Player Matchup

Ra
Ra
 
Ra
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
AlphaJackal
Zhong Kui
Level 209
God Stats
2W - 3L
1,868 SR
Queue Stats
127W - 73L
1,753 Elo+
Party 1
Tyr
Tyr
KaLaS
Tyr
Level 193
God Stats
16W - 5L
1,780 SR
Queue Stats
114W - 43L
1,722 Elo+
Party 1
Thor
Thor
Wlfy
Thor
Level 253
God Stats
4W - 1L
1,500 SR
Queue Stats
51W - 35L
1,843 Elo+
Party 1
Team Averages
Level 190
1,630 SR
1,663 Elo+

VS

Team Averages
Level 145
1,469 SR
1,494 Elo+
Ra
Ra
 
Ra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ix Chel
Ix Chel
DJBlicky
Ix Chel
Level 146
God Stats
0W - 2L
1,255 SR
Queue Stats
123W - 130L
1,479 Elo+
Party 2
Sun Wukong
Sun Wukong
JR13758
Sun Wukong
Level 129
God Stats
81W - 77L
1,588 SR
Queue Stats
202W - 193L
1,487 Elo+
Party 2
Bastet
Bastet
ZLoss1
Bastet
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 45L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 0 / 3
6,572
657
2,779
4,255
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sun Wukong
 
Sun Wukong
11
1 / 1 / 4
6,475
648
5,169
7,530
3,538
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Zhong Kui
AlphaJackal
Zhong Kui
11
2 / 0 / 0
6,249
625
5,238
2,804
1,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
KaLaS
Tyr
10
2 / 0 / 2
5,715
572
3,030
4,821
3,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
Wlfy
Thor
11
4 / 0 / 2
5,935
594
5,269
7,823
2,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 2 / 0
4,767
477
2,178
5,152
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
 
Horus
6
0 / 2 / 0
4,440
444
1,870
7,158
5,605
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
DJBlicky
Ix Chel
8
0 / 3 / 0
4,681
468
3,237
5,649
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
JR13758
Sun Wukong
7
1 / 1 / 0
5,119
512
2,865
5,628
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
ZLoss1
Bastet
9
0 / 3 / 1
4,791
479
4,159
9,008
2,838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
1
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
0
3
3.5
W
Sun Wukong
 
Sun Wukong
1
1
4
3
L
Ra
 
Ra
0
2
0
0
L
Horus
 
Horus
0
2
0
0
W
Zhong Kui
AlphaJackal
Zhong Kui
2
0
0
2
L
Ix Chel
DJBlicky
Ix Chel
0
3
0
0
L
Sun Wukong
JR13758
Sun Wukong
1
1
0
1
W
Tyr
KaLaS
Tyr
2
0
2
3
W
Thor
Wlfy
Thor
4
0
2
5
L
Bastet
ZLoss1
Bastet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,485
Damage
14,309
27,233
Taken
32,595
13,582
Mitigated
14,829
12,259
Healing
11,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
2,779
301
377
1,612
4,255
2,096
0
1,353
2,902
44,894
740
W
Sun Wukong
 
Sun Wukong
5,169
1,376
0
2,872
7,530
3,538
0
1,246
6,284
0
47,449
L
Ra
 
Ra
2,178
298
552
1,369
5,152
1,948
0
3,135
2,017
28,126
0
L
Horus
 
Horus
1,870
920
360
2,335
7,158
5,605
0
2,544
4,460
0
9,945
W
Zhong Kui
AlphaJackal
Zhong Kui
5,238
2,225
0
1,576
2,804
1,937
785
685
1,889
48,331
15,521
L
Ix Chel
DJBlicky
Ix Chel
3,237
366
378
991
5,649
1,688
0
1,107
4,306
31,539
0
L
Sun Wukong
JR13758
Sun Wukong
2,865
653
0
1,706
5,628
2,750
0
0
5,628
0
26,997
W
Tyr
KaLaS
Tyr
3,030
341
0
2,432
4,821
3,112
0
901
3,676
0
18,249
W
Thor
Wlfy
Thor
5,269
2,461
0
3,390
7,823
2,899
0
742
7,067
0
40,224
L
Bastet
ZLoss1
Bastet
4,159
1,168
0
4,290
9,008
2,838
0
56
8,912
0
34,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,946
Gold Earned
23,798
398
Minions Killed
262
0
Camps Cleared
0
1,073,458
Distance Traveled
970,829
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,572
657
100
10
0
231,127
2
W
Sun Wukong
6,475
648
90
9
0
194,974
0
L
Ra
4,767
477
78
8
0
188,518
2
L
Horus
4,440
444
12
1
0
195,979
1
W
Zhong Kui
6,249
625
103
10
0
183,761
0
L
Ix Chel
4,681
468
56
6
0
182,466
0
L
Sun Wukong
5,119
512
57
6
0
177,572
6
W
Tyr
5,715
572
27
3
0
234,447
4
W
Thor
5,935
594
78
8
0
229,149
0
L
Bastet
4,791
479
59
6
0
226,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role