784
Chang'e
Level 136
God Stats
164W - 150L
1,489 SR
Queue Stats
312W - 313L
1,414 Elo+
Solo
Anhur
Anhur
MO10000
Anhur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,256 Elo+
Party 1
Maui
Maui
VelikanKaladin
Maui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,256 Elo+
Party 1
Vamana
Vamana
battywhiff
Vamana
Level 68
God Stats
6W - 1L
1,976 SR
Queue Stats
204W - 187L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,882
529
4,297
10,270
8,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
3 / 3 / 1
6,870
528
4,507
12,770
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
ManuToast
King Arthur
13
1 / 0 / 0
7,388
568
7,185
11,446
9,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 4 / 1
6,613
509
2,702
6,649
2,053
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nut
12
1 / 0 / 4
6,681
514
5,165
3,596
1,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
1 / 0 / 1
6,173
475
2,088
7,427
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Chang'e
Ichigo784
Chang'e
14
4 / 1 / 1
8,602
662
7,152
7,957
3,239
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anhur
MO10000
Anhur
10
0 / 3 / 1
5,719
440
4,480
7,950
2,735
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
5,356
412
2,597
7,742
6,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vamana
battywhiff
Vamana
12
0 / 1 / 0
6,873
529
6,125
11,019
10,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
5
7
Deaths
7
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
3
3
1
1.17
L
Bastet
1
0
1
1.5
L
Chang'e
Ichigo784
Chang'e
4
1
1
4.5
L
Anhur
MO10000
Anhur
0
3
1
0.17
W
King Arthur
ManuToast
King Arthur
1
0
0
1
L
0
2
1
0.25
L
Vamana
battywhiff
Vamana
0
1
0
0
W
0
4
1
0.13
W
Nut
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,856
Damage
22,442
44,731
Taken
42,095
27,407
Mitigated
25,514
9,130
Healing
14,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,297
522
70
3,722
10,270
8,822
0
1,335
8,931
0
31,384
W
4,507
3,724
0
2,178
12,770
5,314
6
3,002
9,502
0
49,331
L
Bastet
2,088
297
0
5,203
7,427
2,534
0
556
6,871
0
38,482
L
Chang'e
Ichigo784
Chang'e
7,152
892
80
3,969
7,957
3,239
0
2,146
5,811
63,091
2,923
L
Anhur
MO10000
Anhur
4,480
2,397
0
1,144
7,950
2,735
372
0
7,950
0
30,000
W
King Arthur
ManuToast
King Arthur
7,185
760
0
1,750
11,446
9,915
0
0
10,566
0
55,315
L
2,597
490
0
1,035
7,742
6,028
0
0
7,742
17,546
863
L
Vamana
battywhiff
Vamana
6,125
2,055
0
2,867
11,019
10,978
0
0
11,019
0
52,014
W
2,702
638
0
499
6,649
2,053
0
3,687
2,600
46,024
0
W
Nut
5,165
2,584
0
911
3,596
1,303
561
743
2,853
0
43,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
32,723
361
Minions Killed
380
0
Camps Cleared
0
1,341,413
Distance Traveled
1,317,016
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,882
529
34
3
0
287,196
0
W
Arachne
6,870
528
67
5
0
318,429
1
L
Bastet
6,173
475
62
5
0
324,327
0
L
Chang'e
8,602
662
151
12
0
235,826
4
L
Anhur
5,719
440
53
4
0
228,151
0
W
King Arthur
7,388
568
94
7
0
289,972
0
L
Maui
5,356
412
28
2
0
263,995
0
L
Vamana
6,873
529
86
7
0
264,717
0
W
Zeus
6,613
509
90
7
0
207,057
1
W
Nut
6,681
514
76
6
0
238,759
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role