Player Matchup

Ah Muzen Cab
Ah Muzen Cab
FatalFetish
Ah Muzen Cab
Level 50
God Stats
2W - 5L
1,391 SR
Queue Stats
140W - 163L
1,453 Elo+
Solo
Janus
Janus
Fokuh
Janus
Level 17
God Stats
3W - 6L
1,528 SR
Queue Stats
13W - 20L
1,431 Elo+
Party 1
Serqet
Serqet
RichardCxM
Serqet
Level 43
God Stats
3W - 1L
1,927 SR
Queue Stats
17W - 11L
1,576 Elo+
Party 1
Ao Kuang
Ao Kuang
jerilloboomb111
Ao Kuang
Level 47
God Stats
1W - 1L
1,826 SR
Queue Stats
21W - 29L
1,342 Elo+
Party 1
Shiva
Shiva
pereiraaa_02
Shiva
Level 88
God Stats
1W - 1L
1,793 SR
Queue Stats
3W - 7L
1,388 Elo+
Solo
Team Averages
Level 49
1,693 SR
1,438 Elo+

VS

Team Averages
Level 59
1,504 SR
1,477 Elo+
Thanatos
Thanatos
Mudachina
Thanatos
Level 67
God Stats
4W - 2L
1,413 SR
Queue Stats
19W - 23L
1,435 Elo+
Party 3
Neith
Neith
MysticcB1
Neith
Level 32
God Stats
7W - 4L
1,331 SR
Queue Stats
81W - 100L
1,451 Elo+
Solo
Horus
Horus
Orbitalnanoteh
Horus
Level 43
God Stats
1W - 1L
1,466 SR
Queue Stats
16W - 17L
1,471 Elo+
Party 2
Anubis
Anubis
ToreroForever
Anubis
Level 65
God Stats
16W - 13L
1,637 SR
Queue Stats
18W - 20L
1,497 Elo+
Party 3
Ao Kuang
Ao Kuang
Полиуритан
Ao Kuang
Level 86
God Stats
7W - 3L
1,675 SR
Queue Stats
47W - 45L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
FatalFetish
Ah Muzen Cab
10
2 / 5 / 0
6,284
419
12,233
12,621
4,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Janus
Fokuh
Janus
13
1 / 5 / 0
7,370
491
2,477
8,279
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
RichardCxM
Serqet
11
0 / 5 / 2
6,868
458
5,895
15,361
6,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ao Kuang
15
2 / 3 / 1
7,718
515
9,647
16,581
7,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 1
8,146
543
6,127
11,784
7,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Mudachina
Thanatos
12
3 / 4 / 6
7,681
512
6,107
12,317
5,772
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
MysticcB1
Neith
14
2 / 1 / 6
7,606
507
9,453
10,105
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 0 / 8
8,091
539
6,052
16,173
14,158
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
9 / 1 / 3
9,185
612
13,059
9,302
4,804
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

14
5 / 2 / 1
9,108
607
11,472
14,186
9,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
7
Kills
21
21
Deaths
8
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
FatalFetish
Ah Muzen Cab
2
5
0
0.4
L
Janus
Fokuh
Janus
1
5
0
0.2
W
Thanatos
Mudachina
Thanatos
3
4
6
1.5
W
Neith
MysticcB1
Neith
2
1
6
5
W
2
0
8
6
L
Serqet
RichardCxM
Serqet
0
5
2
0.2
W
9
1
3
10.5
L
Ao Kuang
2
3
1
0.83
L
2
3
1
0.83
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,379
Damage
46,143
64,626
Taken
62,083
28,178
Mitigated
38,101
11,279
Healing
31,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
FatalFetish
Ah Muzen Cab
12,233
3,782
0
863
12,621
4,618
0
3,051
9,471
0
52,240
L
Janus
Fokuh
Janus
2,477
130
0
490
8,279
2,178
0
6,712
1,567
44,839
48
W
Thanatos
Mudachina
Thanatos
6,107
1,872
0
6,485
12,317
5,772
246
3,190
9,037
0
47,100
W
Neith
MysticcB1
Neith
9,453
3,318
0
4,421
10,105
4,097
0
423
9,522
0
64,135
W
6,052
3,193
1,590
6,969
16,173
14,158
0
944
14,675
0
22,909
L
Serqet
RichardCxM
Serqet
5,895
1,228
1,340
2,024
15,361
6,806
8
2,080
13,233
0
20,333
W
13,059
213
0
5,449
9,302
4,804
329
4,203
4,847
55,543
4,083
L
Ao Kuang
9,647
2,971
0
3,714
16,581
7,337
0
4,511
11,876
72,294
0
L
6,127
758
0
2,848
11,784
7,239
240
6,100
4,984
116
48,524
W
11,472
3,615
0
6,791
14,186
9,270
0
3,142
10,353
57,672
3,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,386
Gold Earned
41,671
371
Minions Killed
386
0
Camps Cleared
0
1,436,895
Distance Traveled
1,487,750
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
6,284
419
63
4
0
237,957
0
L
Janus
7,370
491
92
6
0
282,306
0
W
Thanatos
7,681
512
63
4
0
294,294
0
W
Neith
7,606
507
96
6
0
276,500
2
W
Horus
8,091
539
42
3
0
325,563
0
L
Serqet
6,868
458
19
1
0
302,314
0
W
Anubis
9,185
612
79
5
0
295,540
0
L
Ao Kuang
7,718
515
110
7
0
298,553
0
L
Shiva
8,146
543
87
6
0
315,765
2
W
Ao Kuang
9,108
607
106
7
0
295,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role