Player Matchup

Jormungandr
Jormungandr
Aprul13
Jormungandr
Level 115
God Stats
6W - 8L
1,504 SR
Queue Stats
85W - 74L
1,509 Elo+
Party 1
Arachne
Arachne
CavaliereSolaire
Arachne
Level 63
God Stats
14W - 18L
1,468 SR
Queue Stats
23W - 30L
1,432 Elo+
Party 3
Rama
Rama
DinotheFriendly
Rama
Level 87
God Stats
0W - 2L
1,260 SR
Queue Stats
87W - 80L
1,491 Elo+
Party 1
Vamana
Vamana
WhiteRanger
Vamana
Level 117
God Stats
12W - 8L
1,632 SR
Queue Stats
60W - 69L
1,488 Elo+
Solo
Vulcan
Vulcan
ll-_-Kuma-_-ll
Vulcan
Level 56
God Stats
0W - 3L
1,072 SR
Queue Stats
16W - 18L
1,424 Elo+
Party 3
Team Averages
Level 88
1,387 SR
1,469 Elo+

VS

Team Averages
Level 119
1,458 SR
1,480 Elo+
Tyr
Tyr
 
Tyr
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
Dantesito485
Set
Level 81
God Stats
1W - 2L
1,297 SR
Queue Stats
77W - 73L
1,498 Elo+
Party 2
Charybdis
Charybdis
Guizma
Charybdis
Level 185
God Stats
161W - 147L
1,515 SR
Queue Stats
538W - 542L
1,484 Elo+
Solo
Poseidon
Poseidon
MilaAvatar
Poseidon
Level 169
God Stats
19W - 17L
1,478 SR
Queue Stats
707W - 712L
1,449 Elo+
Solo
Sun Wukong
Sun Wukong
RaphaX28
Sun Wukong
Level 80
God Stats
1W - 1L
1,500 SR
Queue Stats
180W - 154L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Aprul13
Jormungandr
8
0 / 1 / 0
5,252
525
1,587
7,103
5,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 3 / 0
4,559
456
1,989
9,720
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 4 / 0
4,789
479
2,259
6,051
1,966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
12
2 / 0 / 0
6,907
691
5,843
8,334
6,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 6 / 0
4,757
476
2,159
7,825
2,996
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
9
2 / 0 / 6
6,059
606
3,625
5,565
3,796
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
3 / 0 / 5
6,077
608
5,750
7,293
3,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
Guizma
Charybdis
12
5 / 0 / 1
6,772
677
7,275
5,328
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Poseidon
MilaAvatar
Poseidon
12
4 / 0 / 0
6,810
681
3,627
3,387
1,061
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
RaphaX28
Sun Wukong
9
0 / 2 / 0
4,876
488
4,185
9,632
6,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
14
14
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
6
5
L
Jormungandr
Aprul13
Jormungandr
0
1
0
0
L
0
3
0
0
W
3
0
5
5.5
L
0
4
0
0
W
Charybdis
Guizma
Charybdis
5
0
1
5.5
W
Poseidon
MilaAvatar
Poseidon
4
0
0
4
W
Sun Wukong
RaphaX28
Sun Wukong
0
2
0
0
L
Vamana
2
0
0
2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,837
Damage
24,462
39,033
Taken
31,205
20,234
Mitigated
16,950
8,694
Healing
9,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
3,625
335
0
1,909
5,565
3,796
0
795
4,700
0
15,360
L
Jormungandr
Aprul13
Jormungandr
1,587
505
101
1,071
7,103
5,157
0
417
6,686
28,052
0
L
1,989
817
0
3,786
9,720
3,238
0
80
9,640
0
29,683
W
5,750
3,026
0
664
7,293
3,999
0
673
6,399
0
42,346
L
2,259
2,139
0
573
6,051
1,966
0
0
6,051
0
22,746
W
Charybdis
Guizma
Charybdis
7,275
3,113
0
4,029
5,328
2,039
643
955
4,373
0
54,510
W
Poseidon
MilaAvatar
Poseidon
3,627
202
0
1,755
3,387
1,061
0
923
2,288
48,412
1,485
W
Sun Wukong
RaphaX28
Sun Wukong
4,185
1,148
0
1,566
9,632
6,055
0
0
8,987
0
28,952
L
Vamana
5,843
1,954
0
2,673
8,334
6,877
31
58
7,653
0
54,068
L
2,159
246
0
490
7,825
2,996
0
3,018
4,807
23,496
785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
30,594
277
Minions Killed
316
0
Camps Cleared
0
954,484
Distance Traveled
1,118,235
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,059
606
15
2
0
258,368
2
L
Jormungandr
5,252
525
51
5
0
214,280
6
L
Arachne
4,559
456
44
4
0
186,388
0
W
Set
6,077
608
69
7
0
244,093
0
L
Rama
4,789
479
44
4
0
194,650
3
W
Charybdis
6,772
677
103
10
0
193,021
2
W
Poseidon
6,810
681
85
9
0
231,333
4
W
Sun Wukong
4,876
488
44
4
0
191,420
0
L
Vamana
6,907
691
95
10
0
158,246
0
L
Vulcan
4,757
476
43
4
0
200,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role