Player Matchup

Freya
Freya
Silver II
Driipytachi-
Freya
Silver II
Level 132
God Stats
150W - 120L
1,564 SR
Queue Stats
393W - 424L
1,015 MMR
Solo
Cthulhu
Cthulhu
Silver IV
HighKingBubbles
Cthulhu
Silver IV
Level 173
God Stats
45W - 45L
1,279 SR
Queue Stats
970W - 1,012L
603 MMR
Party 1
Susano
Susano
Silver II
Rocky Racoon 7
Susano
Silver II
Level 120
God Stats
27W - 23L
1,468 SR
Queue Stats
815W - 871L
1,011 MMR
Party 1
Nu Wa
Nu Wa
Silver IV
S1L3NtKnIgHtz
Nu Wa
Silver IV
Level 177
God Stats
72W - 63L
1,115 SR
Queue Stats
727W - 742L
755 MMR
Solo
Chaac
Chaac
Silver IV
UK Alexander
Chaac
Silver IV
Level 109
God Stats
3W - 1L
1,698 SR
Queue Stats
543W - 577L
756 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 142
1,425 SR
828 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 120
1,445 SR
827 MMR
Fenrir
Fenrir
Silver IV
FrostyFreezyy
Fenrir
Silver IV
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 95L
1,023 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
Itachi-kuun
Kuzenbo
Silver V
Level 138
God Stats
0W - 2L
1,319 SR
Queue Stats
123W - 139L
831 MMR
Solo
Ix Chel
Ix Chel
Silver I
N4V0 J
Ix Chel
Silver I
Level 120
God Stats
1W - 1L
1,661 SR
Queue Stats
96W - 107L
1,082 MMR
Solo
Nemesis
Nemesis
Bronze III
kfedcooper
Nemesis
Bronze III
Level 120
God Stats
13W - 22L
1,370 SR
Queue Stats
71W - 120L
391 MMR
Solo
Hou Yi
Hou Yi
Silver III
oscariias
Hou Yi
Silver III
Level 109
God Stats
2W - 3L
1,375 SR
Queue Stats
44W - 66L
809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
5,999
600
3,383
2,577
1,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
4 / 1 / 1
7,149
715
5,124
6,661
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 1 / 1
5,671
567
3,458
7,989
2,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 1 / 4
6,086
609
6,401
3,830
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 0 / 2
5,318
532
3,955
8,133
7,669
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
HelBellonaBacchusSurtr

VS

Bans
ThanatosCharybdisKukulkanAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 0
4,836
484
1,060
7,762
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Itachi-kuun
Kuzenbo
7
1 / 1 / 1
4,584
458
2,395
7,605
6,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
N4V0 J
Ix Chel
10
1 / 3 / 0
5,665
567
3,241
6,386
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Nemesis
kfedcooper
Nemesis
9
0 / 4 / 2
5,067
507
3,695
9,582
3,459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hou Yi
oscariias
Hou Yi
9
0 / 3 / 0
5,203
520
1,404
5,619
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
2
3
Deaths
11
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
0
0
0
0
W
4
1
1
4.5
L
Kuzenbo
Itachi-kuun
Kuzenbo
1
1
1
1.5
L
Ix Chel
N4V0 J
Ix Chel
1
3
0
0.33
W
4
1
1
4.5
W
0
1
4
2
W
1
0
2
2
L
Nemesis
kfedcooper
Nemesis
0
4
2
0.25
L
Hou Yi
oscariias
Hou Yi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,321
Damage
11,795
29,190
Taken
36,954
17,129
Mitigated
17,599
8,873
Healing
7,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,383
1,079
0
1,071
2,577
1,004
1,012
157
2,420
32,021
5,168
L
1,060
226
0
1,576
7,762
3,401
0
2,991
4,677
0
31,069
W
5,124
417
0
1,110
6,661
4,385
0
651
6,010
33,648
1,234
L
Kuzenbo
Itachi-kuun
Kuzenbo
2,395
826
0
972
7,605
6,350
0
2,987
4,565
16,530
0
L
Ix Chel
N4V0 J
Ix Chel
3,241
399
212
1,377
6,386
2,327
0
1,962
4,424
44,473
290
W
3,458
0
0
3,050
7,989
2,719
0
1,513
6,476
0
29,205
W
6,401
1,046
0
360
3,830
1,352
0
1,383
2,447
44,650
1,145
W
3,955
230
0
3,282
8,133
7,669
0
1,876
6,257
0
31,424
L
Nemesis
kfedcooper
Nemesis
3,695
1,389
0
2,841
9,582
3,459
0
3,320
5,714
0
28,902
L
Hou Yi
oscariias
Hou Yi
1,404
307
0
954
5,619
2,062
0
2,027
3,592
0
34,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,223
Gold Earned
25,355
312
Minions Killed
260
0
Camps Cleared
0
1,096,385
Distance Traveled
1,002,354
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,999
600
66
7
0
205,120
0
L
Fenrir
4,836
484
54
5
0
217,739
0
W
Cthulhu
7,149
715
78
8
0
190,781
0
L
Kuzenbo
4,584
458
19
2
0
192,551
0
L
Ix Chel
5,665
567
79
8
0
195,555
1
W
Susano
5,671
567
40
4
0
260,221
1
W
Nu Wa
6,086
609
80
8
0
196,469
0
W
Chaac
5,318
532
48
5
0
243,794
0
L
Nemesis
5,067
507
45
5
0
209,463
0
L
Hou Yi
5,203
520
63
6
0
187,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role