Player Matchup

King Arthur
King Arthur
LightInvictus
King Arthur
Level 40
God Stats
4W - 2L
1,413 SR
Queue Stats
5W - 9L
1,521 Elo+
Party 1
Cernunnos
Cernunnos
LilSadGordo
Cernunnos
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Mazerix
Baron Samedi
Level 45
God Stats
2W - 0L
1,293 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Team Averages
Level 32
1,402 SR
1,507 Elo+

VS

Team Averages
Level 72
1,573 SR
1,545 Elo+
Kukulkan
Kukulkan
black jiu jitsu
Kukulkan
Level 42
God Stats
1W - 1L
1,488 SR
Queue Stats
2W - 1L
1,769 Elo+
Solo
Sylvanus
Sylvanus
cloud9_Silent
Sylvanus
Level 66
God Stats
3W - 2L
1,550 SR
Queue Stats
20W - 33L
1,422 Elo+
Solo
Ullr
Ullr
javisikop
Ullr
Level 107
God Stats
7W - 4L
1,682 SR
Queue Stats
90W - 85L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
LightInvictus
King Arthur
18
2 / 5 / 9
11,857
697
15,612
24,614
22,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
LilSadGordo
Cernunnos
17
1 / 3 / 7
10,923
643
11,889
13,707
5,492
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Mazerix
Baron Samedi
19
8 / 3 / 3
13,292
782
18,624
14,568
7,718
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
17
4 / 5 / 4
11,739
691
21,901
13,327
6,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
cloud9_Silent
Sylvanus
18
5 / 4 / 5
12,037
708
8,064
21,789
24,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ullr
17
2 / 2 / 7
11,707
689
9,870
16,154
8,062
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
27
11
Kills
11
11
Deaths
11
19
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
LightInvictus
King Arthur
2
5
9
1.3
W
Cernunnos
LilSadGordo
Cernunnos
1
3
7
1.5
W
Baron Samedi
Mazerix
Baron Samedi
8
3
3
3.17
L
Kukulkan
4
5
4
1.2
L
Sylvanus
cloud9_Silent
Sylvanus
5
4
5
1.88
L
Ullr
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,125
Damage
39,835
52,889
Taken
51,270
35,686
Mitigated
39,146
14,244
Healing
16,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
LightInvictus
King Arthur
15,612
1,695
0
4,584
24,614
22,476
20
10,184
13,864
149
55,270
W
Cernunnos
LilSadGordo
Cernunnos
11,889
5,398
0
3,443
13,707
5,492
1,748
9,007
4,100
0
43,818
W
Baron Samedi
Mazerix
Baron Samedi
18,624
842
1,684
4,533
14,568
7,718
584
9,189
4,876
48,311
1,664
L
Kukulkan
21,901
1,565
761
647
13,327
6,980
784
5,454
7,802
56,986
0
L
Sylvanus
cloud9_Silent
Sylvanus
8,064
1,353
4,317
6,177
21,789
24,104
369
8,822
12,816
18,312
0
L
Ullr
9,870
4,475
0
4,245
16,154
8,062
386
4,401
11,689
0
53,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,072
Gold Earned
35,483
199
Minions Killed
172
0
Camps Cleared
0
920,259
Distance Traveled
884,075
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,857
697
64
4
0
311,803
0
W
Cernunnos
10,923
643
73
4
0
298,108
0
W
Baron Samedi
13,292
782
62
4
0
310,348
0
L
Kukulkan
11,739
691
85
5
0
292,454
0
L
Sylvanus
12,037
708
18
1
0
280,878
10
L
Ullr
11,707
689
69
4
0
310,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role