Player Matchup

Ganesha
Ganesha
Minister Chow
Ganesha
Level 94
God Stats
25W - 21L
1,576 SR
Queue Stats
210W - 184L
1,500 Elo+
Party 1
Ra
Ra
Sh4dowWolveZ
Ra
Level 175
God Stats
4W - 2L
1,498 SR
Queue Stats
187W - 188L
1,476 Elo+
Party 1
Nut
Nut
Watergate2
Nut
Level 45
God Stats
14W - 11L
1,510 SR
Queue Stats
41W - 48L
1,430 Elo+
Solo
Thanatos
Thanatos
cazhsduck
Thanatos
Level 44
God Stats
4W - 6L
1,496 SR
Queue Stats
185W - 183L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
chargers202
Sylvanus
Level 46
God Stats
65W - 66L
1,476 SR
Queue Stats
85W - 88L
1,429 Elo+
Solo
Team Averages
Level 81
1,511 SR
1,470 Elo+

VS

Team Averages
Level 42
1,443 SR
1,410 Elo+
Cerberus
Cerberus
BroadFawn723757
Cerberus
Level 39
God Stats
5W - 4L
1,500 SR
Queue Stats
199W - 212L
1,238 Elo+
Party 3
Cliodhna
Cliodhna
GalacticGurren
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 82L
1,505 Elo+
Party 2
Apollo
Apollo
KLUTCH DOMINATE
Apollo
Level 27
God Stats
2W - 12L
1,198 SR
Queue Stats
160W - 169L
1,245 Elo+
Party 3
Artemis
Artemis
PuppetOfFreedom
Artemis
Level 62
God Stats
1W - 5L
1,628 SR
Queue Stats
124W - 127L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
originalname2401
Cthulhu
Level 57
God Stats
2W - 4L
1,390 SR
Queue Stats
64W - 77L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
10
0 / 3 / 9
7,141
510
4,055
12,698
9,536
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 0 / 1
8,470
605
6,185
4,448
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
7 / 0 / 2
8,685
620
13,014
9,024
3,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
cazhsduck
Thanatos
12
4 / 1 / 3
7,438
531
5,777
13,726
5,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sylvanus
chargers202
Sylvanus
15
2 / 1 / 1
9,019
644
7,906
11,669
7,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
1 / 4 / 0
5,714
408
2,345
13,668
10,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
11
2 / 4 / 0
6,262
447
3,691
11,291
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 6 / 1
5,816
415
3,012
11,283
3,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 1 / 2
7,129
509
6,639
8,562
3,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
1 / 2 / 0
7,064
505
7,480
12,245
8,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
17
Kills
4
5
Deaths
17
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
4
0
0.25
L
Cliodhna
2
4
0
0.5
L
0
6
1
0.08
W
Ganesha
0
3
9
1.5
L
0
1
2
1
W
4
0
1
4.5
W
7
0
2
8
W
Thanatos
cazhsduck
Thanatos
4
1
3
5.5
W
Sylvanus
chargers202
Sylvanus
2
1
1
2.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,937
Damage
23,167
51,565
Taken
57,049
27,868
Mitigated
29,758
24,242
Healing
14,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
2,345
639
0
3,004
13,668
10,332
0
1,217
12,451
27,017
0
L
Cliodhna
3,691
1,108
0
4,813
11,291
3,609
0
3,246
8,045
0
34,922
L
3,012
1,378
0
1,747
11,283
3,579
0
1,780
9,503
0
29,379
W
Ganesha
4,055
763
0
2,095
12,698
9,536
0
512
12,186
15,078
270
L
6,639
1,129
0
2,794
8,562
3,259
0
3,744
4,763
0
64,251
W
6,185
196
204
2,075
4,448
1,600
0
0
4,448
68,705
0
W
13,014
8,318
0
4,379
9,024
3,792
1,304
1,833
7,191
0
71,229
W
Thanatos
cazhsduck
Thanatos
5,777
1,522
0
8,940
13,726
5,910
0
533
13,127
0
52,757
W
Sylvanus
chargers202
Sylvanus
7,906
3,602
0
6,549
11,669
7,030
0
6,075
4,788
63,741
16,299
L
7,480
849
0
2,534
12,245
8,979
0
6,760
5,485
43,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,753
Gold Earned
31,985
448
Minions Killed
403
0
Camps Cleared
0
1,367,428
Distance Traveled
1,278,016
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,714
408
89
6
0
257,406
0
L
Cliodhna
6,262
447
65
5
0
287,153
0
L
Apollo
5,816
415
39
3
0
249,497
0
W
Ganesha
7,141
510
4
0
0
283,549
0
L
Artemis
7,129
509
112
8
0
252,956
1
W
Ra
8,470
605
134
10
0
315,829
2
W
Nut
8,685
620
106
8
0
243,869
0
W
Thanatos
7,438
531
78
6
0
309,504
0
W
Sylvanus
9,019
644
126
9
0
214,677
8
L
Cthulhu
7,064
505
98
7
0
231,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role