Player Matchup

Freya
Freya
Combro nath
Freya
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,104 Elo+
Solo
Da Ji
Da Ji
Gorbito
Da Ji
Level 61
God Stats
4W - 3L
1,717 SR
Queue Stats
37W - 37L
1,467 Elo+
Party 1
Medusa
Medusa
KingYucoten
Medusa
Level 82
God Stats
2W - 1L
1,839 SR
Queue Stats
57W - 63L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
baboonk
Sun Wukong
Level 29
God Stats
2W - 3L
1,626 SR
Queue Stats
29W - 35L
1,448 Elo+
Party 1
Kumbhakarna
Kumbhakarna
lNashl
Kumbhakarna
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 32L
1,443 Elo+
Party 1
Team Averages
Level 52
1,636 SR
1,395 Elo+

VS

Team Averages
Level 67
1,582 SR
1,502 Elo+
Bastet
Bastet
 
Bastet
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Alexjdog89
Geb
Level 41
God Stats
14W - 5L
1,678 SR
Queue Stats
73W - 64L
1,475 Elo+
Party 2
Cthulhu
Cthulhu
E_SINOFPRIDE
Cthulhu
Level 157
God Stats
17W - 17L
1,649 SR
Queue Stats
375W - 366L
1,530 Elo+
Solo
Hou Yi
Hou Yi
Refresh_though89
Hou Yi
Level 58
God Stats
2W - 7L
1,399 SR
Queue Stats
79W - 67L
1,470 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
emmacrak21
Morgan Le Fay
Level 52
God Stats
7W - 5L
1,684 SR
Queue Stats
397W - 342L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 0
6,957
535
5,405
11,950
4,353
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
Gorbito
Da Ji
11
0 / 4 / 2
5,663
436
3,095
11,699
4,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
11
1 / 2 / 0
5,933
456
6,882
7,874
3,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
baboonk
Sun Wukong
11
0 / 1 / 0
5,791
445
691
8,440
6,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
lNashl
Kumbhakarna
11
0 / 1 / 1
6,079
468
1,938
11,107
9,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
1
0 / 0 / 0
4,061
312
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
1 / 0 / 3
7,161
551
5,253
8,866
7,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
E_SINOFPRIDE
Cthulhu
14
5 / 0 / 0
8,810
678
7,963
8,438
9,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 1 / 1
6,695
515
7,419
7,871
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
emmacrak21
Morgan Le Fay
14
7 / 2 / 0
8,217
632
8,388
8,441
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
3
Kills
15
15
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
0
0
0
0
W
1
0
3
2.5
L
2
7
0
0.29
W
Cthulhu
E_SINOFPRIDE
Cthulhu
5
0
0
5
L
Da Ji
Gorbito
Da Ji
0
4
2
0.25
L
Medusa
1
2
0
0.5
W
2
1
1
2.5
L
Sun Wukong
baboonk
Sun Wukong
0
1
0
0
W
Morgan Le Fay
emmacrak21
Morgan Le Fay
7
2
0
3.5
L
Kumbhakarna
lNashl
Kumbhakarna
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,011
Damage
29,023
51,070
Taken
33,616
28,315
Mitigated
23,551
8,177
Healing
9,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
0
0
0
0
0
0
0
0
0
0
0
W
5,253
608
0
1,912
8,866
7,486
0
1,324
7,542
35,168
1,886
L
5,405
1,672
16
1,803
11,950
4,353
624
9,001
2,831
39,623
0
W
Cthulhu
E_SINOFPRIDE
Cthulhu
7,963
283
0
2,050
8,438
9,481
31
728
7,531
54,622
3,578
L
Da Ji
Gorbito
Da Ji
3,095
710
0
3,118
11,699
4,484
0
3,716
7,671
0
36,467
L
Medusa
6,882
3,051
0
0
7,874
3,516
0
1,934
5,938
0
41,865
W
7,419
2,770
0
4,238
7,871
3,096
0
1,142
6,729
0
54,251
L
Sun Wukong
baboonk
Sun Wukong
691
100
0
142
8,440
6,685
0
2,688
5,148
0
32,015
W
Morgan Le Fay
emmacrak21
Morgan Le Fay
8,388
1,067
0
1,716
8,441
3,488
271
4,149
4,292
53,001
743
L
Kumbhakarna
lNashl
Kumbhakarna
1,938
228
0
3,098
11,107
9,277
0
2,507
8,600
28,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,423
Gold Earned
34,944
263
Minions Killed
340
0
Camps Cleared
0
1,237,515
Distance Traveled
962,467
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
4,061
312
0
0
0
583
0
W
Geb
7,161
551
48
4
0
257,573
2
L
Freya
6,957
535
67
5
0
228,322
2
W
Cthulhu
8,810
678
121
9
0
234,638
2
L
Da Ji
5,663
436
58
4
0
271,256
0
L
Medusa
5,933
456
74
6
0
246,234
0
W
Hou Yi
6,695
515
82
6
0
227,818
0
L
Sun Wukong
5,791
445
43
3
0
231,727
0
W
Morgan Le Fay
8,217
632
89
7
0
241,855
0
L
Kumbhakarna
6,079
468
21
2
0
259,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role