Player Matchup

Izanami
Izanami
HELLS KNIGHT161
Izanami
Level 109
God Stats
0W - 1L
1,529 SR
Queue Stats
1W - 5L
1,214 Elo+
Party 1
Tsukuyomi
Tsukuyomi
HarmonyWave
Tsukuyomi
Level 123
God Stats
0W - 2L
1,547 SR
Queue Stats
4W - 12L
1,370 Elo+
Solo
Zhong Kui
Zhong Kui
TDL GumDrop
Zhong Kui
Level 127
God Stats
0W - 2L
1,824 SR
Queue Stats
4W - 3L
1,752 Elo+
Party 1
Team Averages
Level 120
1,633 SR
1,445 Elo+

VS

Team Averages
Level 108
1,608 SR
1,679 Elo+
Tyr
Tyr
BeyondGayJordan
Tyr
Level 127
God Stats
4W - 1L
1,825 SR
Queue Stats
33W - 17L
1,674 Elo+
Party 2
Ix Chel
Ix Chel
Green Yames
Ix Chel
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 16L
1,650 Elo+
Party 2
Cthulhu
Cthulhu
PsychoGrif
Cthulhu
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 3L
1,713 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 1
9,044
754
5,511
12,541
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tsukuyomi
HarmonyWave
Tsukuyomi
12
0 / 7 / 2
7,831
653
8,870
14,913
12,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
TDL GumDrop
Zhong Kui
12
2 / 6 / 1
8,294
691
10,485
15,306
10,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 10
9,917
826
11,886
14,728
15,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Green Yames
Ix Chel
15
5 / 2 / 11
10,248
854
14,154
9,823
5,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cthulhu
PsychoGrif
Cthulhu
15
8 / 1 / 10
10,731
894
13,155
13,302
14,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
18
18
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
W
Ix Chel
Green Yames
Ix Chel
5
2
11
5.25
L
1
5
1
0.3
L
Tsukuyomi
HarmonyWave
Tsukuyomi
0
7
2
0.14
W
Cthulhu
PsychoGrif
Cthulhu
8
1
10
13
L
Zhong Kui
TDL GumDrop
Zhong Kui
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,866
Damage
39,195
42,760
Taken
37,853
27,840
Mitigated
35,113
4,184
Healing
15,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,886
1,345
0
7,323
14,728
15,097
563
3,878
10,582
78
32,613
W
Ix Chel
Green Yames
Ix Chel
14,154
2,756
2,977
2,933
9,823
5,197
1,197
2,963
6,488
46,531
0
L
5,511
2,923
75
1,217
12,541
4,963
0
6,170
5,438
0
43,376
L
Tsukuyomi
HarmonyWave
Tsukuyomi
8,870
1,439
0
867
14,913
12,747
0
7,716
5,761
0
17,508
W
Cthulhu
PsychoGrif
Cthulhu
13,155
1,107
125
2,018
13,302
14,819
306
3,738
9,243
29,430
3,002
L
Zhong Kui
TDL GumDrop
Zhong Kui
10,485
1,331
45
1,980
15,306
10,130
0
9,576
4,507
24,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,169
Gold Earned
30,896
127
Minions Killed
164
0
Camps Cleared
0
564,117
Distance Traveled
693,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,917
826
32
3
0
246,314
0
W
Ix Chel
10,248
854
78
7
0
209,950
0
L
Izanami
9,044
754
75
6
0
178,621
0
L
Tsukuyomi
7,831
653
20
2
0
210,334
0
W
Cthulhu
10,731
894
54
5
0
237,059
0
L
Zhong Kui
8,294
691
32
3
0
175,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role