Player Matchup

Hachiman
Hachiman
AutofiIIed
Hachiman
Level 103
God Stats
6W - 6L
1,529 SR
Queue Stats
72W - 64L
1,470 Elo+
Party 1
Sun Wukong
Sun Wukong
Autofilled
Sun Wukong
Level 125
God Stats
4W - 1L
1,731 SR
Queue Stats
111W - 115L
1,420 Elo+
Party 1
Hel
Hel
E1DERZTR0N1C
Hel
Level 49
God Stats
10W - 14L
1,279 SR
Queue Stats
260W - 283L
1,435 Elo+
Solo
Thanatos
Thanatos
JerkyMyJoe69
Thanatos
Level 56
God Stats
5W - 6L
1,555 SR
Queue Stats
11W - 19L
1,322 Elo+
Solo
Cthulhu
Cthulhu
RTFxJefe
Cthulhu
Level 117
God Stats
45W - 48L
1,425 SR
Queue Stats
179W - 182L
1,420 Elo+
Party 1
Team Averages
Level 90
1,504 SR
1,413 Elo+

VS

Team Averages
Level 53
1,516 SR
1,339 Elo+
Mulan
Mulan
MrLonely1386
Mulan
Level 25
God Stats
1W - 2L
1,790 SR
Queue Stats
46W - 69L
1,215 Elo+
Party 2
Scylla
Scylla
TheeViolet
Scylla
Level 112
God Stats
24W - 12L
1,657 SR
Queue Stats
111W - 106L
1,500 Elo+
Solo
Jormungandr
Jormungandr
florini00
Jormungandr
Level 62
God Stats
11W - 6L
1,355 SR
Queue Stats
222W - 222L
1,408 Elo+
Solo
Ishtar
Ishtar
llNaNoBFVll
Ishtar
Level 39
God Stats
1W - 2L
1,211 SR
Queue Stats
74W - 88L
1,269 Elo+
Party 2
Tsukuyomi
Tsukuyomi
santi_galle4
Tsukuyomi
Level 29
God Stats
8W - 7L
1,567 SR
Queue Stats
57W - 78L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AutofiIIed
Hachiman
16
3 / 4 / 2
9,187
484
11,859
15,653
5,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Autofilled
Sun Wukong
17
5 / 1 / 1
11,412
601
10,119
17,305
18,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
1 / 1 / 2
9,917
522
4,338
13,885
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
JerkyMyJoe69
Thanatos
12
3 / 8 / 2
8,370
441
7,235
17,686
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
RTFxJefe
Cthulhu
15
2 / 2 / 4
10,318
543
9,744
17,832
14,686
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
6,844
360
5,479
13,100
8,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
TheeViolet
Scylla
17
3 / 2 / 2
10,341
544
12,134
7,666
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
florini00
Jormungandr
12
1 / 2 / 5
7,952
419
6,730
15,241
12,694
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
14
3 / 2 / 5
8,445
444
10,989
12,481
5,483
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
santi_galle4
Tsukuyomi
17
8 / 2 / 4
9,836
518
13,218
16,295
8,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
14
Kills
15
16
Deaths
14
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AutofiIIed
Hachiman
3
4
2
1
W
Sun Wukong
Autofilled
Sun Wukong
5
1
1
5.5
W
1
1
2
2
W
Thanatos
JerkyMyJoe69
Thanatos
3
8
2
0.5
L
0
6
0
0
W
Cthulhu
RTFxJefe
Cthulhu
2
2
4
2
L
Scylla
TheeViolet
Scylla
3
2
2
2
L
Jormungandr
florini00
Jormungandr
1
2
5
1.75
L
Ishtar
3
2
5
2.75
L
Tsukuyomi
santi_galle4
Tsukuyomi
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,295
Damage
48,550
82,361
Taken
64,783
49,792
Mitigated
37,510
35,031
Healing
17,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AutofiIIed
Hachiman
11,859
5,568
0
5,392
15,653
5,981
862
2,866
12,787
0
55,344
W
Sun Wukong
Autofilled
Sun Wukong
10,119
3,075
0
3,391
17,305
18,747
2,150
453
16,852
0
80,017
W
4,338
76
39
9,761
13,885
4,825
175
7,176
6,105
67,397
902
W
Thanatos
JerkyMyJoe69
Thanatos
7,235
2,766
0
8,001
17,686
5,553
17
4,250
13,134
0
49,316
L
5,479
1,705
0
1,188
13,100
8,101
0
0
13,100
0
35,427
W
Cthulhu
RTFxJefe
Cthulhu
9,744
216
2,344
6,103
17,832
14,686
245
3,180
14,652
49,608
2,044
L
Scylla
TheeViolet
Scylla
12,134
527
0
1,035
7,666
3,120
0
3,298
4,368
82,689
846
L
Jormungandr
florini00
Jormungandr
6,730
2,544
0
4,661
15,241
12,694
176
4,139
11,102
31,331
0
L
Ishtar
10,989
6,821
0
2,931
12,481
5,483
532
3,738
8,743
0
61,778
L
Tsukuyomi
santi_galle4
Tsukuyomi
13,218
4,196
0
7,635
16,295
8,112
0
1,991
14,304
0
78,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,204
Gold Earned
43,418
468
Minions Killed
419
0
Camps Cleared
0
1,836,555
Distance Traveled
1,763,400
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,187
484
73
4
0
371,840
0
W
Sun Wukong
11,412
601
120
6
0
343,199
6
W
Hel
9,917
522
126
7
0
358,225
1
W
Thanatos
8,370
441
75
4
0
366,270
0
L
Mulan
6,844
360
47
2
0
252,533
0
W
Cthulhu
10,318
543
74
4
0
397,021
2
L
Scylla
10,341
544
143
8
0
377,714
3
L
Jormungandr
7,952
419
40
2
0
309,289
0
L
Ishtar
8,445
444
83
4
0
394,379
0
L
Tsukuyomi
9,836
518
106
6
0
429,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role