Player Matchup

Pele
Pele
Platinum II
DESTROYINOOBS
Pele
Platinum II
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
184W - 176L
1,915 MMR
Solo
Sobek
Sobek
Diamond V
MrPatateFrite
Sobek
Diamond V
Level 84
God Stats
0W - 2L
1,247 SR
Queue Stats
52W - 44L
1,911 MMR
Party 1
Anhur
Anhur
Diamond V
Nick763
Anhur
Diamond V
Level 166
God Stats
2W - 4L
1,546 SR
Queue Stats
134W - 108L
1,924 MMR
Solo
Janus
Janus
Platinum I
Xz8BerTT
Janus
Platinum I
Level 99
God Stats
1W - 1L
1,703 SR
Queue Stats
68W - 42L
1,992 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
Åsmodeus
Cthulhu
Platinum I
Level 155
God Stats
1W - 2L
1,779 SR
Queue Stats
163W - 146L
1,919 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,555 SR
1,932 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 144
1,673 SR
1,846 MMR
Hachiman
Hachiman
Platinum I
 
Hachiman
Platinum I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Platinum II
Adxptinz
Bakasura
Platinum II
Level 158
God Stats
50W - 45L
1,669 SR
Queue Stats
259W - 242L
1,939 MMR
Solo
Aphrodite
Aphrodite
Platinum I
CuppaJoe
Aphrodite
Platinum I
Level 159
God Stats
4W - 3L
1,873 SR
Queue Stats
163W - 154L
1,937 MMR
Solo
Charon
Charon
Diamond IV
Joev30
Charon
Diamond IV
Level 164
God Stats
8W - 3L
1,715 SR
Queue Stats
183W - 152L
1,914 MMR
Solo
Ravana
Ravana
Platinum III
Sølar
Ravana
Platinum III
Level 65
God Stats
2W - 1L
1,609 SR
Queue Stats
55W - 36L
1,938 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 3
7,819
460
7,066
13,720
5,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 2 / 2
7,914
466
2,902
12,725
11,726
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anhur
Nick763
Anhur
13
1 / 6 / 0
7,948
468
4,959
11,167
4,094
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Xz8BerTT
Janus
17
2 / 3 / 2
9,333
549
9,116
7,632
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Åsmodeus
Cthulhu
14
0 / 2 / 1
8,549
503
10,216
16,250
16,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bans
AgniOdinAresAh Muzen Cab

VS

Bans
KukulkanThanatosAthenaKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
17
7 / 1 / 1
9,981
587
12,416
10,638
4,788
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
Adxptinz
Bakasura
18
2 / 1 / 0
11,206
659
12,153
18,654
10,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
CuppaJoe
Aphrodite
15
0 / 1 / 8
9,418
554
4,505
15,990
11,163
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
Joev30
Charon
18
3 / 1 / 3
11,058
650
6,048
6,042
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ravana
Sølar
Ravana
16
5 / 1 / 4
9,569
563
9,985
8,297
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
5
Kills
17
17
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
1
1
7.5
W
Bakasura
Adxptinz
Bakasura
2
1
0
2
W
Aphrodite
CuppaJoe
Aphrodite
0
1
8
4
L
1
4
3
0.63
W
Charon
Joev30
Charon
3
1
3
4.5
L
1
2
2
1
L
Anhur
Nick763
Anhur
1
6
0
0.17
W
Ravana
Sølar
Ravana
5
1
4
7
L
Janus
Xz8BerTT
Janus
2
3
2
1
L
Cthulhu
Åsmodeus
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,259
Damage
45,107
61,494
Taken
59,621
40,214
Mitigated
32,400
14,635
Healing
30,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
12,416
8,328
0
4,688
10,638
4,788
0
2,790
7,762
0
118,488
W
Bakasura
Adxptinz
Bakasura
12,153
6,470
0
9,081
18,654
10,347
41
8,006
9,538
0
73,657
W
Aphrodite
CuppaJoe
Aphrodite
4,505
600
3,136
8,784
15,990
11,163
76
4,418
11,392
32,506
2,458
L
7,066
1,423
0
6,096
13,720
5,103
0
2,076
11,292
0
65,710
W
Charon
Joev30
Charon
6,048
1,166
0
702
6,042
2,659
0
2,611
3,221
87,108
1,141
L
2,902
694
0
3,739
12,725
11,726
0
3,288
9,253
12,872
0
L
Anhur
Nick763
Anhur
4,959
3,399
0
2,118
11,167
4,094
870
1,770
9,397
0
60,303
W
Ravana
Sølar
Ravana
9,985
3,028
0
3,891
8,297
3,443
139
3,084
4,985
0
72,988
L
Janus
Xz8BerTT
Janus
9,116
770
0
887
7,632
2,938
0
2,694
4,716
90,196
516
L
Cthulhu
Åsmodeus
Cthulhu
10,216
655
0
1,795
16,250
16,353
0
0
13,146
64,853
1,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,563
Gold Earned
51,232
546
Minions Killed
677
0
Camps Cleared
0
1,723,325
Distance Traveled
1,781,613
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,981
587
171
10
0
335,362
3
W
Bakasura
11,206
659
170
10
0
380,540
2
W
Aphrodite
9,418
554
45
3
0
333,442
5
L
Pele
7,819
460
112
7
0
362,014
4
W
Charon
11,058
650
186
11
0
328,986
1
L
Sobek
7,914
466
19
1
0
374,900
4
L
Anhur
7,948
468
100
6
0
290,028
3
W
Ravana
9,569
563
105
6
0
403,283
2
L
Janus
9,333
549
177
10
0
376,751
0
L
Cthulhu
8,549
503
138
8
0
319,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role