Player Matchup

Nu Wa
Nu Wa
Cyberich
Nu Wa
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,520 Elo+
Solo
Skadi
Skadi
Honeyolympus
Skadi
Level 122
God Stats
3W - 1L
1,758 SR
Queue Stats
18W - 24L
1,515 Elo+
Party 3
Geb
Geb
LobsterLuffy
Geb
Level 132
God Stats
20W - 9L
1,695 SR
Queue Stats
42W - 43L
1,520 Elo+
Party 3
Lancelot
Lancelot
Luka_Magic_0077
Lancelot
Level 88
God Stats
45W - 28L
1,589 SR
Queue Stats
262W - 238L
1,470 Elo+
Party 2
Fenrir
Fenrir
hamsandwitch6969
Fenrir
Level 55
God Stats
11W - 10L
1,556 SR
Queue Stats
272W - 258L
1,440 Elo+
Party 2
Team Averages
Level 104
1,620 SR
1,493 Elo+

VS

Team Averages
Level 93
1,499 SR
1,430 Elo+
Sun Wukong
Sun Wukong
DannyD3V1to
Sun Wukong
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 73L
1,357 Elo+
Party 4
Sol
Sol
JarBear___22
Sol
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
149W - 137L
1,504 Elo+
Solo
Bacchus
Bacchus
PluccMyChicken
Bacchus
Level 99
God Stats
7W - 9L
1,462 SR
Queue Stats
33W - 39L
1,375 Elo+
Party 4
Agni
Agni
RagnarFHN
Agni
Level 95
God Stats
4W - 6L
1,533 SR
Queue Stats
9W - 12L
1,427 Elo+
Party 1
Lancelot
Lancelot
fatdustywood
Lancelot
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 8L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Cyberich
Nu Wa
12
0 / 2 / 8
7,494
535
9,817
6,398
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 2 / 3
6,863
490
7,465
8,305
3,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 0 / 5
6,765
483
4,781
6,741
4,668
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Lancelot
14
10 / 2 / 2
8,219
587
9,758
12,739
6,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 4 / 1
7,276
520
4,538
10,800
5,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DannyD3V1to
Sun Wukong
12
1 / 3 / 5
7,561
540
7,995
12,010
8,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 1
5,900
421
2,588
9,715
3,042
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 2 / 2
6,632
474
4,644
11,055
11,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
11
2 / 5 / 1
7,569
541
3,076
8,702
2,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
fatdustywood
Lancelot
15
6 / 0 / 2
8,029
574
7,541
11,236
5,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
14
Kills
9
10
Deaths
14
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Cyberich
Nu Wa
0
2
8
2
L
Sun Wukong
DannyD3V1to
Sun Wukong
1
3
5
1.17
W
2
2
3
1.75
L
0
4
1
0.13
W
0
0
5
2.5
W
Lancelot
10
2
2
5.5
L
0
2
2
0.5
L
Agni
2
5
1
0.5
L
Lancelot
fatdustywood
Lancelot
6
0
2
7
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,359
Damage
25,844
44,983
Taken
52,718
21,836
Mitigated
30,543
11,954
Healing
11,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Cyberich
Nu Wa
9,817
3,323
0
511
6,398
2,008
243
1,985
4,320
51,697
1,925
L
Sun Wukong
DannyD3V1to
Sun Wukong
7,995
1,040
0
2,573
12,010
8,397
0
2,560
9,045
0
49,190
W
7,465
2,596
0
1,188
8,305
3,134
504
2,898
5,315
0
44,824
L
2,588
584
0
1,712
9,715
3,042
0
1,647
8,068
28,860
757
W
4,781
183
0
1,751
6,741
4,668
0
2,537
4,112
26,920
0
W
Lancelot
9,758
1,055
0
4,988
12,739
6,501
0
1,806
10,933
0
62,457
L
4,644
145
160
2,862
11,055
11,296
0
2,717
8,338
24,441
0
L
Agni
3,076
116
0
1,847
8,702
2,398
0
4,066
4,598
41,332
1,722
L
Lancelot
fatdustywood
Lancelot
7,541
1,876
0
2,208
11,236
5,410
0
3,244
7,948
0
67,757
W
4,538
635
0
3,516
10,800
5,525
0
866
9,371
0
40,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,617
Gold Earned
35,691
319
Minions Killed
342
0
Camps Cleared
0
1,456,049
Distance Traveled
1,367,354
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,494
535
68
5
0
251,543
0
L
Sun Wukong
7,561
540
77
6
0
262,399
0
W
Skadi
6,863
490
71
5
0
291,099
0
L
Sol
5,900
421
50
4
0
221,426
0
W
Geb
6,765
483
43
3
0
310,984
3
W
Lancelot
8,219
587
84
6
0
329,988
0
L
Bacchus
6,632
474
30
2
0
264,668
2
L
Agni
7,569
541
86
6
0
244,923
0
L
Lancelot
8,029
574
99
7
0
373,938
0
W
Fenrir
7,276
520
53
4
0
272,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role