Player Matchup

Yemoja
Yemoja
Chris_joel254
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 34L
1,547 Elo+
Solo
Ares
Ares
UntilNil
Ares
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,736 Elo+
Solo
Khepri
Khepri
ZappyisTRASH
Khepri
Level 159
God Stats
2W - 5L
1,503 SR
Queue Stats
291W - 270L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
kazwal
Zhong Kui
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 39L
1,559 Elo+
Solo
Odin
Odin
slacker288
Odin
Level 159
God Stats
1W - 1L
1,703 SR
Queue Stats
37W - 46L
1,452 Elo+
Solo
Team Averages
Level 119
1,541 SR
1,561 Elo+

VS

Team Averages
Level 112
1,582 SR
1,502 Elo+
Freya
Freya
 
Freya
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
GUN NUT 187
Odin
Level 123
God Stats
4W - 0L
1,812 SR
Queue Stats
193W - 185L
1,503 Elo+
Party 2
Artemis
Artemis
RichardBrecky
Artemis
Level 64
God Stats
3W - 2L
1,596 SR
Queue Stats
87W - 61L
1,516 Elo+
Party 1
Aphrodite
Aphrodite
Zomborto
Aphrodite
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 85L
1,529 Elo+
Party 1
Chiron
Chiron
zhunifacai
Chiron
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 54L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 5
7,885
717
6,174
12,001
8,740
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ares
12
0 / 3 / 5
7,164
651
5,614
14,279
18,216
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Khepri
15
2 / 1 / 6
8,273
752
8,337
11,299
10,301
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
kazwal
Zhong Kui
13
1 / 3 / 2
6,878
625
11,611
11,108
9,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 3
8,075
734
4,559
9,386
10,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
3 / 1 / 5
8,364
760
9,931
9,498
4,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
1 / 3 / 7
7,628
693
8,160
14,471
15,362
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
13
0 / 2 / 7
7,877
716
12,592
6,161
3,011
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Aphrodite
Zomborto
Aphrodite
15
1 / 0 / 6
8,323
757
8,582
7,488
5,044
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chiron
zhunifacai
Chiron
14
3 / 2 / 4
8,065
733
13,623
10,522
5,453
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
37
8
Kills
8
8
Deaths
8
21
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
3
1
5
5.5
L
1
0
5
3.5
W
1
3
7
1.5
W
Artemis
0
2
7
1.75
L
Ares
0
3
5
0.83
L
Khepri
2
1
6
5
W
Aphrodite
Zomborto
Aphrodite
1
0
6
4
L
Zhong Kui
kazwal
Zhong Kui
1
3
2
0.67
L
4
1
3
5.5
W
Chiron
zhunifacai
Chiron
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,295
Damage
52,888
58,073
Taken
48,140
58,019
Mitigated
33,347
28,310
Healing
25,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,931
3,089
507
2,950
9,498
4,477
693
7,194
2,304
23,171
260
L
6,174
1,396
11,382
4,989
12,001
8,740
0
3,191
8,810
13,039
0
W
8,160
1,572
1,471
2,545
14,471
15,362
0
7,951
6,520
0
12,744
W
Artemis
12,592
5,509
676
577
6,161
3,011
712
4,718
1,443
0
23,428
L
Ares
5,614
254
790
1,792
14,279
18,216
0
5,909
8,370
10,931
0
L
Khepri
8,337
73
3,123
2,247
11,299
10,301
0
2,921
8,378
18,829
0
W
Aphrodite
Zomborto
Aphrodite
8,582
1,637
8,301
5,169
7,488
5,044
155
5,059
2,429
20,267
1,017
L
Zhong Kui
kazwal
Zhong Kui
11,611
1,904
0
1,354
11,108
9,982
0
3,024
8,084
22,589
659
L
4,559
424
726
1,907
9,386
10,780
0
3,150
6,236
1,095
14,761
W
Chiron
zhunifacai
Chiron
13,623
3,608
1,782
1,682
10,522
5,453
78
7,372
3,150
0
20,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,275
Gold Earned
40,257
90
Minions Killed
122
0
Camps Cleared
0
903,509
Distance Traveled
957,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
8,364
760
21
2
0
187,048
0
L
Yemoja
7,885
717
22
2
0
165,919
0
W
Odin
7,628
693
5
0
0
203,411
0
W
Artemis
7,877
716
36
3
0
194,978
0
L
Ares
7,164
651
6
1
0
184,900
0
L
Khepri
8,273
752
19
2
0
192,563
0
W
Aphrodite
8,323
757
37
3
0
187,386
0
L
Zhong Kui
6,878
625
22
2
0
173,780
0
L
Odin
8,075
734
21
2
0
186,347
0
W
Chiron
8,065
733
23
2
0
184,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role