Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Fearanoma
Shiva
Level 147
God Stats
2W - 3L
1,407 SR
Queue Stats
322W - 313L
1,535 Elo+
Party 1
Hachiman
Hachiman
Harl3yQuinn_313
Hachiman
Level 123
God Stats
4W - 8L
1,662 SR
Queue Stats
116W - 107L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
sootlife_92
Kuzenbo
Level 164
God Stats
5W - 7L
1,171 SR
Queue Stats
443W - 468L
1,449 Elo+
Party 1
Janus
Janus
xLANGOx
Janus
Level 71
God Stats
2W - 0L
1,253 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Team Averages
Level 127
1,398 SR
1,506 Elo+

VS

Team Averages
Level 100
1,354 SR
1,489 Elo+
Ra
Ra
QuickKitten7711
Ra
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 56L
1,462 Elo+
Party 2
Lancelot
Lancelot
Salvatron1318
Lancelot
Level 101
God Stats
7W - 10L
1,156 SR
Queue Stats
93W - 73L
1,592 Elo+
Solo
Cthulhu
Cthulhu
SmhDaniel
Cthulhu
Level 67
God Stats
2W - 2L
1,556 SR
Queue Stats
32W - 29L
1,514 Elo+
Solo
Anhur
Anhur
djDEVILISHrd
Anhur
Level 157
God Stats
1W - 5L
1,297 SR
Queue Stats
111W - 109L
1,506 Elo+
Party 2
Nu Wa
Nu Wa
zzSTUMBO
Nu Wa
Level 99
God Stats
3W - 10L
1,259 SR
Queue Stats
4W - 10L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 1 / 3
5,742
522
3,143
7,748
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
Fearanoma
Shiva
10
5 / 1 / 1
6,641
604
5,193
11,682
6,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
11
0 / 2 / 4
5,607
510
2,251
7,035
1,910
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
sootlife_92
Kuzenbo
11
0 / 1 / 0
5,848
532
3,645
8,409
5,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
xLANGOx
Janus
12
3 / 0 / 1
6,998
636
4,495
2,126
702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,356
487
416
6,507
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Salvatron1318
Lancelot
11
1 / 0 / 1
5,767
524
4,313
6,904
3,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
SmhDaniel
Cthulhu
13
1 / 0 / 0
7,327
666
5,950
7,682
5,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 3 / 1
6,128
557
4,338
7,425
2,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nu Wa
zzSTUMBO
Nu Wa
6
0 / 3 / 2
4,718
429
3,552
4,225
1,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
5
5
Deaths
9
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
1
3
2.5
W
Shiva
Fearanoma
Shiva
5
1
1
5.5
W
Hachiman
0
2
4
1
L
0
3
0
0
L
Lancelot
Salvatron1318
Lancelot
1
0
1
1.5
L
Cthulhu
SmhDaniel
Cthulhu
1
0
0
1
L
3
3
1
1.17
W
Kuzenbo
sootlife_92
Kuzenbo
0
1
0
0
W
Janus
xLANGOx
Janus
3
0
1
3.5
L
Nu Wa
zzSTUMBO
Nu Wa
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,727
Damage
18,569
37,000
Taken
32,743
17,720
Mitigated
15,352
10,949
Healing
10,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,143
1,094
0
1,504
7,748
2,830
0
896
6,792
0
45,594
W
Shiva
Fearanoma
Shiva
5,193
663
0
4,449
11,682
6,423
200
2,052
9,576
0
31,650
W
Hachiman
2,251
932
0
1,840
7,035
1,910
411
1,268
5,767
0
39,423
L
416
0
0
2,527
6,507
2,747
0
2,486
3,667
29,615
597
L
Lancelot
Salvatron1318
Lancelot
4,313
913
0
1,406
6,904
3,016
0
888
5,918
0
43,047
L
Cthulhu
SmhDaniel
Cthulhu
5,950
601
0
2,628
7,682
5,844
0
3,215
4,131
49,199
3,026
L
4,338
2,694
0
2,629
7,425
2,275
0
559
6,826
0
32,993
W
Kuzenbo
sootlife_92
Kuzenbo
3,645
1,417
0
2,477
8,409
5,855
0
4,334
3,512
34,286
641
W
Janus
xLANGOx
Janus
4,495
338
0
679
2,126
702
380
543
1,583
42,601
1,446
L
Nu Wa
zzSTUMBO
Nu Wa
3,552
1,285
179
821
4,225
1,470
28
24
4,201
17,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,836
Gold Earned
29,296
331
Minions Killed
324
0
Camps Cleared
0
1,137,079
Distance Traveled
988,652
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,742
522
75
7
0
263,511
0
W
Shiva
6,641
604
60
5
0
241,666
4
W
Hachiman
5,607
510
52
5
0
202,537
0
L
Ra
5,356
487
62
6
0
165,376
0
L
Lancelot
5,767
524
67
6
0
284,008
2
L
Cthulhu
7,327
666
129
12
0
221,832
0
L
Anhur
6,128
557
53
5
0
193,702
0
W
Kuzenbo
5,848
532
70
6
0
215,215
2
W
Janus
6,998
636
74
7
0
214,150
4
L
Nu Wa
4,718
429
13
1
0
123,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role