Player Matchup

Kuzenbo
Kuzenbo
Gold II
DTechh
Kuzenbo
Gold II
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 73L
1,684 MMR
Solo
Chiron
Chiron
Platinum V
Drozek
Chiron
Platinum V
Level 156
God Stats
14W - 11L
1,644 SR
Queue Stats
93W - 83L
1,688 MMR
Solo
Charon
Charon
Platinum V
KloutHound
Charon
Platinum V
Level 142
God Stats
1W - 2L
1,587 SR
Queue Stats
66W - 56L
1,708 MMR
Solo
Nu Wa
Nu Wa
Gold II
OneFinalStand
Nu Wa
Gold II
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,641 MMR
Solo
Lancelot
Lancelot
Gold II
ZagueiroDoVasco
Lancelot
Gold II
Level 83
God Stats
12W - 15L
1,436 SR
Queue Stats
410W - 402L
1,595 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,533 SR
1,663 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 201
1,564 SR
1,671 MMR
Ra
Ra
Platinum III
EKSARR
Ra
Platinum III
Level 196
God Stats
13W - 8L
1,696 SR
Queue Stats
179W - 180L
1,694 MMR
Solo
Nut
Nut
Platinum V
JusBeingGras
Nut
Platinum V
Level 295
God Stats
4W - 2L
1,500 SR
Queue Stats
576W - 579L
1,666 MMR
Solo
Raijin
Raijin
Platinum IV
PerfectCopyHD
Raijin
Platinum IV
Level 173
God Stats
10W - 5L
2,080 SR
Queue Stats
304W - 288L
1,623 MMR
Solo
Geb
Geb
Gold I
Sobbyblock
Geb
Gold I
Level 184
God Stats
5W - 6L
1,244 SR
Queue Stats
193W - 160L
1,698 MMR
Solo
Susano
Susano
Platinum II
bTLorick
Susano
Platinum II
Level 158
God Stats
3W - 2L
1,298 SR
Queue Stats
242W - 222L
1,675 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DTechh
Kuzenbo
10
0 / 3 / 0
5,832
486
2,476
9,829
9,877
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Drozek
Chiron
12
0 / 1 / 0
6,112
509
3,726
7,703
2,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charon
KloutHound
Charon
11
0 / 3 / 0
5,983
499
4,374
10,492
6,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 0 / 0
6,459
538
3,378
5,308
1,838
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Lancelot
11
2 / 2 / 0
6,061
505
4,921
10,915
4,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
ThothLokiAo KuangAthenaBastet

VS

Bans
RavanaThorOdinAchillesThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
13
2 / 0 / 3
7,311
609
6,043
4,805
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 0 / 2
6,906
576
4,046
6,289
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 3
7,716
643
9,631
9,107
4,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 0 / 5
6,768
564
4,990
7,153
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
bTLorick
Susano
12
3 / 0 / 1
6,204
517
3,147
7,907
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
2
Kills
9
9
Deaths
2
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DTechh
Kuzenbo
0
3
0
0
L
Chiron
Drozek
Chiron
0
1
0
0
W
Ra
2
0
3
3.5
W
0
0
2
1
L
Charon
KloutHound
Charon
0
3
0
0
L
0
0
0
0
W
3
2
3
2.25
W
1
0
5
3.5
L
Lancelot
2
2
0
1
W
Susano
bTLorick
Susano
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,875
Damage
27,857
44,247
Taken
35,261
25,280
Mitigated
15,513
13,968
Healing
16,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DTechh
Kuzenbo
2,476
808
0
1,771
9,829
9,877
0
5,015
4,655
16,483
0
L
Chiron
Drozek
Chiron
3,726
1,347
146
2,223
7,703
2,640
0
1,259
6,444
0
53,580
W
Ra
6,043
862
679
3,097
4,805
1,988
0
1,829
2,756
76,643
2,832
W
4,046
2,411
0
3,984
6,289
2,509
0
575
5,662
0
64,191
L
Charon
KloutHound
Charon
4,374
425
0
3,623
10,492
6,558
0
6,591
3,118
32,956
565
L
3,378
543
0
1,150
5,308
1,838
0
2,212
3,011
51,873
0
W
9,631
1,302
0
2,492
9,107
4,004
356
3,837
4,588
49,449
0
W
4,990
452
0
2,924
7,153
4,090
72
1,525
5,496
28,267
2,128
L
Lancelot
4,921
493
0
5,055
10,915
4,367
0
4,361
6,440
0
51,292
W
Susano
bTLorick
Susano
3,147
955
0
3,376
7,907
2,922
0
1,094
6,641
0
43,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,447
Gold Earned
34,905
389
Minions Killed
450
0
Camps Cleared
0
1,243,778
Distance Traveled
1,237,435
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,832
486
33
3
0
257,248
5
L
Chiron
6,112
509
89
7
0
229,687
2
W
Ra
7,311
609
127
11
0
241,308
0
W
Nut
6,906
576
120
10
0
229,857
3
L
Charon
5,983
499
64
5
0
211,855
0
L
Nu Wa
6,459
538
127
11
0
244,283
0
W
Raijin
7,716
643
100
8
0
212,727
0
W
Geb
6,768
564
34
3
0
257,837
4
L
Lancelot
6,061
505
76
6
0
300,705
2
W
Susano
6,204
517
69
6
0
295,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role