Player Matchup

Kuzenbo
Kuzenbo
Silver IV
Bhoopp
Kuzenbo
Silver IV
Level 137
God Stats
2W - 1L
1,285 SR
Queue Stats
13W - 13L
1,379 MMR
Party 3
Ishtar
Ishtar
Silver I
Cbeaarr
Ishtar
Silver I
Level 154
God Stats
3W - 4L
1,556 SR
Queue Stats
15W - 20L
1,488 MMR
Party 3
Awilix
Awilix
Gold V
Mistershadow122
Awilix
Gold V
Level 157
God Stats
5W - 8L
1,512 SR
Queue Stats
595W - 620L
1,411 MMR
Solo
Hun Batz
Hun Batz
Gold V
a big fish19
Hun Batz
Gold V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
273W - 290L
1,425 MMR
Solo
Ah Puch
Ah Puch
Bronze III
ingrownhair69
Ah Puch
Bronze III
Level 87
God Stats
0W - 1L
1,221 SR
Queue Stats
2W - 7L
1,417 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,415 SR
1,424 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,470 SR
1,454 MMR
Bastet
Bastet
Gold V
 
Bastet
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Gold II
Hilezkor
Atlas
Gold II
Level 245
God Stats
1W - 0L
1,269 SR
Queue Stats
300W - 296L
1,451 MMR
Party 1
Rama
Rama
Gold IV
LOBOMADARA
Rama
Gold IV
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
113W - 109L
1,365 MMR
Party 1
Surtr
Surtr
Gold IV
PPVKillaMike
Surtr
Gold IV
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 156L
1,420 MMR
Solo
Kukulkan
Kukulkan
Gold II
StoneySlim
Kukulkan
Gold II
Level 101
God Stats
55W - 46L
1,581 SR
Queue Stats
188W - 186L
1,535 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bhoopp
Kuzenbo
10
1 / 1 / 3
6,750
482
5,535
9,704
9,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ishtar
Cbeaarr
Ishtar
13
4 / 6 / 0
7,541
539
8,659
12,792
5,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
0 / 3 / 1
6,337
453
5,364
11,583
7,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
a big fish19
Hun Batz
12
1 / 4 / 1
6,494
464
5,457
12,051
4,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
11
0 / 1 / 0
6,506
465
4,333
6,288
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
ThanatosBake KujiraBaron Samedi

VS

Bans
ArachneOdinAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
5 / 2 / 3
7,602
543
7,202
11,949
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Atlas
Hilezkor
Atlas
11
1 / 3 / 7
7,603
543
6,925
14,639
14,716
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
5 / 1 / 4
9,036
645
10,801
11,993
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 1
9,085
649
7,115
10,547
8,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kukulkan
StoneySlim
Kukulkan
15
0 / 0 / 3
8,880
634
3,092
5,131
1,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
6
Kills
15
15
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
2
3
3.25
L
Kuzenbo
Bhoopp
Kuzenbo
1
1
3
2.5
L
Ishtar
Cbeaarr
Ishtar
4
6
0
0.67
W
Atlas
Hilezkor
Atlas
1
3
7
1.5
W
5
1
4
7
L
0
3
1
0.17
W
4
0
1
4.5
W
Kukulkan
StoneySlim
Kukulkan
0
0
3
1.5
L
Hun Batz
a big fish19
Hun Batz
1
4
1
0.38
L
Ah Puch
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,348
Damage
35,135
52,418
Taken
54,259
28,871
Mitigated
33,137
14,181
Healing
18,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,202
1,999
0
4,962
11,949
4,151
0
1,812
10,053
0
49,122
L
Kuzenbo
Bhoopp
Kuzenbo
5,535
2,392
0
1,448
9,704
9,172
0
1,898
7,728
25,535
0
L
Ishtar
Cbeaarr
Ishtar
8,659
4,537
0
2,703
12,792
5,167
0
2,143
10,649
0
59,990
W
Atlas
Hilezkor
Atlas
6,925
2,955
0
4,227
14,639
14,716
0
2,311
12,117
35,405
0
W
10,801
8,983
0
4,825
11,993
4,509
2,360
1,943
10,050
0
61,049
L
5,364
895
0
3,366
11,583
7,693
0
2,516
8,602
0
41,836
W
7,115
3,130
0
3,592
10,547
8,122
521
754
9,164
1,339
65,821
W
Kukulkan
StoneySlim
Kukulkan
3,092
168
0
433
5,131
1,639
0
3,249
1,424
75,818
3,370
L
Hun Batz
a big fish19
Hun Batz
5,457
867
0
4,509
12,051
4,394
0
1,763
10,288
0
49,827
L
Ah Puch
4,333
40
0
2,155
6,288
2,445
0
1,863
4,376
44,468
1,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,628
Gold Earned
42,206
379
Minions Killed
479
0
Camps Cleared
0
1,339,264
Distance Traveled
1,372,105
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,602
543
66
5
0
306,451
3
L
Kuzenbo
6,750
482
36
3
0
310,197
4
L
Ishtar
7,541
539
94
7
0
253,296
1
W
Atlas
7,603
543
36
3
0
250,494
2
W
Rama
9,036
645
114
8
0
251,902
0
L
Awilix
6,337
453
60
4
0
275,221
3
W
Surtr
9,085
649
110
8
0
264,848
4
W
Kukulkan
8,880
634
153
11
0
298,410
0
L
Hun Batz
6,494
464
95
7
0
265,951
2
L
Ah Puch
6,506
465
94
7
0
234,599
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role