Player Matchup

Janus
Janus
 
Janus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Anonym0612
He Bo
Level 135
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 37L
1,709 Elo+
Solo
Ganesha
Ganesha
Caused2
Ganesha
Level 67
God Stats
4W - 7L
1,884 SR
Queue Stats
509W - 500L
1,522 Elo+
Solo
Tsukuyomi
Tsukuyomi
OceansTom
Tsukuyomi
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,265 Elo+
Solo
Sylvanus
Sylvanus
Pushlqk
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 40L
1,486 Elo+
Solo
Team Averages
Level 74
1,577 SR
1,496 Elo+

VS

Team Averages
Level 126
1,551 SR
1,543 Elo+
Ganesha
Ganesha
F2o l ToxiiK
Ganesha
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 149L
1,536 Elo+
Party 1
Neith
Neith
FronterGameHD
Neith
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,699 Elo+
Solo
Ne Zha
Ne Zha
VeN0 CreeKs
Ne Zha
Level 109
God Stats
9W - 7L
1,631 SR
Queue Stats
156W - 154L
1,524 Elo+
Party 1
Guan Yu
Guan Yu
WuSiWuG
Guan Yu
Level 155
God Stats
1W - 1L
1,288 SR
Queue Stats
72W - 78L
1,501 Elo+
Solo
Nox
Nox
franx621
Nox
Level 158
God Stats
4W - 0L
1,836 SR
Queue Stats
91W - 93L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
3 / 3 / 4
7,458
746
10,193
7,104
2,736
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
12
2 / 3 / 3
6,800
680
6,784
8,137
3,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ganesha
Caused2
Ganesha
14
0 / 3 / 7
7,555
756
9,424
14,616
16,959
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tsukuyomi
OceansTom
Tsukuyomi
10
0 / 9 / 4
6,437
644
8,876
14,543
6,060
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Pushlqk
Sylvanus
13
2 / 3 / 5
7,616
762
4,910
13,231
14,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
F2o l ToxiiK
Ganesha
14
0 / 3 / 15
8,745
875
6,766
16,043
16,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 0 / 9
9,966
997
14,618
8,555
4,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
15
4 / 1 / 13
9,200
920
14,780
9,432
5,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
WuSiWuG
Guan Yu
14
1 / 3 / 17
9,171
917
5,980
17,936
12,310
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
8 / 1 / 12
9,901
990
10,192
9,664
4,956
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
87
7
Kills
21
21
Deaths
8
23
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
3
4
1.67
L
He Bo
2
3
3
1.17
L
Ganesha
Caused2
Ganesha
0
3
7
1.17
W
Ganesha
F2o l ToxiiK
Ganesha
0
3
15
2.5
W
8
0
9
12.5
L
Tsukuyomi
OceansTom
Tsukuyomi
0
9
4
0.22
L
Sylvanus
Pushlqk
Sylvanus
2
3
5
1.5
W
Ne Zha
4
1
13
10.5
W
Guan Yu
WuSiWuG
Guan Yu
1
3
17
3.17
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,187
Damage
52,336
57,631
Taken
61,630
43,440
Mitigated
42,896
12,314
Healing
34,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
10,193
1,324
1,650
443
7,104
2,736
0
2,456
4,648
22,595
0
L
He Bo
6,784
553
530
304
8,137
3,479
0
1,476
6,661
13,148
0
L
Ganesha
Caused2
Ganesha
9,424
1,166
601
1,324
14,616
16,959
0
4,917
9,699
13,617
1,326
W
Ganesha
F2o l ToxiiK
Ganesha
6,766
389
2,318
2,336
16,043
16,121
175
8,101
7,942
14,576
384
W
14,618
3,330
1,631
3,508
8,555
4,081
2,618
4,004
4,551
0
28,403
L
Tsukuyomi
OceansTom
Tsukuyomi
8,876
2,438
0
780
14,543
6,060
0
3,687
10,856
0
15,103
L
Sylvanus
Pushlqk
Sylvanus
4,910
1,878
3,691
2,991
13,231
14,206
0
3,958
9,273
11,610
0
W
Ne Zha
14,780
830
1,369
1,330
9,432
5,428
2,617
4,310
5,122
0
34,006
W
Guan Yu
WuSiWuG
Guan Yu
5,980
810
11,025
8,980
17,936
12,310
202
9,005
8,931
0
8,174
W
10,192
670
22
2,368
9,664
4,956
1,782
4,775
4,889
18,262
441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,866
Gold Earned
46,983
76
Minions Killed
133
0
Camps Cleared
0
817,351
Distance Traveled
1,055,777
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,458
746
18
2
0
177,307
0
L
He Bo
6,800
680
20
2
0
130,777
0
L
Ganesha
7,555
756
1
0
0
185,961
0
W
Ganesha
8,745
875
0
0
0
183,569
0
W
Neith
9,966
997
67
7
0
225,751
0
L
Tsukuyomi
6,437
644
17
2
0
171,639
0
L
Sylvanus
7,616
762
20
2
0
151,667
1
W
Ne Zha
9,200
920
30
3
0
212,620
0
W
Guan Yu
9,171
917
9
1
0
233,884
0
W
Nox
9,901
990
27
3
0
199,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role