Player Matchup

Xing Tian
Xing Tian
Diamond V
 
Xing Tian
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond V
 
Heimdallr
Diamond V
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum II
Nickboum
Tsukuyomi
Platinum II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 133L
2,051 MMR
Solo
Da Ji
Da Ji
Diamond IV
aNotorious-
Da Ji
Diamond IV
Level 160
God Stats
4W - 3L
1,679 SR
Queue Stats
265W - 260L
2,109 MMR
Solo
Thoth
Thoth
Diamond IV
diogonovais
Thoth
Diamond IV
Level 164
God Stats
4W - 3L
1,635 SR
Queue Stats
56W - 41L
2,151 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,563 SR
1,862 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,604 SR
2,091 MMR
Cthulhu
Cthulhu
Diamond IV
Hendrickyy
Cthulhu
Diamond IV
Level 157
God Stats
32W - 19L
1,691 SR
Queue Stats
150W - 123L
2,261 MMR
Party 1
Anhur
Anhur
Platinum I
Maloaise
Anhur
Platinum I
Level 157
God Stats
7W - 7L
1,579 SR
Queue Stats
224W - 206L
2,036 MMR
Party 1
Sobek
Sobek
Diamond V
Nosquickus
Sobek
Diamond V
Level 104
God Stats
1W - 0L
1,548 SR
Queue Stats
64W - 46L
2,009 MMR
Solo
Lancelot
Lancelot
Diamond V
elthorbellino
Lancelot
Diamond V
Level 158
God Stats
34W - 18L
1,702 SR
Queue Stats
191W - 186L
2,004 MMR
Solo
Neith
Neith
Diamond IV
Éxtract
Neith
Diamond IV
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 94L
2,145 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
9
2 / 1 / 3
5,325
592
2,733
7,790
5,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
 
Heimdallr
10
1 / 2 / 2
5,323
591
4,014
5,295
1,816
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Tsukuyomi
Nickboum
Tsukuyomi
9
2 / 3 / 0
5,082
565
1,978
6,606
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 0 / 3
5,268
585
5,191
6,330
2,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 0 / 2
5,463
607
2,900
3,314
1,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeSusanoUllrMaman Brigitte

VS

Bans
Bake KujiraAh Muzen CabThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hendrickyy
Cthulhu
12
3 / 1 / 0
6,870
763
3,567
7,290
4,271
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Maloaise
Anhur
10
2 / 2 / 1
5,221
580
3,161
5,946
1,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
8
0 / 1 / 2
4,924
547
3,497
7,284
5,771
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
elthorbellino
Lancelot
9
1 / 3 / 2
5,014
557
2,030
7,665
3,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Éxtract
Neith
10
0 / 2 / 0
5,373
597
3,526
6,078
1,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
8
Kills
6
6
Deaths
9
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
1
3
3.5
L
Heimdallr
 
Heimdallr
1
2
2
1
W
Cthulhu
Hendrickyy
Cthulhu
3
1
0
3
W
Anhur
Maloaise
Anhur
2
2
1
1.25
L
Tsukuyomi
Nickboum
Tsukuyomi
2
3
0
0.67
W
Sobek
0
1
2
1
L
2
0
3
3.5
L
1
0
2
2
W
Lancelot
elthorbellino
Lancelot
1
3
2
0.67
W
Neith
Éxtract
Neith
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,816
Damage
15,781
29,335
Taken
34,263
12,564
Mitigated
16,920
8,456
Healing
10,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,733
59
0
1,269
7,790
5,131
0
1,016
6,774
12,477
583
L
Heimdallr
 
Heimdallr
4,014
2,790
0
1,873
5,295
1,816
0
903
4,392
0
42,679
W
Cthulhu
Hendrickyy
Cthulhu
3,567
604
48
2,323
7,290
4,271
195
117
7,133
46,906
836
W
Anhur
Maloaise
Anhur
3,161
2,153
0
2,205
5,946
1,805
0
942
5,004
0
38,021
L
Tsukuyomi
Nickboum
Tsukuyomi
1,978
392
0
1,596
6,606
2,195
0
2,934
3,423
0
22,688
W
Sobek
3,497
231
0
3,248
7,284
5,771
0
948
6,248
17,449
1,618
L
5,191
1,195
0
3,218
6,330
2,385
0
763
5,515
0
35,965
L
2,900
137
0
500
3,314
1,037
0
594
2,720
37,429
662
W
Lancelot
elthorbellino
Lancelot
2,030
419
0
862
7,665
3,241
0
434
7,201
0
30,423
W
Neith
Éxtract
Neith
3,526
932
0
1,649
6,078
1,832
0
2,360
3,432
0
42,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,461
Gold Earned
27,402
303
Minions Killed
328
0
Camps Cleared
0
936,661
Distance Traveled
948,477
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,325
592
17
2
0
202,481
2
L
Heimdallr
5,323
591
80
9
0
165,325
1
W
Cthulhu
6,870
763
94
10
0
184,725
1
W
Anhur
5,221
580
72
8
0
160,854
1
L
Tsukuyomi
5,082
565
44
5
0
153,569
2
W
Sobek
4,924
547
27
3
0
206,074
2
L
Da Ji
5,268
585
70
8
0
221,645
0
L
Thoth
5,463
607
92
10
0
193,641
2
W
Lancelot
5,014
557
49
5
0
226,426
2
W
Neith
5,373
597
86
10
0
170,398
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role