Player Matchup

Gilgamesh
Gilgamesh
Silver II
 
Gilgamesh
Silver II
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Silver V
Asunasblade
Merlin
Silver V
Level 244
God Stats
0W - 3L
1,492 SR
Queue Stats
61W - 110L
1,139 MMR
Party 1
Bastet
Bastet
Silver IV
HAVI94
Bastet
Silver IV
Level 156
God Stats
12W - 12L
1,470 SR
Queue Stats
264W - 309L
829 MMR
Party 1
Anhur
Anhur
Silver III
l10k Gaona
Anhur
Silver III
Level 56
God Stats
0W - 3L
1,500 SR
Queue Stats
338W - 366L
991 MMR
Solo
Athena
Athena
Silver III
yaaab
Athena
Silver III
Level 139
God Stats
3W - 5L
1,361 SR
Queue Stats
363W - 382L
971 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 159
1,465 SR
1,086 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,456 SR
979 MMR
Arachne
Arachne
Silver III
Kasmv
Arachne
Silver III
Level 74
God Stats
3W - 4L
1,447 SR
Queue Stats
76W - 95L
1,014 MMR
Solo
Bellona
Bellona
Silver II
Mr M0ral3
Bellona
Silver II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 119L
1,020 MMR
Solo
Ne Zha
Ne Zha
Bronze V
corkan53
Ne Zha
Bronze V
Level 127
God Stats
1W - 2L
1,207 SR
Queue Stats
21W - 43L
883 MMR
Party 2
Eset
Eset
Silver IV
xxDiamond_Eyes
Eset
Silver IV
Level 81
God Stats
13W - 7L
1,628 SR
Queue Stats
68W - 84L
1,049 MMR
Solo
Sol
Sol
Bronze V
xxNEK0-NExx
Sol
Bronze V
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 43L
930 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 0 / 0
6,005
546
4,210
9,909
8,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Merlin
10
0 / 0 / 0
5,053
459
724
4,367
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bastet
HAVI94
Bastet
9
1 / 2 / 1
5,523
502
2,690
6,638
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
9
1 / 1 / 1
5,733
521
2,222
4,632
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
yaaab
Athena
3
0 / 1 / 0
3,827
348
808
1,931
875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bans
AgniThorKukulkan

VS

Bans
ThanatosAresHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Kasmv
Arachne
13
3 / 1 / 1
6,323
575
3,599
8,311
3,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bellona
Mr M0ral3
Bellona
12
0 / 0 / 0
6,581
598
4,960
9,555
10,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
corkan53
Ne Zha
10
0 / 0 / 4
5,891
536
2,584
6,191
2,863
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 0
6,815
620
2,032
2,341
818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 1
6,044
549
1,781
3,757
989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
4
4
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
0
0
0
L
Merlin
0
0
0
0
L
Bastet
HAVI94
Bastet
1
2
1
0.75
W
Arachne
Kasmv
Arachne
3
1
1
3.5
W
Bellona
Mr M0ral3
Bellona
0
0
0
0
W
Ne Zha
corkan53
Ne Zha
0
0
4
2
L
Anhur
1
1
1
1.5
W
0
0
0
0
W
1
1
1
1.5
L
Athena
yaaab
Athena
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,654
Damage
14,956
27,477
Taken
30,155
13,618
Mitigated
18,372
7,830
Healing
9,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,210
667
0
3,197
9,909
8,073
0
0
9,109
0
43,041
L
Merlin
724
0
0
730
4,367
1,193
0
1,764
2,335
29,624
0
L
Bastet
HAVI94
Bastet
2,690
246
0
1,434
6,638
1,960
0
524
6,114
0
31,314
W
Arachne
Kasmv
Arachne
3,599
2,804
0
1,340
8,311
3,461
0
175
8,094
0
52,972
W
Bellona
Mr M0ral3
Bellona
4,960
1,610
0
3,347
9,555
10,241
0
0
8,739
0
45,227
W
Ne Zha
corkan53
Ne Zha
2,584
611
0
2,461
6,191
2,863
0
349
5,842
0
15,103
L
Anhur
2,222
874
0
1,704
4,632
1,517
0
864
3,768
0
25,713
W
2,032
168
0
514
2,341
818
494
724
1,617
54,488
1,044
W
1,781
828
0
1,773
3,757
989
98
284
3,473
39,693
6,565
L
Athena
yaaab
Athena
808
255
0
765
1,931
875
0
260
1,671
4,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,141
Gold Earned
31,654
249
Minions Killed
385
0
Camps Cleared
0
884,209
Distance Traveled
1,110,400
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,005
546
71
6
0
199,477
6
L
Merlin
5,053
459
64
6
0
203,529
4
L
Bastet
5,523
502
55
5
0
221,834
4
W
Arachne
6,323
575
88
8
0
265,874
2
W
Bellona
6,581
598
83
8
0
178,251
4
W
Ne Zha
5,891
536
14
1
0
262,352
0
L
Anhur
5,733
521
48
4
0
187,230
4
W
Eset
6,815
620
113
10
0
205,432
0
W
Sol
6,044
549
87
8
0
198,491
0
L
Athena
3,827
348
11
1
0
72,139
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role