Player Matchup

Nox
Nox
Jalins
Nox
Level 178
God Stats
0W - 3L
1,251 SR
Queue Stats
118W - 108L
1,553 Elo+
Party 3
Thanatos
Thanatos
Seirá
Thanatos
Level 153
God Stats
1W - 4L
1,378 SR
Queue Stats
69W - 73L
1,523 Elo+
Party 4
Freya
Freya
Simpin4Ama
Freya
Level 32
God Stats
1W - 1L
1,700 SR
Queue Stats
23W - 13L
1,638 Elo+
Party 3
Ishtar
Ishtar
zeyosi
Ishtar
Level 129
God Stats
2W - 11L
1,484 SR
Queue Stats
246W - 220L
1,524 Elo+
Party 4
King Arthur
King Arthur
zeysul
King Arthur
Level 157
God Stats
5W - 2L
1,805 SR
Queue Stats
62W - 41L
1,547 Elo+
Party 4
Team Averages
Level 130
1,523 SR
1,557 Elo+

VS

Team Averages
Level 130
1,585 SR
1,608 Elo+
Chiron
Chiron
Accel4JoVy
Chiron
Level 148
God Stats
11W - 6L
1,672 SR
Queue Stats
308W - 248L
1,651 Elo+
Party 2
Sun Wukong
Sun Wukong
Amaury17
Sun Wukong
Level 109
God Stats
2W - 3L
1,733 SR
Queue Stats
296W - 228L
1,639 Elo+
Party 2
Chronos
Chronos
diamondlover19
Chronos
Level 135
God Stats
4W - 1L
1,517 SR
Queue Stats
124W - 106L
1,635 Elo+
Party 1
Sobek
Sobek
sushigangsta
Sobek
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
191W - 189L
1,548 Elo+
Party 1
Nemesis
Nemesis
xWhiteChedda
Nemesis
Level 128
God Stats
11W - 3L
1,500 SR
Queue Stats
201W - 178L
1,565 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Jalins
Nox
12
0 / 0 / 3
6,995
538
4,148
8,668
6,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thanatos
Seirá
Thanatos
14
2 / 2 / 1
7,087
545
7,417
15,386
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Freya
13
2 / 1 / 0
7,077
544
6,512
8,339
3,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
zeyosi
Ishtar
12
1 / 1 / 1
6,755
520
2,953
9,029
3,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
zeysul
King Arthur
12
0 / 7 / 1
6,786
522
7,163
15,761
10,110
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Accel4JoVy
Chiron
13
0 / 0 / 2
7,499
577
7,484
8,533
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sun Wukong
Amaury17
Sun Wukong
16
5 / 1 / 2
10,006
770
13,035
13,225
8,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 1 / 1
7,592
584
7,065
7,838
2,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
2 / 1 / 1
6,846
527
3,869
6,867
4,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
xWhiteChedda
Nemesis
15
3 / 2 / 4
8,027
617
4,980
10,201
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
5
Kills
11
11
Deaths
5
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chiron
Accel4JoVy
Chiron
0
0
2
1
W
Sun Wukong
Amaury17
Sun Wukong
5
1
2
6
L
Nox
Jalins
Nox
0
0
3
1.5
L
Thanatos
Seirá
Thanatos
2
2
1
1.25
L
Freya
2
1
0
2
W
1
1
1
1.5
W
2
1
1
2.5
W
Nemesis
xWhiteChedda
Nemesis
3
2
4
2.5
L
Ishtar
zeyosi
Ishtar
1
1
1
1.5
L
King Arthur
zeysul
King Arthur
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,193
Damage
36,433
57,183
Taken
46,664
29,259
Mitigated
23,652
26,683
Healing
14,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Accel4JoVy
Chiron
7,484
1,948
168
3,145
8,533
2,902
680
529
8,004
0
63,646
W
Sun Wukong
Amaury17
Sun Wukong
13,035
3,795
0
5,224
13,225
8,822
0
0
13,225
104
88,826
L
Nox
Jalins
Nox
4,148
984
0
2,038
8,668
6,066
0
3,857
3,993
20,961
1,304
L
Thanatos
Seirá
Thanatos
7,417
2,172
0
14,403
15,386
6,435
0
602
14,662
0
66,573
L
Freya
6,512
2,601
0
4,371
8,339
3,137
0
4,685
3,046
56,028
11,236
W
7,065
1,972
0
2,375
7,838
2,956
903
4,846
2,992
53,524
0
W
3,869
167
0
2,509
6,867
4,632
0
3,940
2,927
16,508
0
W
Nemesis
xWhiteChedda
Nemesis
4,980
1,522
0
833
10,201
4,340
0
983
9,218
0
77,535
L
Ishtar
zeyosi
Ishtar
2,953
1,083
0
1,664
9,029
3,511
0
202
8,787
0
43,062
L
King Arthur
zeysul
King Arthur
7,163
1,489
0
4,207
15,761
10,110
0
66
15,695
0
54,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,700
Gold Earned
39,970
438
Minions Killed
484
0
Camps Cleared
0
1,370,867
Distance Traveled
1,430,055
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
7,499
577
94
7
0
272,789
0
W
Sun Wukong
10,006
770
147
11
0
249,836
1
L
Nox
6,995
538
38
3
0
286,017
4
L
Thanatos
7,087
545
118
9
0
320,934
0
L
Freya
7,077
544
104
8
0
268,904
0
W
Chronos
7,592
584
112
9
0
271,794
2
W
Sobek
6,846
527
19
1
0
302,003
1
W
Nemesis
8,027
617
112
9
0
333,633
0
L
Ishtar
6,755
520
78
6
0
254,423
0
L
King Arthur
6,786
522
100
8
0
240,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role