Player Matchup

Anubis
Anubis
Babyy_Driver
Anubis
Level 127
God Stats
1W - 2L
1,204 SR
Queue Stats
60W - 71L
1,415 Elo+
Solo
Charybdis
Charybdis
DLH Schnulli
Charybdis
Level 138
God Stats
21W - 13L
1,830 SR
Queue Stats
599W - 586L
1,468 Elo+
Solo
Cerberus
Cerberus
SANTOS123
Cerberus
Level 25
God Stats
6W - 2L
1,670 SR
Queue Stats
92W - 120L
1,383 Elo+
Party 1
Hera
Hera
lIDarkIl
Hera
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,404 Elo+
Solo
Serqet
Serqet
rdragonball
Serqet
Level 91
God Stats
4W - 2L
1,715 SR
Queue Stats
175W - 184L
1,450 Elo+
Party 1
Team Averages
Level 88
1,584 SR
1,424 Elo+

VS

Team Averages
Level 103
1,473 SR
1,482 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ArneRFC
Medusa
Level 44
God Stats
1W - 2L
1,470 SR
Queue Stats
121W - 95L
1,453 Elo+
Solo
Loki
Loki
GeoJi
Loki
Level 108
God Stats
1W - 5L
1,384 SR
Queue Stats
163W - 159L
1,478 Elo+
Party 2
Kali
Kali
Myks8
Kali
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 111L
1,483 Elo+
Party 2
Bacchus
Bacchus
inconnuMONDIAL
Bacchus
Level 148
God Stats
6W - 11L
1,512 SR
Queue Stats
455W - 432L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
1 / 6 / 0
7,808
601
3,543
9,579
3,938
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Charybdis
DLH Schnulli
Charybdis
13
3 / 2 / 4
7,098
546
5,539
5,801
2,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
SANTOS123
Cerberus
11
1 / 0 / 1
7,253
558
3,361
4,773
3,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
12
1 / 2 / 3
7,486
576
2,944
5,370
1,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
14
6 / 2 / 0
7,748
596
10,335
12,311
5,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
1
0 / 0 / 0
2,590
199
0
0
0
Medusa
ArneRFC
Medusa
9
1 / 4 / 3
5,676
437
5,944
9,820
3,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
GeoJi
Loki
12
5 / 3 / 3
7,729
595
8,081
11,423
3,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kali
Myks8
Kali
13
3 / 3 / 3
6,895
530
5,708
14,057
5,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 2 / 1
6,872
529
2,956
9,105
8,449
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
12
Kills
12
12
Deaths
12
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
Medusa
ArneRFC
Medusa
1
4
3
0.63
W
Anubis
1
6
0
0.17
W
Charybdis
DLH Schnulli
Charybdis
3
2
4
2.5
L
Loki
GeoJi
Loki
5
3
3
2.17
L
Kali
Myks8
Kali
3
3
3
1.5
W
Cerberus
SANTOS123
Cerberus
1
0
1
1.5
L
3
2
1
1.75
W
Hera
1
2
3
1.25
W
Serqet
6
2
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,722
Damage
22,689
37,834
Taken
44,405
16,471
Mitigated
21,259
11,978
Healing
10,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
ArneRFC
Medusa
5,944
2,409
0
1,697
9,820
3,476
74
1,580
8,240
0
31,631
W
Anubis
3,543
206
0
3,086
9,579
3,938
384
439
9,140
64,204
1,356
W
Charybdis
DLH Schnulli
Charybdis
5,539
2,839
0
1,535
5,801
2,037
135
681
5,120
0
47,599
L
Loki
GeoJi
Loki
8,081
2,226
0
2,070
11,423
3,473
184
3,130
8,105
0
50,287
L
Kali
Myks8
Kali
5,708
2,801
0
6,191
14,057
5,861
600
2,088
11,813
0
50,492
W
Cerberus
SANTOS123
Cerberus
3,361
492
0
1,447
4,773
3,531
516
1,105
3,668
36,494
0
L
2,956
362
0
421
9,105
8,449
0
2,749
5,973
30,308
0
W
Hera
2,944
965
0
726
5,370
1,819
0
325
5,045
40,458
2,183
W
Serqet
10,335
3,722
0
5,184
12,311
5,146
0
406
11,905
0
64,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,393
Gold Earned
29,762
456
Minions Killed
251
0
Camps Cleared
0
1,118,923
Distance Traveled
1,015,253
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
2,590
199
0
0
0
0
0
L
Medusa
5,676
437
37
3
0
245,379
0
W
Anubis
7,808
601
112
9
0
200,421
2
W
Charybdis
7,098
546
72
6
0
218,098
0
L
Loki
7,729
595
75
6
0
251,146
0
L
Kali
6,895
530
83
6
0
250,699
4
W
Cerberus
7,253
558
76
6
0
207,673
0
L
Bacchus
6,872
529
56
4
0
268,029
0
W
Hera
7,486
576
86
7
0
187,832
0
W
Serqet
7,748
596
110
8
0
304,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role