Player Matchup

Fenrir
Fenrir
Kelvinbozz
Fenrir
Level 25
God Stats
3W - 1L
1,751 SR
Queue Stats
7W - 6L
1,764 Elo+
Party 1
Danzaburou
Danzaburou
SCREEEEEEAAM
Danzaburou
Level 155
God Stats
3W - 0L
1,987 SR
Queue Stats
12W - 5L
1,675 Elo+
Party 1
Ares
Ares
TheN00bSlayer
Ares
Level 144
God Stats
3W - 1L
1,815 SR
Queue Stats
135W - 131L
1,582 Elo+
Party 1
Ra
Ra
VoidPainX
Ra
Level 128
God Stats
1W - 0L
1,804 SR
Queue Stats
14W - 12L
1,619 Elo+
Party 1
Chaac
Chaac
Сontroller
Chaac
Level 201
God Stats
1W - 0L
1,127 SR
Queue Stats
26W - 17L
1,730 Elo+
Party 1
Team Averages
Level 131
1,697 SR
1,674 Elo+

VS

Team Averages
Level 68
1,499 SR
1,412 Elo+
Thor
Thor
 
Thor
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
Jordan huguet
Ao Kuang
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 46L
1,389 Elo+
Solo
Cernunnos
Cernunnos
STYLEsFORBDN
Cernunnos
Level 34
God Stats
2W - 3L
1,497 SR
Queue Stats
13W - 38L
1,294 Elo+
Solo
Chaac
Chaac
gingertoastrel
Chaac
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 79L
1,435 Elo+
Solo
Hel
Hel
madokamon
Hel
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
283W - 285L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kelvinbozz
Fenrir
16
5 / 0 / 23
9,491
1,186
8,490
6,017
6,349
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
SCREEEEEEAAM
Danzaburou
17
12 / 0 / 21
10,160
1,270
21,834
9,815
5,993
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 0 / 32
10,415
1,302
15,154
10,301
16,154
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
14 / 1 / 20
11,405
1,426
19,457
7,414
4,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
6 / 0 / 30
10,229
1,279
14,850
9,542
10,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

422

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
0 / 8 / 1
7,373
922
6,445
17,910
7,229
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Jordan huguet
Ao Kuang
12
0 / 14 / 0
7,381
923
4,067
20,747
12,203
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
STYLEsFORBDN
Cernunnos
12
0 / 4 / 1
7,492
937
8,527
14,814
6,617
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 10 / 0
8,068
1,009
7,513
22,806
12,560
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 1
7,442
930
3,434
10,058
5,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
4
41
Kills
1
1
Deaths
41
126
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
8
1
0.06
L
Ao Kuang
Jordan huguet
Ao Kuang
0
14
0
0
W
Fenrir
Kelvinbozz
Fenrir
5
0
23
16.5
W
Danzaburou
SCREEEEEEAAM
Danzaburou
12
0
21
22.5
L
Cernunnos
STYLEsFORBDN
Cernunnos
0
4
1
0.13
W
4
0
32
20
W
14
1
20
24
L
1
10
0
0.1
L
0
5
1
0.1
W
6
0
30
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,785
Damage
29,986
43,089
Taken
86,335
44,204
Mitigated
44,474
19,608
Healing
4,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,445
778
0
430
17,910
7,229
0
7,930
9,454
0
9,753
L
Ao Kuang
Jordan huguet
Ao Kuang
4,067
2,298
0
1,495
20,747
12,203
0
6,605
13,368
8,516
0
W
Fenrir
Kelvinbozz
Fenrir
8,490
1,735
85
685
6,017
6,349
0
925
4,998
174
16,406
W
Danzaburou
SCREEEEEEAAM
Danzaburou
21,834
15,419
0
4,376
9,815
5,993
0
541
9,154
0
40,217
L
Cernunnos
STYLEsFORBDN
Cernunnos
8,527
3,169
0
234
14,814
6,617
0
4,543
9,677
0
18,391
W
15,154
2,312
0
710
10,301
16,154
0
1,340
8,600
17,050
1,359
W
19,457
1,265
4,164
3,794
7,414
4,799
0
1,150
6,009
41,889
0
L
7,513
707
0
1,008
22,806
12,560
0
9,393
12,812
0
25,298
L
3,434
168
562
1,066
10,058
5,865
0
3,655
5,904
4,805
0
W
14,850
2,283
0
5,794
9,542
10,909
0
2,181
6,827
0
25,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,700
Gold Earned
37,756
163
Minions Killed
74
8
Camps Cleared
4
819,178
Distance Traveled
544,437
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,373
922
2
0
0
142,285
1
L
Ao Kuang
7,381
923
9
1
1
97,685
0
W
Fenrir
9,491
1,186
11
1
2
167,174
0
W
Danzaburou
10,160
1,270
55
7
2
159,712
0
L
Cernunnos
7,492
937
15
2
2
106,995
0
W
Ares
10,415
1,302
4
1
0
175,384
0
W
Ra
11,405
1,426
63
8
4
155,539
0
L
Chaac
8,068
1,009
44
6
0
117,804
0
L
Hel
7,442
930
4
1
1
79,668
0
W
Chaac
10,229
1,279
30
4
0
161,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role