Player Matchup

King Arthur
King Arthur
Anonymous080
King Arthur
Level 43
God Stats
22W - 25L
1,392 SR
Queue Stats
223W - 232L
1,445 Elo+
Solo
Bacchus
Bacchus
Brownbars
Bacchus
Level 88
God Stats
139W - 119L
1,581 SR
Queue Stats
326W - 378L
1,502 Elo+
Party 1
Medusa
Medusa
JHerbie
Medusa
Level 62
God Stats
95W - 78L
1,508 SR
Queue Stats
523W - 570L
1,469 Elo+
Party 1
Thor
Thor
WILLIAMSTEER
Thor
Level 138
God Stats
9W - 9L
1,605 SR
Queue Stats
231W - 268L
1,462 Elo+
Party 1
Anubis
Anubis
tommychurch
Anubis
Level 108
God Stats
48W - 48L
1,519 SR
Queue Stats
165W - 230L
1,417 Elo+
Party 1
Team Averages
Level 88
1,521 SR
1,459 Elo+

VS

Team Averages
Level 103
1,601 SR
1,521 Elo+
Osiris
Osiris
 
Osiris
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
ACEMAN3213
Agni
Level 153
God Stats
0W - 3L
1,494 SR
Queue Stats
49W - 59L
1,468 Elo+
Solo
Ullr
Ullr
GalacticGurren
Ullr
Level 28
God Stats
2W - 3L
1,536 SR
Queue Stats
77W - 82L
1,514 Elo+
Party 2
Mercury
Mercury
NosoyOne
Mercury
Level 121
God Stats
4W - 5L
1,707 SR
Queue Stats
476W - 429L
1,576 Elo+
Solo
Charon
Charon
PuppetOfFreedom
Charon
Level 64
God Stats
5W - 5L
1,770 SR
Queue Stats
124W - 127L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anonymous080
King Arthur
10
0 / 0 / 2
5,904
656
1,162
1,505
1,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Brownbars
Bacchus
9
1 / 1 / 5
5,671
630
3,221
5,472
4,749
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
JHerbie
Medusa
8
3 / 3 / 2
5,021
558
3,812
6,965
2,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
4 / 1 / 4
5,549
617
5,332
7,736
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
10
1 / 1 / 1
5,560
618
3,272
3,824
1,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
1
0 / 0 / 0
1,809
201
0
0
0
9
2 / 2 / 2
5,467
607
4,507
5,235
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 4 / 1
3,795
422
1,515
5,191
1,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
NosoyOne
Mercury
9
1 / 2 / 1
5,016
557
2,949
6,778
2,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 1 / 1
4,662
518
4,089
6,812
4,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
9
Kills
5
6
Deaths
9
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
L
2
2
2
1.5
W
King Arthur
Anonymous080
King Arthur
0
0
2
1
W
Bacchus
Brownbars
Bacchus
1
1
5
3.5
L
0
4
1
0.13
W
Medusa
JHerbie
Medusa
3
3
2
1.33
L
Mercury
NosoyOne
Mercury
1
2
1
0.75
L
2
1
1
2.5
W
4
1
4
6
W
Anubis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,799
Damage
13,060
25,502
Taken
24,016
12,546
Mitigated
10,446
7,529
Healing
2,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
0
0
0
0
0
0
0
0
0
0
0
L
4,507
170
0
150
5,235
1,527
0
1,164
4,071
32,645
693
W
King Arthur
Anonymous080
King Arthur
1,162
0
0
136
1,505
1,207
0
0
1,505
0
40,513
W
Bacchus
Brownbars
Bacchus
3,221
637
0
1,852
5,472
4,749
390
1,282
4,190
23,512
3,341
L
1,515
719
0
88
5,191
1,547
0
2,448
2,743
0
10,588
W
Medusa
JHerbie
Medusa
3,812
1,497
0
866
6,965
2,268
484
3,610
3,355
0
22,809
L
Mercury
NosoyOne
Mercury
2,949
1,998
0
553
6,778
2,761
0
311
6,467
0
35,801
L
4,089
836
0
1,924
6,812
4,611
0
2,478
4,334
13,377
0
W
5,332
1,460
0
2,347
7,736
2,690
0
2,454
5,282
0
26,900
W
Anubis
3,272
235
0
2,328
3,824
1,632
60
1,220
2,604
41,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,705
Gold Earned
20,749
254
Minions Killed
170
0
Camps Cleared
0
927,907
Distance Traveled
742,389
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
1,809
201
0
0
0
0
0
L
Agni
5,467
607
72
8
0
183,708
0
W
King Arthur
5,904
656
71
8
0
172,458
0
W
Bacchus
5,671
630
36
4
0
198,785
1
L
Ullr
3,795
422
15
2
0
147,306
0
W
Medusa
5,021
558
31
3
0
159,169
0
L
Mercury
5,016
557
68
8
0
208,104
0
L
Charon
4,662
518
15
2
0
203,271
0
W
Thor
5,549
617
44
5
0
219,751
0
W
Anubis
5,560
618
72
8
0
177,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role