Player Matchup

Arachne
Arachne
 
Arachne
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
DoobyNghtKid
Surtr
Level 59
God Stats
0W - 2L
1,267 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Bacchus
Bacchus
DoobyShinobi
Bacchus
Level 102
God Stats
0W - 2L
1,673 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Anhur
Anhur
Jofootballo
Anhur
Level 105
God Stats
1W - 2L
1,790 SR
Queue Stats
11W - 6L
1,771 Elo+
Party 1
Merlin
Merlin
Otterly_Chaotik
Merlin
Level 107
God Stats
1W - 2L
1,812 SR
Queue Stats
29W - 20L
1,621 Elo+
Solo
Team Averages
Level 98
1,608 SR
1,578 Elo+

VS

Team Averages
Level 120
1,508 SR
1,462 Elo+
Sol
Sol
Ardnael x Push
Sol
Level 52
God Stats
44W - 45L
1,293 SR
Queue Stats
274W - 261L
1,366 Elo+
Party 3
Bastet
Bastet
Miwolves13
Bastet
Level 108
God Stats
9W - 6L
1,737 SR
Queue Stats
118W - 105L
1,458 Elo+
Party 2
Chang'e
Chang'e
MoonKnight3295
Chang'e
Level 155
God Stats
9W - 7L
1,420 SR
Queue Stats
228W - 218L
1,578 Elo+
Solo
Odin
Odin
Pushyx
Odin
Level 141
God Stats
4W - 1L
1,493 SR
Queue Stats
317W - 303L
1,456 Elo+
Party 3
Surtr
Surtr
Sheikh M8
Surtr
Level 143
God Stats
44W - 33L
1,598 SR
Queue Stats
124W - 106L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
2 / 3 / 3
6,030
503
3,354
10,714
4,406
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
1 / 4 / 0
5,686
474
3,744
9,617
7,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
DoobyShinobi
Bacchus
10
0 / 2 / 5
5,693
474
3,201
9,424
8,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 2 / 3
6,179
515
8,463
9,296
3,441
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 3 / 0
5,293
441
2,148
5,075
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,241
520
7,270
7,278
2,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Miwolves13
Bastet
10
3 / 0 / 2
6,284
524
5,220
10,564
4,008
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
5 / 0 / 1
8,725
727
4,631
5,633
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
Pushyx
Odin
10
0 / 3 / 2
6,478
540
3,270
9,852
7,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Surtr
Sheikh M8
Surtr
13
4 / 1 / 0
7,801
650
7,423
10,866
7,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
14
14
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
3
3
1.17
W
2
4
1
0.63
L
1
4
0
0.25
L
Bacchus
DoobyShinobi
Bacchus
0
2
5
1.25
L
4
2
3
2.75
W
Bastet
Miwolves13
Bastet
3
0
2
4
W
5
0
1
5.5
L
0
3
0
0
W
Odin
Pushyx
Odin
0
3
2
0.33
W
Surtr
Sheikh M8
Surtr
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
27,814
44,126
Taken
44,193
26,067
Mitigated
23,373
6,625
Healing
14,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,354
2,021
0
2,653
10,714
4,406
0
1,890
8,688
0
36,169
W
7,270
4,213
310
1,835
7,278
2,150
164
1,568
5,710
39,389
11,964
L
3,744
1,516
0
1,271
9,617
7,927
0
170
9,447
296
25,144
L
Bacchus
DoobyShinobi
Bacchus
3,201
572
0
961
9,424
8,850
0
3,032
6,356
14,971
0
L
8,463
4,557
0
1,365
9,296
3,441
0
3,559
5,697
0
49,128
W
Bastet
Miwolves13
Bastet
5,220
2,068
0
3,565
10,564
4,008
103
557
10,007
0
45,301
W
4,631
100
40
3,998
5,633
2,393
116
1,934
3,699
69,282
1,135
L
2,148
165
0
375
5,075
1,443
0
2,225
2,678
37,964
0
W
Odin
Pushyx
Odin
3,270
821
0
1,872
9,852
7,178
0
1,290
8,562
0
17,087
W
Surtr
Sheikh M8
Surtr
7,423
4,063
0
2,458
10,866
7,644
383
106
10,251
923
57,879

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,881
Gold Earned
35,529
252
Minions Killed
425
0
Camps Cleared
0
1,137,750
Distance Traveled
1,151,666
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,030
503
64
5
0
256,724
0
W
Sol
6,241
520
79
7
0
195,402
0
L
Surtr
5,686
474
45
4
0
227,581
0
L
Bacchus
5,693
474
27
2
0
240,227
0
L
Anhur
6,179
515
57
5
0
214,951
0
W
Bastet
6,284
524
72
6
0
286,633
2
W
Chang'e
8,725
727
151
13
0
246,232
0
L
Merlin
5,293
441
59
5
0
198,267
0
W
Odin
6,478
540
23
2
0
211,323
0
W
Surtr
7,801
650
100
8
0
212,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role