Player Matchup

Agni
Agni
SuicidalRapture
Agni
Level 149
God Stats
5W - 5L
1,809 SR
Queue Stats
523W - 553L
1,446 Elo+
Solo
Gilgamesh
Gilgamesh
WhiteFang1992
Gilgamesh
Level 125
God Stats
5W - 2L
1,728 SR
Queue Stats
49W - 48L
1,463 Elo+
Solo
Thanatos
Thanatos
boujeebigfoot
Thanatos
Level 114
God Stats
3W - 2L
1,385 SR
Queue Stats
59W - 58L
1,445 Elo+
Solo
Team Averages
Level 129
1,640 SR
1,451 Elo+

VS

Team Averages
Level 106
1,399 SR
1,439 Elo+
Zhong Kui
Zhong Kui
BIazing Bulletz
Zhong Kui
Level 122
God Stats
19W - 12L
1,502 SR
Queue Stats
154W - 183L
1,433 Elo+
Party 1
Bacchus
Bacchus
Powertim392
Bacchus
Level 107
God Stats
6W - 7L
1,476 SR
Queue Stats
150W - 182L
1,408 Elo+
Party 1
Cernunnos
Cernunnos
Twistedd Evill
Cernunnos
Level 89
God Stats
1W - 2L
1,220 SR
Queue Stats
155W - 169L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
9,460
676
6,910
12,057
4,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilgamesh
WhiteFang1992
Gilgamesh
14
1 / 4 / 7
9,020
644
12,130
16,032
9,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thanatos
boujeebigfoot
Thanatos
16
8 / 4 / 2
10,637
760
15,032
15,272
6,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BIazing Bulletz
Zhong Kui
16
8 / 4 / 4
11,560
826
11,037
13,153
8,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
Powertim392
Bacchus
17
5 / 2 / 6
10,828
773
14,009
17,966
23,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Twistedd Evill
Cernunnos
15
0 / 5 / 6
9,441
674
10,284
13,125
4,993
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
11
Kills
13
13
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BIazing Bulletz
Zhong Kui
8
4
4
2.5
W
Bacchus
Powertim392
Bacchus
5
2
6
4
L
2
5
4
0.8
W
Cernunnos
Twistedd Evill
Cernunnos
0
5
6
0.6
L
Gilgamesh
WhiteFang1992
Gilgamesh
1
4
7
1.13
L
Thanatos
boujeebigfoot
Thanatos
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,072
Damage
35,330
43,361
Taken
44,244
21,174
Mitigated
36,848
12,041
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BIazing Bulletz
Zhong Kui
11,037
361
0
1,793
13,153
8,263
1,002
1,759
11,136
30,239
28
W
Bacchus
Powertim392
Bacchus
14,009
1,221
0
3,731
17,966
23,592
178
3,782
13,550
23,065
1,658
L
6,910
277
0
1,935
12,057
4,882
0
6,733
4,836
41,234
475
W
Cernunnos
Twistedd Evill
Cernunnos
10,284
4,533
0
1,376
13,125
4,993
1,432
1,700
11,217
0
38,318
L
Gilgamesh
WhiteFang1992
Gilgamesh
12,130
2,346
289
1,403
16,032
9,689
0
7,553
7,833
310
26,491
L
Thanatos
boujeebigfoot
Thanatos
15,032
3,235
0
8,414
15,272
6,603
0
8,673
6,225
0
39,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,117
Gold Earned
31,829
148
Minions Killed
134
0
Camps Cleared
0
695,701
Distance Traveled
764,707
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,560
826
46
3
0
228,684
0
W
Bacchus
10,828
773
32
2
0
291,056
0
L
Agni
9,460
676
60
4
0
220,385
0
W
Cernunnos
9,441
674
56
4
0
244,967
0
L
Gilgamesh
9,020
644
35
3
0
233,167
0
L
Thanatos
10,637
760
53
4
0
242,149
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role