Player Matchup

Bakasura
Bakasura
GutsySoild22198
Bakasura
Level 49
God Stats
6W - 3L
1,508 SR
Queue Stats
115W - 119L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
LWoooodyL
Baron Samedi
Level 124
God Stats
3W - 0L
1,175 SR
Queue Stats
96W - 108L
1,450 Elo+
Solo
Cerberus
Cerberus
PrinceWalker07
Cerberus
Level 142
God Stats
2W - 2L
1,500 SR
Queue Stats
178W - 154L
1,508 Elo+
Party 2
Jing Wei
Jing Wei
SonRikisimas
Jing Wei
Level 128
God Stats
2W - 1L
1,596 SR
Queue Stats
112W - 108L
1,488 Elo+
Solo
Janus
Janus
dark_coast77002
Janus
Level 28
God Stats
9W - 4L
1,435 SR
Queue Stats
196W - 161L
1,497 Elo+
Party 2
Team Averages
Level 94
1,443 SR
1,467 Elo+

VS

Team Averages
Level 92
1,447 SR
1,543 Elo+
Chaac
Chaac
 
Chaac
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Jollin
Charon
Level 35
God Stats
2W - 3L
1,714 SR
Queue Stats
66W - 67L
1,522 Elo+
Party 1
Nox
Nox
Sollipop_
Nox
Level 149
God Stats
1W - 1L
1,208 SR
Queue Stats
59W - 50L
1,664 Elo+
Party 3
Tyr
Tyr
TheBoxKiller
Tyr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 37L
1,522 Elo+
Party 1
Da Ji
Da Ji
WinterWintour
Da Ji
Level 99
God Stats
2W - 4L
1,312 SR
Queue Stats
115W - 102L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
6 / 2 / 2
8,105
579
6,074
12,908
6,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
LWoooodyL
Baron Samedi
12
0 / 2 / 2
6,468
462
3,953
9,814
5,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
14
1 / 2 / 4
8,401
600
11,028
20,664
19,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
SonRikisimas
Jing Wei
14
1 / 0 / 0
7,364
526
7,072
10,302
3,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

14
4 / 1 / 1
8,619
616
7,266
7,525
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
3 / 1 / 1
7,167
512
11,758
11,887
6,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charon
Jollin
Charon
12
1 / 1 / 1
7,109
508
5,473
9,339
7,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 1
6,487
463
2,944
8,388
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 0
6,891
492
11,829
18,968
16,245
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 3 / 2
5,978
427
5,738
11,498
3,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
12
Kills
6
7
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
1
1
3.5
W
Bakasura
6
2
2
3.5
L
Charon
Jollin
Charon
1
1
1
1.5
W
Baron Samedi
LWoooodyL
Baron Samedi
0
2
2
0.5
W
Cerberus
1
2
4
1.5
L
1
3
1
0.5
W
Jing Wei
SonRikisimas
Jing Wei
1
0
0
1
L
1
4
0
0.25
L
0
3
2
0.33
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,393
Damage
37,742
61,213
Taken
60,080
38,397
Mitigated
36,423
22,265
Healing
15,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
11,758
926
0
3,606
11,887
6,240
0
2,379
9,418
0
54,558
W
Bakasura
6,074
4,347
0
3,313
12,908
6,771
188
1,384
11,524
0
48,960
L
Charon
Jollin
Charon
5,473
1,370
0
2,270
9,339
7,066
0
2,630
6,670
27,566
840
W
Baron Samedi
LWoooodyL
Baron Samedi
3,953
490
876
2,337
9,814
5,447
50
1,919
7,895
33,516
1,643
W
Cerberus
11,028
2,062
0
11,974
20,664
19,505
0
1,806
18,858
61,563
6,646
L
2,944
81
0
890
8,388
2,878
0
3,972
4,021
36,039
1,885
W
Jing Wei
SonRikisimas
Jing Wei
7,072
4,543
0
1,998
10,302
3,748
172
868
9,434
0
58,251
L
11,829
4,742
0
4,344
18,968
16,245
0
8,167
10,673
0
53,875
L
5,738
1,835
56
3,959
11,498
3,994
0
2,909
8,373
0
41,388
W
7,266
247
0
1,767
7,525
2,926
112
2,163
5,362
66,812
1,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,957
Gold Earned
33,632
502
Minions Killed
303
0
Camps Cleared
0
1,409,042
Distance Traveled
1,384,453
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,167
512
85
6
0
329,015
0
W
Bakasura
8,105
579
81
6
0
318,218
0
L
Charon
7,109
508
24
2
0
272,533
0
W
Baron Samedi
6,468
462
49
4
0
277,389
2
W
Cerberus
8,401
600
157
11
0
234,698
0
L
Nox
6,487
463
53
4
0
259,299
0
W
Jing Wei
7,364
526
94
7
0
293,422
0
L
Tyr
6,891
492
83
6
0
257,017
0
L
Da Ji
5,978
427
58
4
0
266,589
0
W
Janus
8,619
616
121
9
0
285,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role