Player Matchup

Sobek
Sobek
BAMPWN
Sobek
Level 75
God Stats
13W - 14L
1,257 SR
Queue Stats
104W - 93L
1,424 Elo+
Solo
Zeus
Zeus
L3GNAA
Zeus
Level 118
God Stats
3W - 1L
1,285 SR
Queue Stats
43W - 47L
1,416 Elo+
Solo
Anhur
Anhur
MistaSavage7838
Anhur
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 42L
1,517 Elo+
Party 1
Bellona
Bellona
Tsaico3216
Bellona
Level 43
God Stats
4W - 4L
1,542 SR
Queue Stats
73W - 75L
1,475 Elo+
Party 1
Thanatos
Thanatos
beanscott37
Thanatos
Level 141
God Stats
3W - 2L
1,471 SR
Queue Stats
104W - 96L
1,506 Elo+
Party 1
Team Averages
Level 88
1,411 SR
1,468 Elo+

VS

Team Averages
Level 78
1,522 SR
1,563 Elo+
Merlin
Merlin
 
Merlin
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
DuckofOZ
Cliodhna
Level 69
God Stats
1W - 1L
1,697 SR
Queue Stats
41W - 27L
1,607 Elo+
Solo
Bacchus
Bacchus
Piiirate68
Bacchus
Level 66
God Stats
3W - 5L
1,354 SR
Queue Stats
206W - 164L
1,570 Elo+
Solo
Neith
Neith
RodriguexXx
Neith
Level 101
God Stats
25W - 8L
1,559 SR
Queue Stats
65W - 47L
1,604 Elo+
Solo
Vamana
Vamana
Xx_MrMike_xX
Vamana
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 65L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BAMPWN
Sobek
13
3 / 2 / 2
8,497
531
4,830
18,347
16,907
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
L3GNAA
Zeus
14
0 / 3 / 3
8,706
544
4,267
6,604
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 6
7,711
482
4,067
11,703
4,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Tsaico3216
Bellona
14
1 / 1 / 2
9,058
566
6,574
13,692
15,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
beanscott37
Thanatos
18
11 / 0 / 2
10,516
657
9,181
14,372
6,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 0
8,091
506
2,182
10,009
4,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Cliodhna
DuckofOZ
Cliodhna
6
0 / 2 / 1
5,466
342
2,352
5,488
1,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bacchus
Piiirate68
Bacchus
12
2 / 3 / 2
7,887
493
6,399
12,417
11,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 7 / 1
8,068
504
10,828
14,864
6,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
11
1 / 3 / 0
7,229
452
4,837
9,517
6,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
16
Kills
8
9
Deaths
18
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
W
Sobek
BAMPWN
Sobek
3
2
2
2
L
Cliodhna
DuckofOZ
Cliodhna
0
2
1
0.25
W
Zeus
L3GNAA
Zeus
0
3
3
0.5
W
1
3
6
1.33
L
Bacchus
Piiirate68
Bacchus
2
3
2
1
L
3
7
1
0.5
W
Bellona
Tsaico3216
Bellona
1
1
2
2
L
Vamana
1
3
0
0.33
W
Thanatos
beanscott37
Thanatos
11
0
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,919
Damage
26,598
64,718
Taken
52,295
45,789
Mitigated
29,945
35,388
Healing
9,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,182
449
0
490
10,009
4,325
0
2,749
7,260
46,201
370
W
Sobek
BAMPWN
Sobek
4,830
629
186
7,680
18,347
16,907
234
3,328
15,019
30,647
0
L
Cliodhna
DuckofOZ
Cliodhna
2,352
344
0
2,116
5,488
1,313
0
136
5,352
0
11,208
W
Zeus
L3GNAA
Zeus
4,267
1,072
0
132
6,604
2,357
1,682
1,637
4,693
64,295
2,041
W
4,067
1,206
0
3,696
11,703
4,659
1,151
2,542
9,161
0
29,013
L
Bacchus
Piiirate68
Bacchus
6,399
1,255
0
3,032
12,417
11,411
54
3,146
9,222
20,039
2,014
L
10,828
3,850
0
2,303
14,864
6,107
1,600
3,374
11,441
0
80,548
W
Bellona
Tsaico3216
Bellona
6,574
2,333
0
4,368
13,692
15,168
676
156
12,865
0
60,159
L
Vamana
4,837
1,729
0
2,055
9,517
6,789
0
0
8,861
0
36,668
W
Thanatos
beanscott37
Thanatos
9,181
2,388
0
19,326
14,372
6,698
0
898
13,466
0
93,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,488
Gold Earned
36,741
405
Minions Killed
336
0
Camps Cleared
0
1,587,894
Distance Traveled
1,291,053
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,091
506
97
6
0
258,616
0
W
Sobek
8,497
531
33
2
0
337,066
0
L
Cliodhna
5,466
342
14
1
0
175,184
3
W
Zeus
8,706
544
119
7
0
275,247
4
W
Anhur
7,711
482
39
2
0
284,292
0
L
Bacchus
7,887
493
31
2
0
328,010
3
L
Neith
8,068
504
122
8
0
270,676
0
W
Bellona
9,058
566
93
6
0
300,835
0
L
Vamana
7,229
452
72
5
0
258,567
0
W
Thanatos
10,516
657
121
8
0
390,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role