Player Matchup

Ymir
Ymir
KokuMajutsu
Ymir
Level 27
God Stats
10W - 8L
1,569 SR
Queue Stats
51W - 61L
1,387 Elo+
Party 3
Jing Wei
Jing Wei
TheHighADC
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,173 Elo+
Party 2
Anubis
Anubis
YoungPiff
Anubis
Level 124
God Stats
1W - 1L
1,295 SR
Queue Stats
4W - 8L
1,487 Elo+
Party 2
Achilles
Achilles
deepseoul
Achilles
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,173 Elo+
Party 2
Arachne
Arachne
leserdemun
Arachne
Level 64
God Stats
10W - 4L
1,336 SR
Queue Stats
107W - 87L
1,494 Elo+
Party 3
Team Averages
Level 49
1,440 SR
1,343 Elo+

VS

Team Averages
Level 48
1,413 SR
1,460 Elo+
Loki
Loki
 
Loki
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BurritoUzumaki69
Osiris
Level 42
God Stats
0W - 5L
1,307 SR
Queue Stats
48W - 69L
1,422 Elo+
Solo
Sylvanus
Sylvanus
aAUDY
Sylvanus
Level 89
God Stats
6W - 12L
1,436 SR
Queue Stats
97W - 78L
1,587 Elo+
Party 1
Neith
Neith
light5002
Neith
Level 20
God Stats
5W - 5L
1,323 SR
Queue Stats
6W - 9L
1,291 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
6,054
466
2,858
7,564
4,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
TheHighADC
Jing Wei
10
1 / 1 / 1
6,131
472
3,931
6,521
2,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
YoungPiff
Anubis
14
5 / 1 / 1
8,194
630
10,077
8,924
4,012
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
deepseoul
Achilles
11
0 / 3 / 1
6,148
473
3,342
7,867
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
leserdemun
Arachne
10
2 / 1 / 0
5,718
440
3,674
8,950
3,738
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 5 / 1
6,570
505
4,718
13,879
4,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
 
Anubis
6
0 / 2 / 0
4,685
360
1,785
3,383
1,202
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 0 / 1
8,361
643
4,489
10,577
12,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
aAUDY
Sylvanus
10
1 / 0 / 0
6,156
474
3,957
7,545
4,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Neith
light5002
Neith
10
0 / 1 / 1
5,446
419
4,533
5,607
1,935
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
9
8
Kills
6
6
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
1
0.5
L
Anubis
 
Anubis
0
2
0
0
L
3
0
1
3.5
W
0
0
2
1
W
Jing Wei
TheHighADC
Jing Wei
1
1
1
1.5
W
Anubis
YoungPiff
Anubis
5
1
1
5.5
L
Sylvanus
aAUDY
Sylvanus
1
0
0
1
W
Achilles
deepseoul
Achilles
0
3
1
0.17
W
Arachne
leserdemun
Arachne
2
1
0
2
L
Neith
light5002
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,882
Damage
19,482
39,826
Taken
40,991
19,634
Mitigated
24,789
12,919
Healing
11,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,718
889
0
3,719
13,879
4,396
0
4,960
8,919
0
45,414
L
Anubis
 
Anubis
1,785
258
0
1,322
3,383
1,202
0
1,548
1,835
17,826
0
L
4,489
1,572
0
1,070
10,577
12,574
0
1,515
8,402
0
57,666
W
2,858
98
0
2,529
7,564
4,866
28
1,440
6,047
25,425
1,913
W
Jing Wei
TheHighADC
Jing Wei
3,931
2,873
0
1,776
6,521
2,260
0
1,722
4,799
0
39,173
W
Anubis
YoungPiff
Anubis
10,077
588
0
5,161
8,924
4,012
0
1,561
7,101
67,907
1,658
L
Sylvanus
aAUDY
Sylvanus
3,957
1,055
1,938
2,619
7,545
4,682
0
1,739
5,806
28,354
2,721
W
Achilles
deepseoul
Achilles
3,342
967
0
1,553
7,867
4,758
0
0
7,867
0
37,722
W
Arachne
leserdemun
Arachne
3,674
2,950
0
1,900
8,950
3,738
0
672
8,192
0
37,609
L
Neith
light5002
Neith
4,533
2,476
0
1,315
5,607
1,935
0
2,673
2,934
0
30,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,245
Gold Earned
31,218
357
Minions Killed
304
0
Camps Cleared
0
1,245,205
Distance Traveled
1,010,667
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,570
505
82
6
0
236,059
0
L
Anubis
4,685
360
29
2
0
97,301
0
L
Osiris
8,361
643
92
7
0
235,425
0
W
Ymir
6,054
466
30
2
0
251,284
7
W
Jing Wei
6,131
472
84
6
0
244,143
0
W
Anubis
8,194
630
112
9
0
232,466
0
L
Sylvanus
6,156
474
51
4
0
215,467
3
W
Achilles
6,148
473
75
6
0
225,817
0
W
Arachne
5,718
440
56
4
0
291,495
0
L
Neith
5,446
419
50
4
0
226,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role