Player Matchup

Hera
Hera
Apeszilla
Hera
Level 147
God Stats
6W - 4L
1,650 SR
Queue Stats
13W - 15L
1,526 Elo+
Party 1
Chaac
Chaac
GooglyPeople
Chaac
Level 143
God Stats
12W - 16L
1,490 SR
Queue Stats
29W - 36L
1,483 Elo+
Party 1
Ullr
Ullr
K1ngUllr
Ullr
Level 17
God Stats
5W - 2L
1,598 SR
Queue Stats
5W - 2L
1,699 Elo+
Party 1
Team Averages
Level 102
1,579 SR
1,569 Elo+

VS

Team Averages
Level 159
1,493 SR
1,360 Elo+
Baron Samedi
Baron Samedi
DiegoDarkar
Baron Samedi
Level 168
God Stats
0W - 2L
1,529 SR
Queue Stats
9W - 10L
1,391 Elo+
Solo
Ymir
Ymir
GrabinStarDragon
Ymir
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Cupid
Cupid
promosis
Cupid
Level 172
God Stats
0W - 1L
1,451 SR
Queue Stats
4W - 4L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
12
1 / 1 / 2
7,392
672
7,947
3,779
1,563
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
2 / 1 / 2
7,804
709
7,836
10,030
5,632
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ullr
14
1 / 1 / 2
7,781
707
5,333
4,307
1,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DiegoDarkar
Baron Samedi
13
2 / 1 / 0
7,990
726
6,378
7,085
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 3
7,274
661
3,566
9,243
6,901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
promosis
Cupid
10
1 / 2 / 1
7,081
644
3,527
8,472
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
7
4
Kills
3
3
Deaths
4
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hera
1
1
2
2
L
Baron Samedi
DiegoDarkar
Baron Samedi
2
1
0
2
W
2
1
2
3
L
0
1
3
1.5
W
Ullr
1
1
2
2
L
Cupid
promosis
Cupid
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,116
Damage
13,471
18,116
Taken
24,800
9,121
Mitigated
13,907
5,391
Healing
9,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
7,947
1,653
0
500
3,779
1,563
422
1,855
1,924
29,107
440
L
Baron Samedi
DiegoDarkar
Baron Samedi
6,378
275
1,929
3,003
7,085
3,870
0
2,370
4,687
37,029
1,417
W
7,836
949
182
4,267
10,030
5,632
0
5,214
4,796
0
23,127
L
3,566
238
198
2,085
9,243
6,901
0
4,292
4,937
18,170
307
W
Ullr
5,333
1,207
0
442
4,307
1,926
0
2,714
1,587
0
35,968
L
Cupid
promosis
Cupid
3,527
1,233
260
1,642
8,472
3,136
0
1,288
7,156
0
15,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,977
Gold Earned
22,345
150
Minions Killed
133
0
Camps Cleared
0
619,111
Distance Traveled
551,986
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,392
672
45
4
0
196,777
0
L
Baron Samedi
7,990
726
72
7
0
196,627
0
W
Chaac
7,804
709
36
3
0
224,721
0
L
Ymir
7,274
661
30
3
0
214,497
0
W
Ullr
7,781
707
69
6
0
197,613
0
L
Cupid
7,081
644
31
3
0
140,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role